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96 ExcellentAbout koffeinflummi
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Version 1.5.1 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
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LoupVrt started following koffeinflummi
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Version 1.4.1 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
- 1073 replies
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- 14
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Williams_OsiriZ started following koffeinflummi
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koffeinflummi started following Williams_OsiriZ
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Version 1.4 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
- 1073 replies
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Version 1.3.4 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download Note: Please update your CBA installation before using this update. License:
- 1073 replies
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A few updates: - Windows is now supported - Lots of fixes (duh) - Armake can now generate keypairs and sign PBOs If you want to try it, download binaries here: https://github.com/KoffeinFlummi/armake/releases
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koffeinflummi started following armake
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armake is an open-source, cross-platform C implementation of the Arma modding tools for packing and binarizing PBOs. It is developed completely from scratch, meaning that it does not require the official tools, Steam or any other software. At the moment, it is still work-in-progress. As Linux is the main development environment, most things don't work on Windows yet. The main focus at the moment is P3D conversion (MLOD -> ODOL) and RTMs. Config rapification and PBO packing is already done. So if you're looking for something to build your mod that consists only of scripts and configs on Linux, here you go. Why you would want to use this: Runs on Linux, enabling the use of services like Travis A proper command line interface makes building automizable, whether it be for makefiles, nightly builds or continuous integration Does not require a P-drive for absolute includes Detailed and adjustable warnings and errors Open-source, free and portable - allowing you to package it with your project Caveats: Doesn't work properly on Windows yet Doesn't do terrains RTMs and complex P3Ds are not binarized correctly yet Heavily work-in-progress - things might fall apart Repo: https://github.com/KoffeinFlummi/armake
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Version 1.3.3 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
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Version 1.3.2 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
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Version 1.3.1 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
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Version 1.3 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
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Version 1.2.2 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License:
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koffeinflummi started following DreamRebel
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DreamRebel started following koffeinflummi
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Version 1.2.1 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download If you've already installed v1.2, there's a patch available that can be copied over the existing installation. This reduces the download size to 9 MiB. License:
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koffeinflummi started following marc_book
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marc_book started following koffeinflummi
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Version 1.2 of the Bundeswehr mod Changelog: Download: http://bwmod.de/index.php/inhalt/download License: Source Code / Bugtracker A reminder that we open-source everything but the assets of the BWMod. So if you want to help out with configs, scripts and stringtables, go here: https://git.koffeinflummi.de/bwmod-team/bwa3-public
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ACE3 - A collaborative merger between AGM, CSE, and ACE
koffeinflummi replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He wrote that he would rather not have these features, so I told him that he can remove them if he wants. No one is being bashed, and no one is pissed off. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
koffeinflummi replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Couple of things: 1. The Merkava does not belong to the US ingame, it belongs to the more generic NATO faction. 2. Feel free to make a pull request to change the name of the (A|M)H-(6|9). 3. If you do not like a feature, feel free to remove the PBO or maintain a fork, but do not ask us to remove them for everyone. As said above, remove the PBO. Set the Medic Level to 0 (Disabled) in the Medical Module. You could make your own ones... Again, just because you do not like them doesn't mean that we will remove them for everyone.