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mikephoenix

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About mikephoenix

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    Staff Sergeant

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  1. mikephoenix

    ArmedForces:UK Vehicles

    Not yet still working on it
  2. mikephoenix

    ArmedForces:UK Vehicles

    Still plugging away with this, lack of free time has been a hinderance lately.
  3. mikephoenix

    ArmedForces:UK Vehicles

    At this stage doing a boxer/Ajax is pointless they are not currently operational. For ajax only a handful of ARES variants have left the factory. there is only reference show off the factory setups without all the bells and whistles on it, its pretty much the same for Boxer, as far as I'm aware only the ATDU have a boxer currently. Once these things are becoming operational and reference material gets out there of how the army sets them up I'm not even going to think about doing them.
  4. mikephoenix

    ArmedForces:UK Vehicles

    Little update, Not had a lot of free time lately however iv been ploughing on with the Challenger 2, Iv Also made a BR90 bridge with a view to to trying to see if I can make a bridge layer feasible. If this is the case I will be doing the Titan AVLB. Iv done a quick block out mock up of the titan, now gunna play with it over the weekend to see if I can get it to function. As for the Terrier/Trojan the time taken to produce these vehicles vs how much they will be used doesn't make it feasible but never say never I'm tempted to do a CRARRV but its low on my list. Finishing my Jackal/Coyote will be next if not along side my Challenger 2 work probably followed by a Dragon Runner EOD robot I also have a Harris T7 EOD robot I want to finish
  5. mikephoenix

    ArmedForces:UK Vehicles

    @-Joe- 🙂
  6. mikephoenix

    ArmedForces:UK Vehicles

    AFUK Vehicles Updated! - https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799 1.6 - Various fixes for Scimitar Mk II - Coaxial gun fixed - Handelling at low speeds tweaked - Turret/comander sight bevior tweaked - All vehicles have been made available in zeus
  7. mikephoenix

    ArmedForces:UK Vehicles

    Nice vid, feels great to see it finally get used been a long time in the making!
  8. mikephoenix

    Armed Forces:UK Virtus Body Armour

    Will be ready when ready, join my discord I post updates more frequently there
  9. mikephoenix

    ArmedForces:UK Vehicles

    AFUK:Common & AFUK:Vehicles Updated! FV107 Scimitar MkII added! https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799 AFUK:Vehicles Change log 1.5 - Scimitar mkII Added - Fixed damage textures on ATMP and Pinzgauers - Fixed lod switchover popping - Fixed Mexeflote ramp action - Fixed MSP editor catagories - Fixed Multiple minor RPT errors for all vehicles. AFUKCommon Change log 1.1 - Config ground work for future features - Added Fuel and Water Containers
  10. mikephoenix

    ArmedForces:UK Vehicles

    Update released! General bug fixes + Update to Mexeflote (can carry people and vehicles via ViV) + FFV added to SF Pinzgauer Please note this mod now has a dependancy of AFUK:Common https://steamcommunity.com/sharedfiles/filedetails/?id=2094487581
  11. mikephoenix

    Armed Forces:UK Virtus Body Armour

    Update released 1.62 - Fixed Acemod invincibilty on uniforms - Added DDPM and DPM CBRN suits
  12. mikephoenix

    Armed Forces:UK Virtus Body Armour

    It has been brought to my attention that an invinsability bug is present when using the uniforms and acemod, Iv got to rewite a big chunk of the config to get round this, standby fix inbound tomorrow!
  13. mikephoenix

    ArmedForces:UK Vehicles

    Best case scenario 2 weeks depends how much I can get on the pc
  14. mikephoenix

    ArmedForces:UK Vehicles

    Thanks will fix asap
  15. mikephoenix

    ArmedForces:UK Vehicles

    New version released. - Various fixes for ATMP - Added Pinzgauers https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799
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