-
Content Count
630 -
Joined
-
Last visited
-
Medals
Everything posted by bludski
-
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
.62 has been uploaded to workshop and doesn't give any erors anymore unless you use unsung, at which point it might. Once the map is 1.0 it will be included with unsung itself and I might make a version that only uses tanoa assets and give a new name if there is any demand for it.. Another backup plan is make cambodian war version of it and put mass graves and dead bodies everywhere but nothing has been decided. Priority is unsung version. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Workshop has been updated to v0.61. Added first prototype of VC command bunker. Highly wip and deliciously buggy but the concept works. Stuff was learned and science gathered. Here's a vidyer. Not final versions. Just a proof of concept. Temporarily marked on the map as HQ There will be a network of the final versions of these things. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
FOB EMERY is now pretty much completed and playable. Lacking a few bits and bobs depending on feedback. 0.55 is live on steam and unsung is now required. -
Hey everybody. Happy new year! I've taken a short, soon to end, break from this project to clear my headspace and pick it up again with new eyes. Sorry for the lack of posts lately They should resume next week I think. I've been working on this map for the unsung mod in the meantime: https://forums.bistudio.com/topic/200939-unnamed-vietnam-war-map-cambodialaos/?page=2#comment-3137046 From now on, NORD will require Tanoa dlc.
-
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Stuff happened and decisions were made. Further dev versions will require unsung very soon. Probably next version I upload. 1.0 will be distributed with and as part of Unsung and removed from steam workshop at that point. Dev versions up until release with unsung will contunue as normal with daily builds on steam workshop. Naming and such will remain the same so that mission makers won't get any trouble. :) -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So far I have only decided to make smaller fortifications for nva/vc in the jungle. Hidden stuff and cave like things as far as they can be done in arma. Like the one close to completion on the map already in one of the south western offshoots of the main river. The way I figure, if you want base vs base type scenarios, mission makers would have to pick the sites suitable for charlie and then add the objects needed to convert one of the other sites to that use. Like the natural caves, ravines, valleys cliffs etc. In that sense, when making the map, east side of the river is mostly under control by US, whilst west side is unexplored Charlie territory. The clearings are there for mission makers to do insertions or build NVA camps. A few of them will be completely napalmed and cleared as soon as i finish the textures for that. Basically the US camps on the east side were built just weeks or months ago. What i would like to have rather than actual bases or such locations for charlie would be a node based fast travel system for them, where i add tunnel entrances that is a virtual network of caves. They should be destroyable and not function if any US are within their perimeter. Since we can't have nice things like holes in the ground, the few caves I am improvising won't be very large or connected to each other for obvious reasons. Edit: I am updating the map with some temporary map markers showing X characters in various sizes indicating importance of camps. It should be up within the hour of this post. Thanks a lot. I'm not doing anything I don't want to and I need your sugestions :) My only requirement for the Charlie camps is that they are hard to find to the extent you have to be in them to see them. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I mean there was two more mortar pits but i turned one of them into a bunker. There two total in Emery now. As for hideouts for Charlie, I'm torn between leaving open spots for people to place unsung objects in their missions and improving with the very limited amount of suitable objects in arma3. Sadily I don't have much in the form of visual reference of such things either. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This and two more added to Emery. Should be live and updating now on workshop. Any requests you guys post will be added if they can be and are suitable :) -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Coming up in next update :) -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes I plan to stick it on there once 1.0 is a thing. For now, steam is the easiest way to distribute development versions, as I update it pretty much daily. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks man! Also the surfaces don't have the right footstep and impact sounds, there are some dust errors and the insects are wrong. Lots of objects are placed weird.. most of the paths don't have vegetation cleared.. ltos of other issues and bugs ;) I also need to add a rock ground texture to weld the tanoa rocks and the ground together better. Also regarding the cell size, you can max have 4096x4096 so for a 0,5m you would get a 2x2km map. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We have reports of multiple VC in the area! Though more bugs probably. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have updated the OP with link to workshop page! -
[Community Project] Lampedusa, Italy
bludski replied to NexumX's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd wager most... -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I listen to the nam vets being interviewed on this channel a lot when working on this. https://www.youtube.com/user/ccsuvhp/videos That channel has a large amount of interviews with veterans of the 1900s wars. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well I think it is decided. This map will hereby be known as Trung SI ! Thanks for your info! -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just want to get it playable so I can resume work on my main project which isn't and won't be for some time :3 Or these guys will ambush me! -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
-
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That is what he says? Well colour me informed sir! :D -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey guys! Due to some hardware difficulties the last few days, I haven't had any progress at all. I may still release it as planned in what ever state it is in on the second but more likely further into the week. Faulty hardware sucks. Most likely solved it now. -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just spent some time roaming my jungle and I kept hearing that guy whispering: Stop chong si! traps! Yes chong si! this way. here! I LOVED that game! -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks guys! Regarding performance of this map. Since this is made for very close quarters infantry combat only, performance is scaled accordingly. 2m cell size means ground details are 2m big compared to altis which has 7.5m. So for perfomance, think of this map having 4 times the detail density when you set your view ranges. This allows for highly rugged terrain with LOTS of cover. Object density in the jungle is around the same as the thickest jungles on tanoa. The map runs super smooth with view ranges below 1000m. I don't see why anybody would need view range in this map however ;) -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes. those are in the works! -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes. But i am not sure if i am going to reveal them on here before release.. we will see the next few days ;) -
Unnamed Vietnam War Map (cambodia/laos)
bludski replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am working on Cu Chi tunnels type stuff and vietcong fortifications but don't want to show that just yet :)