

killzone_kid
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Everything posted by killzone_kid
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This is pretty nonsensical. You either count ARRAY - simply count array or CODE count ARRAY - count array with condition The given expression is neither. The interpreter thinks it might be the former so it tells you it should be CODE
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problems with textures and scripts on multiplayer
killzone_kid replied to jdgaravito's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, just no. Never global remote exec from init field- 9 replies
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- 1
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- textures missing
- multiplayer
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(and 3 more)
Tagged with:
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DisableAI Bug in Dedicated server
killzone_kid replied to ANZACSAS Steven's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No such mission config param. There is however disabledAI https://community.bistudio.com/wiki/Description.ext#disabledAI -
Return value from function
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No such error, maybe expected group? Then yes, [""] is not a group, it is array, if you need default group type use grpNull -
Return value from function
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what note? -
displaying successive hints
killzone_kid replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Rather than trying to hack IGUI why not write custom hint -
yeah no, added note here https://community.bistudio.com/wiki/lbSetCurSel
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Which syntax of lbSetCurSel are you using?
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no. what video, vanilla or custom?
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Thank you, this was very insightful
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I need help with my arry.
killzone_kid replied to manogar1A's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This makes no sense -
I need help with my arry.
killzone_kid replied to manogar1A's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And what is wrong with using lbData like OP did? -
I need help with my arry.
killzone_kid replied to manogar1A's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This code is incomplete, so it won’t work as is -
p3d file path for HeadMeat1 and HeadMeat2
killzone_kid replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You need to drop leading slash in the path for cSO to work. Actually something worth improving in the command -
Server side mod help needed - Reading content from external file
killzone_kid replied to Elliot Beckett's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
also it should look like this: "[""1231243"",""1433424"",""22324323""]" -
Server side mod help needed - Reading content from external file
killzone_kid replied to Elliot Beckett's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
can have whitespace now -
Using getHit in a script to check repair state?
killzone_kid replied to ToastedWARFACE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is not a valid sqf, the pages you need to look at: https://community.bistudio.com/wiki/if https://community.bistudio.com/wiki/then https://community.bistudio.com/wiki/a_%3D%3D_b -
Who killed me when I die?
killzone_kid replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sure, you can script it if you know how -
you are sick!
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public variable number all over the place
killzone_kid replied to Quengis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds about right. Try to invest maybe? -
What script? FOV is now a command, I’ll take credit for that
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calculate relative position based on eyeDirection vector
killzone_kid replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You want to translate original position in the direction of the direction vector. Direction vector is unit vector means its length is 1 so you need to multiply it first to get desired length then add to your origin position which will give you your target position -
Fetch position from array and remove it
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You are assigning to the same variable repeatedly in the loop which is your forEach loop, how is this out of context exactly? -
Fetch position from array and remove it
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This has nothing to do with privacy of the variable. You assign to any variable, the previous value it had gets replaced, so the value of the variable IS THE LAST VALUE YOU ASSIGNED TO IT -
Fetch position from array and remove it
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Am I sure if you assign to the same variable different values that the variable will contain only the last assigned value? Yeah, I am pretty damn sure