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AKMARK5000

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Everything posted by AKMARK5000

  1. I have beginner mission editing questions: 1. I host map missions from every so often for my ARMA 3 gaming buddies and I. We have a certain set of mods off the STEAM Workshop that we like to use. Some members try to join but are just too %^$& lazy to download the mods listed at our website and some just bought ARMA3 with no DLCs. A- If I were to start making my own maps, would it be a good practice to disable all custom mods before I make a map mission? B- How would I make map mission that do not require any DLC's even though I have them all? Thanks for any advice beyond the obvious.
  2. Thank you for the reply... clear and concise... answers both questions.
  3. Thank you for the reply... clear and concise... answers both questions.
  4. So, I bought the ARMA 3 Apex Edition (Apex and all the DLCs). I have a couple of buddies wanting to play but all they have is the basic ARMA3 game, Is it going to be possible for them to join my LAN server if I make sure to host non-Apex maps and the missions do not require the additional DLCs?
  5. AKMARK5000

    GENERIC ERROR IN EXPRESSION

    Ok, so I unticked "playable" option.... and ungrouped them... problem resolved and solved... thanks to all for the help.
  6. I'm working on one of my first missions on TANOA. So, I'm sorta new to ARMA 3 Editing. I'm at the stage where I'm placing down the enemy AI. To make them stay standing when attacked, I'm entering the following code into the attributes init box of the enemy AI... this setUnitPos "UP" The above is the correct syntax, right? When I play the scenario from the editor I get a general expression error... I checked all the AL for scripting mistakes but everything seems typed-in ok. Also, I exported to my MPmissions and gave hosted the .pbo on my LAN... no error. I know I might not get an outright solution but ...any ideas as to why I get the error in the editor?
  7. AKMARK5000

    GENERIC ERROR IN EXPRESSION

    Is that wrong? ....it got rid of the error... but I see your point. It changes the concept of my map... I'll untick the "playable" option for the enemy and see if the error comes back... later I'll do this because I have a few medical appointments today.
  8. AKMARK5000

    GENERIC ERROR IN EXPRESSION

    I solved it! ... I think. For each unit (there were only 20), I went into the attributes and enabled the "playable" option box... told ya I was a noob. Anyway, I tried it again... no more error. Thanks for the ideas.
  9. AKMARK5000

    Zee Identity Pack

    ...everything is ok then... thank you.
  10. AKMARK5000

    Zee Identity Pack

    Sorry for the delay... Yes, I got both modules installed; FEMAL3 Heads FEMAL3 Uniforms >>>> edit ; I sorted the uniforms by mod.... I see them... there are just two choices, correct?
  11. AKMARK5000

    Zee Identity Pack

    I have a question about the uniforms mod though, I can't seem to locate them when I'm in the game in the Virtual Arsenal. So, I have the female head but man-style uniforms to choose (maybe I'm missing it though, my eyes ain't what they were in my 20's). Is it that there are no designated female uniforms?
  12. AKMARK5000

    seelenlos Zeus

    I want everyone to have Zues capability in my ARMA 3 Unit (gaming squad). So, STEAM SLZ mod is exactly what is needed. I'm new to coding and kinda unsure in certain areas so I got some questions. In the slz_settings.sqf, I understand what to do for the whitelist. I do not care about the part about setting arrays of objects because I want all objects available to all players joining my LAN server. So, can I just delete it or leave it "as-is" ? /* YOU CAN ADD ARRAYS OF OBJECTS OR CODE WITH ENGINE COMMANDS LIKE ALL UNITS, PLAYABLEUNITS....... EXAMPLE 1: SLZ_objects = [{allUnits}, {vehicles}, {allDead}]; EXAMPLE 2: SLZ_objects = [{playableUnits}]; EXAMPLE 3: SLZ_objects = [{playableUnits}, [veh1, veh2, veh3,.....]]; */ SLZ_objects = []; // DEFAULT = [] /* IF YOU SET THIS VARIABLE TO TRUE ALL CREATED OBJECTS WILL BE ADDED TO THE OTHER MOD CURATORS */ SLZ_sharedObjects = false; // DEFAULT = FALSE
  13. AKMARK5000

    mipmap error...

    For the past couple of months whenever I start the ARMA3 game (not the launcher, but the actual game), I get an error that says... 'could not load mipmap C:\Users\Owner\AppData\Local\Arma 3\Units\=sog=suhd9zigv.paa I always check the path and find that the file is there: I restart the game and there is no more error. What on earth could be causing the error on the first start up of the game? PS. here's a screen capture of the error itself:
  14. AKMARK5000

    mipmap error...

    1) Sorry about the "bumping." 2) Yes, I did try deleting the .paa .... same error but another .paa reappears in the folder as seen below...
  15. AKMARK5000

    mipmap error...

    BUMP: Realy? Has nobody any advice?
  16. AKMARK5000

    mipmap error...

    BUMP: Realy? Has nobody any advice?
  17. @CHERITAN: Thank you for the expanded explanation about both issues... much appreciated.
  18. In the past few days, I have noticed that all planes, jets, helicopters have circular semi-transparent spots on them and I have noticed some vehicle doors (on cars/trucks) are missing. This happens in single player and when I host a server whether or not I have any mods loaded. This does not happen when I join another server. And, yes, I unloaded and unsubscribed to all my mods and validated the files via STEAM, but the issue still happens. Any ideas as to what could cause this?
  19. Oh, I didn't know that... on that particular map, I always get (please see screen capture of error). Every time that particular map loads it is different concerning the door (please see screen capture #2) So, I'm probably going to make it my first attempt with the editor this weekend. Screen Capture of Error: Screen Capture #2:
  20. Sure enough, that was what fixed it. Thank you! ... I didn't know the specific setting... so I just picked out a different "general difficulty" (ie. Normal / Regular). The opaque circles got fixed, but the missing textures did not.
  21. I just started map making with the new Eden editor (yes, another map making noob). For the most part, the Eden editor is working out nicely. The rotation system is getting on my nerves. I've created a small road block with a few enemy and a vehicle and then selected everything and copied to another area in Tenoa. I went to rotate the group and can only rotate it 45, 90, 180 degrees.... I only need to rotate 30 degrees but cannot do it.... why !? For the love of God, please help!!!
  22. AKMARK5000

    Rotate objects...

    Thanks... today, I took a chill pill and took another look. This time, I went directly through the menu like you said and it worked out.
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