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Everything posted by sofianebilal

  1. sofianebilal

    General Discussion (dev branch)

    is it just me or new animation of walking was removed in today update ? :confused:
  2. sofianebilal

    Development Blog & Reveals

    i notice at the left of this pics , a sniper with painted face ! http://arma3.com/assets/img/post/images/arma3_marksmen_overview.png probably a new custom feature !
  3. sofianebilal

    Arma 3 artificial lighting Problem

    You're welcome and there is another problem realated to dynamic lighting , when you use dust or smoke pariticules with vehicles lighting especially at night ! http://feedback.arma3.com/view.php?id=11733 look that http://www.noelshack.com/2015-02-1420976609-arma3-2013-07-19-12-23-28-08-bmp.jpg there is a horrible and pixelised square , which symbolized the dust or smoke ! its very shame for a DX11 game in 2014
  4. sofianebilal

    Arma 3 artificial lighting Problem

    i have already made ticket about that problem http://feedback.arma3.com/view.php?id=11732
  5. sofianebilal

    Advanced Helicopter FDM Feedback

    same here !
  6. sofianebilal

    Advanced Helicopter FDM Feedback

    i have made a ticket about that issue http://feedback.arma3.com/view.php?id=20815
  7. can somone respon please ?! :) i haven't see the arma 3 grass style in this update is this normal ?
  8. hi kju ! i see in the changelog this : A3 style grass to Chernarus but i checked the mod ,and i can't see any arma 3 grass in chernarus map , i don't now if the grass is in just a specific area or probably there is a problem on my side ? and what is the files concerned by this modification ? i can probably delete them and redownload ! i use playwithsix ! thanks to respond ! :)
  9. sofianebilal

    US Helicopters (HAFM OVerhaul) MOD

    ok ! thank you , and good luck with this awsome mod :)
  10. sofianebilal

    US Helicopters (HAFM OVerhaul) MOD

    Changes to flight models of all choppers. is that the new flight model (rotorlib) ? because I just tested it, and nothing has changed !
  11. sofianebilal

    Terrain Improvement (dev branch)

    sorry but I've never noticed a wet ground or other in arma 2 , and even less in arma 3 !
  12. sofianebilal

    BIS' New Game Launcher

    same problem here !
  13. sofianebilal

    General Discussion (dev branch)

    very good job BIS ! but , are there possibilities to add a balaclava like that ??? https://markgorman.files.wordpress.com/2008/10/balaclava.jpg http://static.gamespot.com/uploads/original/1539/15392363/2527089-1201030318-marso.jpg covering the mouth and can choose glasses !!!
  14. sofianebilal

    too many mods...

    i agree with rulie-JDF- , but I say better : BIS please finish your game , normally we would not need to mod, if the game was finished !
  15. confirmed bug , its a Fatigue/scope bobbing
  16. sofianebilal

    Bugs/issues in update 1.22

    confirmed for the Fatigue/scope bobbing !
  17. sofianebilal

    Dynamic shadows possible in Real Virtuality?

    dean hall announced in E3 that dayz will use a new engine (infusion) , which will use dynamic shadows, hope this technology may be implanted in arma 3 ! :) "So that is going to allow us to do DirectX 10 and 11. It is going to allow us to do dynamic lighting, which means no more flashlights going through walls, proper dynamic shadows" http://forums.dayzgame.com/index.php?/topic/199306-dayz-moving-to-new-engine-infusion/ [^] http://www.reddit.com/r/Games/comments/27uf74/rgames_rdayz_ama_with_rocket_dayz_is_moving_to_a/
  18. thank you very much Fred 41, now it is clearer and easier to use
  19. hi ! i don't understand this step : - navigate to the directory where the tool is (example: cd \Users\useraccountname\Downloads) - type gmf useraccountname (replace useraccountname, with the name of related windows useraccount, used to start arma) i type gmf useraccountname on cmd or what ?
  20. sofianebilal

    Feedback tracker administration

    strange texture of dynamic light in particular with nvg's , this issue is till there since alpha version ! http://feedback.arma3.com/view.php?id=11732 another issue with light and dynamic light and dust , this issue is till also there since alpha version ! http://feedback.arma3.com/view.php?id=11733
  21. sofianebilal

    General Discussion (dev branch)

    here is a new image to see better http://www.noelshack.com/2014-11-1394794002-arma3-2014-03-14-11-39-14-61-bmp.jpg and here is the changelog of yesterday who speaks
  22. sofianebilal

    General Discussion (dev branch)

    the pine tree look really natural and beautiful than before before : http://www.noelshack.com/2014-11-1394787516-wrsf9b8.jpg after : http://www.noelshack.com/2014-11-1394787736-arma3-2014-03-14-09-45-02-97-bmp.jpg thanks BIS
  23. hi ! I have a big problem with the secondary objective of the adapt campaign , every time I want to make it , the game return me to the main menu ! is that someone can help me? please thank you !
  24. sofianebilal

    Zeus Discussion (dev branch)

    hi guys I could not find the helicopters and the buzzard in zeus is that somebody can tell me where its located ? thank you :)