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Everything posted by Tyl3r99
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as some of you are aware, windows is giving some free copies of windows 10 out to people. Devs, will this affect anything with arma 3 as its a new O/S? thought id ask the question as i have reserved my free copy already. the ETA on windows 10 is around end of July i believe.
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oh i didnt see the names haha woops
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why hello there sir!
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you seen the new twitter post on the enviroment dev talking on the phone? the photo behind it is lots of massive islands... is that a hint? https://twitter.com/Arma3official/status/606791331298557953/photo/1
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OS posts... arma community swarms :P good job bud looking forward to it
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[OPEN BETA] [SP] bCombat infantry AI Mod
Tyl3r99 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah this is my doing mate, PWS had an issue where it was missing files in the latest update. ---------- Post added at 18:07 ---------- Previous post was at 18:05 ---------- -
[WIP] Blood Trench 1914-1918(Looking for help)
Tyl3r99 replied to hellceaser's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
cheers for the reply, sounds good to me... as now firing from vehicles is now implemented you could use that in the static locations? ;) -
[OPEN BETA] [SP] bCombat infantry AI Mod
Tyl3r99 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
imo they kinda did it a bit slow, and did not physically enter the building and clear it :( could that be a possible feature request :) -
[WIP] Blood Trench 1914-1918(Looking for help)
Tyl3r99 replied to hellceaser's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
how are you planning on making the AI coefficiant with trench warfare? as im sure you know the AI just wonder off at times haha. but yeah im following this mod :) great work -
[OPEN BETA] [SP] bCombat infantry AI Mod
Tyl3r99 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i hope bcombat can receive some future updates and features though its an AWESOME AI mod. just wish PWS fixes the issue of missing files already... -
The Unsung Vietnam Mod 3.0 WIP THREAD
Tyl3r99 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i agree :) -
[WIP] Napoleonic Wars Arma 3 Alpha! [Help Wanted]/[Mod Info]
Tyl3r99 replied to AmishShogun's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
will the scripts still be required to make the units stand in a line etc? there was a mod on OFP back in the day that did all that automatically for you so no scripts needed. was simply plug and play :) -
yep i use this also, does health and stamina on bottom right of screen
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AMD is **** it doesnt work well with arma series at all trust me im now with nvidia and its much better with no lag at all on ultra settings :D
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please give the AI a brain to self heal.... AI medic system needs a lot of work
Tyl3r99 posted a topic in ARMA 3 - GENERAL
i miss the OFP days where you could run towards a medic and an action would appear saying heal at... so on on. now you got to rely on a medic to come to you. also, i noticed the AI do not heal themselves.... go on mate by all means heal yourself, one less command i have to make. another thing... when you try to heal someone else they just **** off lol i think the AI need a lot of work regarding AI medic system -
just wait for dragonfyre ;)
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LJ are you using vanilla Ai? man you didnt do to bad ;) oh sounds are awesome too
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RHS Escalation (AFRF and USAF)
Tyl3r99 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i hope the scopes get fixed soon, some of them wont zero over 100m (ive made a ticket dont worry ;) )- 16577 replies
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[OPEN BETA] [SP] bCombat infantry AI Mod
Tyl3r99 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes mate :/ please help lol ---------- Post added at 03:14 ---------- Previous post was at 03:09 ---------- right ok i forced pws to go back a version to 1.8.1 and its added all the missing files... i will see if i can go back to the latest version and keep my things ---------- Post added at 03:15 ---------- Previous post was at 03:14 ---------- ok latest version on pws removes all the files. ---------- Post added at 03:49 ---------- Previous post was at 03:15 ---------- 1.18.1 > http://puu.sh/h4n17/b747d95b4a.png 1.18.2 > http://puu.sh/h4n4h/5226862c10.png for reference -
also when i download FOA it creates 4 different userconfig files haha 1 folder called FOA < inside this folder had 1 config file and another folder called FOA < inside that folder it has a config file. (in total of 2 config files) 1 folder called AISS < inside this folder ^^^^ exactly the same as above basically. http://puu.sh/h4mIo/78bb1e85b3.jpg < userconfig file itself in a3 directory FOA http://puu.sh/h4mK2/2fbdf5c042.png 1st folder http://puu.sh/h4mLd/377970699e.jpg 2nd folder AISS http://puu.sh/h4mQ1/06ba31fc1d.jpg 1st folder http://puu.sh/h4mRG/0da223df25.jpg 2nd folder its very confusing to which one i change, i only downloaded FOA not AISS and have 4 config folders. im not sure whose side the issue lays under either the devs of this mod or PWS?
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please give the AI commen sense to heal themselves if health is critical and they have a spare FAK ;) please oukej please please lol also could you look into the AI process of medic healing a unit? i find it takes way to long and something is missing from the old games such as... you would walk up to the medic in OFP and it would say "heal at medic" i found this very easy and useful as i did not have to wait for the AI to wonder about for 5 mins before healing me ;)
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me being silly wrong thread (deleted comment)
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[OPEN BETA] [SP] bCombat infantry AI Mod
Tyl3r99 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
quote from pepe hal There isn't any as far as I know; all settings are stored in the config.sqf file, inside the @mod folder http://puu.sh/h3rMA/5cbf9041b3.png i cant see the file? -
[OPEN BETA] [SP] bCombat infantry AI Mod
Tyl3r99 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ohhh please continue to develop this mod its awesome!! ---------- Post added at 10:08 ---------- Previous post was at 10:06 ---------- also where is the userconfig gone??? ---------- Post added at 10:11 ---------- Previous post was at 10:08 ---------- i also get this problem -
ah okay but if i had no modules, then technically they shouldnt do anything right? also the AI tend to get stuck a lot mate. during combat they refuse to move forward and stay put. i waited 30 mins once and did not move :/ lol