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Everything posted by sofianebilal
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is it just me or new animation of walking was removed in today update ? :confused:
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i notice at the left of this pics , a sniper with painted face ! http://arma3.com/assets/img/post/images/arma3_marksmen_overview.png probably a new custom feature !
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Arma 3 artificial lighting Problem
sofianebilal replied to armagamer's topic in ARMA 3 - TROUBLESHOOTING
You're welcome and there is another problem realated to dynamic lighting , when you use dust or smoke pariticules with vehicles lighting especially at night ! http://feedback.arma3.com/view.php?id=11733 look that http://www.noelshack.com/2015-02-1420976609-arma3-2013-07-19-12-23-28-08-bmp.jpg there is a horrible and pixelised square , which symbolized the dust or smoke ! its very shame for a DX11 game in 2014 -
Arma 3 artificial lighting Problem
sofianebilal replied to armagamer's topic in ARMA 3 - TROUBLESHOOTING
i have already made ticket about that problem http://feedback.arma3.com/view.php?id=11732 -
Advanced Helicopter FDM Feedback
sofianebilal replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
same here ! -
Advanced Helicopter FDM Feedback
sofianebilal replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
i have made a ticket about that issue http://feedback.arma3.com/view.php?id=20815 -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
sofianebilal replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can somone respon please ?! :) i haven't see the arma 3 grass style in this update is this normal ? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
sofianebilal replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi kju ! i see in the changelog this : A3 style grass to Chernarus but i checked the mod ,and i can't see any arma 3 grass in chernarus map , i don't now if the grass is in just a specific area or probably there is a problem on my side ? and what is the files concerned by this modification ? i can probably delete them and redownload ! i use playwithsix ! thanks to respond ! :) -
US Helicopters (HAFM OVerhaul) MOD
sofianebilal replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok ! thank you , and good luck with this awsome mod :) -
US Helicopters (HAFM OVerhaul) MOD
sofianebilal replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Changes to flight models of all choppers. is that the new flight model (rotorlib) ? because I just tested it, and nothing has changed ! -
Terrain Improvement (dev branch)
sofianebilal replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
sorry but I've never noticed a wet ground or other in arma 2 , and even less in arma 3 ! -
same problem here !
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very good job BIS ! but , are there possibilities to add a balaclava like that ??? https://markgorman.files.wordpress.com/2008/10/balaclava.jpg http://static.gamespot.com/uploads/original/1539/15392363/2527089-1201030318-marso.jpg covering the mouth and can choose glasses !!!
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i agree with rulie-JDF- , but I say better : BIS please finish your game , normally we would not need to mod, if the game was finished !
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Gun jittering when running and exhausted since last update
sofianebilal replied to Niklas's topic in ARMA 3 - GENERAL
confirmed bug , its a Fatigue/scope bobbing -
confirmed for the Fatigue/scope bobbing !
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Dynamic shadows possible in Real Virtuality?
sofianebilal replied to JuggernautOfWar's topic in ARMA 3 - GENERAL
dean hall announced in E3 that dayz will use a new engine (infusion) , which will use dynamic shadows, hope this technology may be implanted in arma 3 ! :) "So that is going to allow us to do DirectX 10 and 11. It is going to allow us to do dynamic lighting, which means no more flashlights going through walls, proper dynamic shadows" http://forums.dayzgame.com/index.php?/topic/199306-dayz-moving-to-new-engine-infusion/ [^] http://www.reddit.com/r/Games/comments/27uf74/rgames_rdayz_ama_with_rocket_dayz_is_moving_to_a/ -
using large page memory mapping, for increased performance
sofianebilal replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
thank you very much Fred 41, now it is clearer and easier to use -
using large page memory mapping, for increased performance
sofianebilal replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
ok thank you :) -
using large page memory mapping, for increased performance
sofianebilal replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
hi ! i don't understand this step : - navigate to the directory where the tool is (example: cd \Users\useraccountname\Downloads) - type gmf useraccountname (replace useraccountname, with the name of related windows useraccount, used to start arma) i type gmf useraccountname on cmd or what ? -
Feedback tracker administration
sofianebilal replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
strange texture of dynamic light in particular with nvg's , this issue is till there since alpha version ! http://feedback.arma3.com/view.php?id=11732 another issue with light and dynamic light and dust , this issue is till also there since alpha version ! http://feedback.arma3.com/view.php?id=11733- 275 replies
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here is a new image to see better http://www.noelshack.com/2014-11-1394794002-arma3-2014-03-14-11-39-14-61-bmp.jpg and here is the changelog of yesterday who speaks
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the pine tree look really natural and beautiful than before before : http://www.noelshack.com/2014-11-1394787516-wrsf9b8.jpg after : http://www.noelshack.com/2014-11-1394787736-arma3-2014-03-14-09-45-02-97-bmp.jpg thanks BIS
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problem with secondary objectives of adapt campaign
sofianebilal posted a topic in ARMA 3 - TROUBLESHOOTING
hi ! I have a big problem with the secondary objective of the adapt campaign , every time I want to make it , the game return me to the main menu ! is that someone can help me? please thank you ! -
Zeus Discussion (dev branch)
sofianebilal replied to killeraled's topic in ARMA 3 - DEVELOPMENT BRANCH
hi guys I could not find the helicopters and the buzzard in zeus is that somebody can tell me where its located ? thank you :)