-
Content Count
2105 -
Joined
-
Last visited
-
Medals
Everything posted by Tyl3r99
-
Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
I want this!!! -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Tyl3r99 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
now the next stable patch is out, will there be another big update for AIA -
yyyeeeeppp!! and all opfor speak good ol english!! im getting bored of hearing marc.... i think as soon as this is fixed marcs speaker will be changed in a lot of options menus
-
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
craig, does this mean you are working on your own sandbox aswell as this mod? or you thinking of combining it? -
hi Sproyd, cracking job mate!! glad we have people like you! i already know some knowledge of mission building but... it is VERY usefull to have a guide when you get a bit rusty. however the things that make me confused are the init line scripts. i really want helicopters to force lights on but ____ knows how lol
-
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
in my opinion, Craigs dynamic zombie sandbox is better than Dayz as its more user friendly... and it has a lot of potential... and control. so regardless i dont think this will be like dayz at all... SP is important though, especially Editor wise :) -
will the "Asst." units ever be useful AI wise? lets say if you are the missile specialist (AA/AT) and you use all of your ammo lets say... you call in saying "3. Ammo Low". your leader should say "1. 3, rearm at Asst. missile specialist AT" and then at that point you plonder over and it technically should say... "rearm at bla bla bla" but it doesnt. only human players can rearm at backpacks :( Ai cant order you to rearm at these, nor can you order Ai to do the same. the soldier (Ammo bearer) could become very usefull if this was fixed. can anyone see what i mean :)
-
Removed: Red position circle hinting about player's position in map. Since the compass was reintroduced, this feature is no longer necessary. yeppie we can get lost in altis!!!!
-
Final patch for A3 beta clearly lacking things that were said to included b4 release?
Tyl3r99 replied to SpacemanSpiff's topic in ARMA 3 - QUESTIONS & ANSWERS
when you mentioned AI, does that relate to MORE AI fixes :D :D :D -
sounds like the cpu gets confused haha
-
_____ me sideways...
-
so does this mean 270km of land or including that huge amounts of ocean too?
-
I want to see them both! so we can really get a size comparison
-
wheres altis?
-
pettka, any news on yesterdays changelog? I don't think people want to look through that huge list of changes ;) and will there be any today?
-
made me chuckle :) maybe a dev can enlighten us!! I suppose its back to stable build now :( because of the data lock
-
100% agree. what is goingggg on!!
-
Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
but then they could make more options... blood level (off), (small - like it is now), (medium - more blood), high (realistic wounding system), hardcore (crazy ;) ) -
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just wanna mess around in the editor create a line of defence from incoming infected.. like I did with arma 2 "Charon productions undead mod" it was really really easy to do, place zombie module and then place units and then place a zombie spawn module and that's pretty much it. I hope this can be like this :) that's what I enjoy the most, the fact that you can just have a little play and enjoy. @communityDEVS - do you remember undead mod? if you do you will know what im rambling on about :) so instead of like putting lines and lines of init codes and sqf files and triggers and logics.. it was a simple module and bammmm your a zombie meal. -
nvidia control panel (best setting?)
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
I wonder how much BI are actually in contact with nVidia -
someone said that the game cant handle too many lights at the moment but it needs to be fixed asap
-
nvidia control panel (best setting?)
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
do you get relatively good fps feel I run everything on max (in-game) and it varies between 40's 50's -
nvidia control panel (best setting?)
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
apparently AA x16 smooths the game? anyone else hear this? -
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
lets just wait and see and not judge before release :) -
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thank you for the information :) i dont know how to make any addons, mods etc so dont worry about that part :) so this mod will be based MP for the time being... gotchya