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Everything posted by keptsecrets
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The Unsung Vietnam Mod 3.0 WIP THREAD
keptsecrets replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ahhh tease, I've been attempting to make a co-op campaign, but I'm waiting for the update since its soon to be released. Also are you guys porting over Uns 2 maps to Uns 3? -
Community Upgrade Project - CUP
keptsecrets replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it normal for the enemies be CSAT under Opfor and AAF Under Independent for the units? -
large [SP/MP][COOP] Patrol Operations - Official Thread
keptsecrets replied to roy86's topic in ARMA 3 - USER MISSIONS
Can we have an insurgency style template using leights_opfor? -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
keptsecrets replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
All is working, thanks for the quick fix! -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
keptsecrets replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks! and I loaded up Virtual Arsenal to get the items on my loadouts. -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
keptsecrets replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ACE 3 medical items and earplugs ["ACE_EarPlugs", 1], ["ACE_fieldDressing", 10], ["ACE_morphine", 4], ["ACE_epinephrine", 4], ["ACE_CableTie", 4] ]; -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
keptsecrets replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use TFAR, and this error happened only after updating to v8.1. I'm using the same exact addons that I used to make my other mission prior to the v8.1 update which works fine. Also updated script files from the template.vr mission folder. RPT File Case SQF file -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
keptsecrets replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The units now spawn with no gear at all when loading my mission in editor. I made another mission prior to the update which spawns the gear fine. -
Flooding the Chamber doesn't work on MP. The SDV that's attached to the chamber doesn't drop, works fine SP however.
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I got a bug when running this mod, any key I pressed on my keyboard while inside a vehicle would eject me from it. Restarted my game without the mod running and the problem went away, so it's something conflicting with this mod.
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Up Armored HMMWV Modification - Release
keptsecrets replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, is it possible for the Up Armored HMMMVs to take more than one RPG hit? Like at least two. I know they can withstand a RPG hit in real life without exploding on impact. I love the mod regardless :) -
I love the campaign so far. However, on the mission "End Game" where I have to reach a vantage point with a Sniper rifle and File is located in order to take out a target as a challenge. I can't seem to be able to pick up the file for the targets info, I also tried to look for the target without it, and no luck. Am I suppose to be able to pick up the file or not? UPDATE- I found the HVT but still couldn't pick up that file.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
keptsecrets replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A2 replacement pack for units works, but A2's replacement pack for weapons don't. Just a heads up =] -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
keptsecrets replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it me or is every blufor unit are A2's Woodland USMC?? Even custom units coming in as USMC =\. Oh and replacements packs for A2 unit and weapons no longer works. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
keptsecrets replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also, you can't equip any weapons from the ground or crates, only the ammunition.