killzone_kid
Member-
Content Count
3971 -
Joined
-
Last visited
-
Medals
Everything posted by killzone_kid
-
Problem with Fog
killzone_kid replied to HereIsJones's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HereIsJones Did you also use mods? From the video above it looks like there is another script fighting with engine fog, could be desync and packet loss but ace most likely has own weather handling -
Virtual garage seems broken with alternate textures
killzone_kid replied to joostsidy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The content of that script is [_this, "black", false, false] call bis_fnc_initVehicle; you can see how it is not going to work, can you? you are passing array to _this, but it expects an object. My PC says even that the script cannot be found. Just add this in init [this, "black", false, false] call bis_fnc_initVehicle; instead. There were some fixes too to the way it works so, expect those in the next update but if you are serious retextering vehicles -> https://community.bistudio.com/wiki/Arma_3:_Vehicle_Customization -
setBehaviour vs setCombatBehaviour
killzone_kid replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is in the command description The AI group is a separate entity, it is an object just like unit is an object. you can set behaviour of this object just like you can set behaviour of the unit, this is why you need setCombatBehaviour command, because setBehavior command sets behaviour only on unit but for every unit in the group even if argument is just 1 unit -
RscText: Member Already Defined issue
killzone_kid replied to saddle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
include base defines (#include "baseDefines.hpp") first then the error will tell you in which other file it is redefined -
How can I delete “extra” units after an Array has been Resized?
killzone_kid replied to Blitzen88's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Like this: _arr = [objNull, objNull, objNull, objNull, objNull]; _maxUnits = 3; while { count _arr > _maxUnits } do { deleteVehicle (_arr deleteAt (count arr - 1)); }; _arr -
setBehaviour vs setCombatBehaviour
killzone_kid replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is there on every relevant page -
Kicked from server: Publicvariable restricted #0
killzone_kid replied to MrSydney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it your server? Then you are in control what to allow and what to restrict. I suggest you look up how the BE filters work first -
execVM return value
killzone_kid replied to strider42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is this still the case? I seem to remember this was going to be addressed -
How to create player unit from pure script
killzone_kid replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can have player joining into some default unit then create whatever unit and selectPlayer into it -
cfgMarkers for ellipse/rectangle one?
killzone_kid replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Only noticed it today. If you want help, discord is where it at- 16 replies
-
- 1
-
What type of error is this?
killzone_kid replied to OnceIWasKovic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sure there is, just look in .rpt file -
remoteexec remoteExec "deleteVehicle"
killzone_kid replied to rkemsley's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Once again, deleteVehicle will delete whatever from any client, most likely you are looking at the wrong cause- 17 replies
-
- 1
-
- arma 3
- addcuratorpoints
- (and 5 more)
-
remoteexec remoteExec "deleteVehicle"
killzone_kid replied to rkemsley's topic in ARMA 3 - MISSION EDITING & SCRIPTING
deletevehicle is global command why do you want to use remoteexec? it already can be executed from any client or server- 17 replies
-
- arma 3
- addcuratorpoints
- (and 5 more)
-
you can break someone's mod with old commands as well
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
How do you mean? New commands were added, old commands were NOT altered.
- 5179 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Get Handle on Ctrl
killzone_kid replied to HereIsJones's topic in ARMA 3 - MISSION EDITING & SCRIPTING
From next dev you dont need display if you have dialog open _control = displayCtrl idc https://community.bistudio.com/wiki/displayCtrl -
Map control not positioned correctly using ctrlCreate
killzone_kid replied to Kingsley1997's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://community.bistudio.com/wiki/ctrlMapSetPosition rev.147653 -
Should be fixed since rev.147434
-
execVM not running?
killzone_kid replied to Aurora152's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is not, there is absolutely nothing wrong in capturing return of the spawn command into a dummy global variable, please do not confuse people. -
Allows to set different behaviour for different units within the same group and set behaviour for the group itself instead of forcing the same behaviour on all units and the group
- 5179 replies
-
- 1
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Thank you for the repro, no need for the FT ticket, I gotcha!
-
callExtention return' not hinting.
killzone_kid replied to Cee-a90119224ca82d14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
doesnt work on server -
You have to understand, if we cannot reproduce a bug we cannot fix it, sorry but this is how it is.
-
Try after 2.02 if still happening make a ticket with repro here: https://feedback.bistudio.com/project/view/1/
-
Server profilenamespace not saving
killzone_kid replied to .Marti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If your server host doesn't want you to store data server side, maybe you should find another host