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James Sullivan

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Everything posted by James Sullivan

  1. Hello, I'm here for a question, and maybe an answer for my problem. I've made a mission for me and my team (ALiVE, ACE3, RHS ...) and we've got a little problem, when a player is down (unconscious with ACE3 Medical System), we can force him to be in a vehicle or an helicopter for a evacuation, but we have a little bug, we can't unload him ! And I want to know if it's possible to have a init code, or a script to eject every player from a vehicles or helicopter. Thanks for your help !
  2. James Sullivan

    RHS arty to ACE

    If somebody know how to run ArmA 3 with ACEX_Artillery, I am interested too !
  3. Hello there ! Good job for ACE3 ! This mod is amazing ! But I have a question, it is possible to put the advanced mortar system for the mortar M252 from RHS too ? The system is very good for the Mk6 (vanilla mortar) but idk if it's possible to have the same system with the M252. Thanks !
  4. James Sullivan

    RHS Escalation (AFRF and USAF)

    Hello, thanks for your answer, but even if this works, it's not possible without the artillery computer to change the "Charge" (Charge 0 : Very Close / Charge 01 : Close / Charge 02 : Medium / etc...), so I don't think it's possible right now to play with the M252 without the artillery computer, I hope ACE3 team or RHS will do something about it !
  5. James Sullivan

    RHS Escalation (AFRF and USAF)

    Hi there ! First, thanks for your awesome work ! I have a question about an equipement, it's the mortar M252. I'm using ACE3 mod with the vanilla mortar (Mk6) and the other mortar with the advanced module (the artillery computer is off on it), and I saw the awesome M252, but they uses differents targeting/fire system, the M252 use degrees, so it's impossible to use it with the ACE3 range table, so i don't know if you have some table for the mortar, but now, if somebody want to play with the mortar without the artillery computer, it's impossible. Do you have some tips / mod / script or some references to use it ? Thanks !
  6. James Sullivan

    Spyder Addons

    Hi here. Thanks for your mod Spyder, that's amazing ! I'm making a mission for my team (French team), and I wanted to know if it's possible to me to translate the civil interaction ? If there is a protection, or something special to do to not break the mod etc... Thanks :)
  7. Omagad, awesome work ! :D Instafav' ! That's exactly this ! :P
  8. Same for me. This mod seems huge and awesome, the last thing i'm waiting is the generation of randomly IED on the map (or in some mark), but it's scared me, no news for the developpers in something like, more than a month ?
  9. Thanks for your help, now we can unload somebody from a RHS Humvee, but still not from a RHS helicopter, we will find a solution for us, and wait for some fix I hope !
  10. James Sullivan

    Eject players form a vehicles / helicopter

    Sorry, I didn't have the time to test this today ! Where did I need to put this code ? In the init code of the vehicles ?
  11. Hi ! Awesome addon, I was waiting this since a long time ! But I have some question (because we have some problems with my team). We are using RHS Mod (U.S Forces), and for us it's impossible to unload somebody from a vehicles if he's inconscious, and sometimes, we can't see the CPR option for reanimate someone !
  12. James Sullivan

    Eject players form a vehicles / helicopter

    Thanks, I will test this ! I will give my feedback about this tomorrow ! ;)
  13. James Sullivan

    Eject players form a vehicles / helicopter

    Thanks for your link, but I'm not sure if it's the good solution for me, I can't write the unit who must be ejected because I can't know who will be injured in mission, I'm not sure to be clear. The mission is not scripted, I'm working with ALiVE for my mission.
  14. Hey' It is possible to place some module to have some randomly IED on a map ? Or everything must be linked ? (I'm working on a mission with ALiVE, they have their own IED Module, but your addon seems awesome !)
  15. James Sullivan

    RHS Escalation (AFRF and USAF)

    Hey' ! Is it possible to have the ID of the different weapons without the documentation ? The website for the doc is offline :/
  16. This mod can work with another maps ? Like Reshmaan ? (arma 2 map)
  17. Hi, I have a little problem (don't know if it's with ALiVE, but I sent the question). When I make an ALiVE map, all the module are good, spawned infantry, tank etc etc... But in every map, I have some flags on a corner of the map, and some units spawn on it, I had try the multispawn system on some maps, with the insertion, and the helicopter spawn here, on the flag, not on the point I want, but on the flags. it is normal ?
  18. It's impossible to open the file when I'm trying to download on alivemod.com, it said "the archive is corrupted" (WinRAR) or "you cannot open that file as an archive" (7zip). The file have the weight of 13,5Mo right ? And the mod is not updated on armaholic and playwithsix, I caaaaan't tryyyy this awesome updaaaaaate ! :eek:
  19. Still the same problem, when i'm trying to connect to the server, I don't see anything in the console of the server, still stuck on a loading screen... I can give you the .rpt file with Pastebin if you want, and the addons of the mission. The most strange thing is I can play the mission without the @ALiVEServer addon, I played the mission yesterday and before, but if I add the addon, the server seems to not start, or bug... EDIT : Ok, I resolved the mistery, the alive.cfg file was blocked (like the @ALiVEServer archive) and now i've unblocked him, the mission can start, and the persistent system work too ! I don't know if it was obvious to unblocked the alive.cfg, it was not written on the server setup instruction, but now, my problem is fixed !
  20. Hmmm... I don't know what to do, I tried to reinstall @ALiVE and @ALiVEServer on my server, but it didn't work. To be honest, i'm completely lost, I've followed the instructions on the ALiVE Server setup instructions, but if I add the @ALiVEServer addon on my server, I'm stuck on a loading screen, I can't chat, so I can't change the mission. I have just add the database module on the mission, I don't changed any persistant choice on the differents module. I have downloaded the ALiVE & ALiVEServer on the website alivemod.com, put them in the ArmA 3 Root folder, downloaded the alive.cfg and put him in C:/Users/Root/AppData/Local/ALiVE folder, and complete the formular on the website about the server informations... And I can't complete the Validation check, because I'm stuck on the step 4; 'cause if I launch the server with @ALiVEServer, I'm stuck on a loading screen before I can choose my role. I will send you the informations about the group.
  21. Thanks for your answer, I'll check this later and send some news here. :)
  22. Hi, i have a problem, i've made an ALiVE mission with some mods, and it works, no problem (on the server too, players can join and play), but not with the database module, and @ALiVEServer and alive.cfg on the server. Today I added the @ALiVEServer in the arma 3 root, and alive.cfg in C:/Users/XXX/AppData/Local/ALiVE on the server, and I added the Database Module on the mission, and now it's not possible for me to join the server, I click on "Join", and now I have the loading screen and I can't do anything, I can't select a role, the server don't start. I don't have the chat when i'm on the loading screen, so I can't log in admin, change mission etc... The server is purely stuck in the screen loading, but if I start the server without the @ALiVEServer addon, it work. IDK what I must to do, I've follow the instruction on the War Room, the Server Configuration, but... i don't know. The addons (client, the server have the @ALiVEServer added)
  23. James Sullivan

    Recommended Server Specs

    Hi guys, what do you think about this server configuration ? (It's for my team, the server should run with ALiVE, CSE and other addons (like uniforms, vehicles, weapons...) - CPU : Core i3 - 2 x 3.3 GHz - RAM : 16Go - HDD : 2 x 1To (HDD) or 128Go (SSD) - Network : 100 Mbps - 1 Gbps
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