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Everything posted by Tyl3r99
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what rig you got?
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There should be multiple jets in the release version
Tyl3r99 replied to Marioshata's topic in ARMA 3 - GENERAL
lets just wait until the next sitrep than we will know for sure -
Anyone else concerned about ARMA 3 launch September?
Tyl3r99 replied to ShotgunSheamuS's topic in ARMA 3 - BETA DISCUSSION
1 word..... ALTIS -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Tyl3r99 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
go on might aswell add OFP to the list ;) haha joke. the mods looking good, real good. i can imagine this mod fully operational with next to final in the future :D -
nice one, im sure it would only take 2 seconds to remove anyway right?
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i meant like company of heroes sort of thing mate
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Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!
Tyl3r99 replied to sickboy's topic in ARMA 3 - GENERAL
you downloaded a virus of a 3rd party website... it isnt PWS fault if you cant use the internet properly. so if a URL is something you dont like the look of, dont download it. - also fail to understand how a peice of hardware can get a virus... im pretty sure you meant system files lol thanks sickboy nice work -
it would be an awesome mod though... altis is big enough to hold that sort of gameplay. so its a RTS based GUI. - place HQ - build barracks - build airport vice versa... taking control of sectors gains you extra points per min or something. i would funny enough like that :/ just a little bit of fun isnt it
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i dont think you open a road map IRL and see a red circle radius? i surely dont ;) but i get the idea of it. maybe it could be on the medium difficulty as its inbetween
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Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
bunch of wimps if you ask me... if they dont like it they can turn the effin settings off then cant they... it seems that theres always someone or place in this issue that ruins it for others. ---------- Post added at 04:19 ---------- Previous post was at 04:17 ---------- plus i would enjoy the battle a hell of a lot more than i do now... it would give that realism effect that the game wants so badly -
[QUICKLY OFF TOPIC] - What is SWS? dumb moment here [bACK TO TOPIC] - i cannot wait for the stream... i hope they have some suprises for us and some questions to answer. i hope people ask the correct questions because we dont have many chances
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i seriously dont get what the major problem is... i can run this game BEAUTIFULLY my settings are on ULTRA and view distance is 5000 and the object distance is the same -avg 50fps, i would say that is playable why is everyone complaining for?
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The AI are way much better than before :) - i hope this is still the case!can someone clarify this works :D
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or add the option to enable/disable this circle... because on ALTIS it will be the first time you can truly get lost! :) #bigbloodyisland!
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will Arma 3 AI fixes be done with Arma 2? or near enough?
Tyl3r99 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
will changes to arma 3's AI be done to Arma 2's AI? -
what types of DLC would you vote for?
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
That's what I44 is for mate :) it's already wip -
yeah that's the problem I get and I sync everything correctly
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hopefully tasks can be fixed today
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all the correct syncs have been made over and over and over. ---------- Post added at 06:41 ---------- Previous post was at 06:40 ---------- i dont know how to do it that way im a light scripter as i dont have the timeframe to learn and if its a task that takes 3 hours to do i aint gonna do it lol :) if you can point me in the correct direction of a decent tutorial that would help i THINK. but who knows maybe it might be fixed in todays update.. fuckin game ---------- Post added at 06:49 ---------- Previous post was at 06:41 ---------- and have no idea how to use the fnc scripts :/ lol bad aint it ;-)
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the problem is back again after yesterdays update... destination and task state assigned problems... its fucked - task state - assigned is synced to create task and the last trigger that completes task1 - worked before and not now - task destination - synced to create task and last trigger that completes task1 - worked before - create task (task2) is synced to the player and the trigger that completes task 1 - that is working "at the moment" - task state - succeeded is synced to create task and a trigger - working 90% but i always get that 10% chance. task1 is fine...peice of piss hunkydory...anything after that is a pain in the ass and decides when it wants to work
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i still think BI need official tutorials as they're the ones who made the game... it would only make sense. task modules and many many other modules are brain baffling and its really getting me worked up
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hmm very true I would have thought tents would be here by now :/
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camo nets have been all arma series I guess they will be in this one too
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well my setup is exactly like my template that fully works. destinations are synced to the create task and to the trigger that sets that task off. even Jester814 has even said they work 10% of the time .
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i think task destination is still bugged... @devs why is this module such a task to use? sync this to this then to this and then sync another thing to that... why not make it more simple??? i.e. place destination.... destination actually shows up.... easy job well done