-
Content Count
232 -
Joined
-
Last visited
-
Medals
Community Reputation
1098 ExcellentAbout mikephoenix
-
Rank
Staff Sergeant
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
-
MikjallButer started following mikephoenix
-
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not yet still working on it -
M. Bindslev started following mikephoenix
-
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Still plugging away with this, lack of free time has been a hinderance lately.- 156 replies
-
- 19
-
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
At this stage doing a boxer/Ajax is pointless they are not currently operational. For ajax only a handful of ARES variants have left the factory. there is only reference show off the factory setups without all the bells and whistles on it, its pretty much the same for Boxer, as far as I'm aware only the ATDU have a boxer currently. Once these things are becoming operational and reference material gets out there of how the army sets them up I'm not even going to think about doing them. -
Spearpoint started following mikephoenix
-
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Little update, Not had a lot of free time lately however iv been ploughing on with the Challenger 2, Iv Also made a BR90 bridge with a view to to trying to see if I can make a bridge layer feasible. If this is the case I will be doing the Titan AVLB. Iv done a quick block out mock up of the titan, now gunna play with it over the weekend to see if I can get it to function. As for the Terrier/Trojan the time taken to produce these vehicles vs how much they will be used doesn't make it feasible but never say never I'm tempted to do a CRARRV but its low on my list. Finishing my Jackal/Coyote will be next if not along side my Challenger 2 work probably followed by a Dragon Runner EOD robot I also have a Harris T7 EOD robot I want to finish- 156 replies
-
- 15
-
Bukain started following mikephoenix
-
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@-Joe- 🙂 -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AFUK Vehicles Updated! - https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799 1.6 - Various fixes for Scimitar Mk II - Coaxial gun fixed - Handelling at low speeds tweaked - Turret/comander sight bevior tweaked - All vehicles have been made available in zeus -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice vid, feels great to see it finally get used been a long time in the making! -
Armed Forces:UK Virtus Body Armour
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will be ready when ready, join my discord I post updates more frequently there -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AFUK:Common & AFUK:Vehicles Updated! FV107 Scimitar MkII added! https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799 AFUK:Vehicles Change log 1.5 - Scimitar mkII Added - Fixed damage textures on ATMP and Pinzgauers - Fixed lod switchover popping - Fixed Mexeflote ramp action - Fixed MSP editor catagories - Fixed Multiple minor RPT errors for all vehicles. AFUKCommon Change log 1.1 - Config ground work for future features - Added Fuel and Water Containers- 156 replies
-
- 16
-
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update released! General bug fixes + Update to Mexeflote (can carry people and vehicles via ViV) + FFV added to SF Pinzgauer Please note this mod now has a dependancy of AFUK:Common https://steamcommunity.com/sharedfiles/filedetails/?id=2094487581 -
Armed Forces:UK Virtus Body Armour
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update released 1.62 - Fixed Acemod invincibilty on uniforms - Added DDPM and DPM CBRN suits- 369 replies
-
- 11
-
Armed Forces:UK Virtus Body Armour
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It has been brought to my attention that an invinsability bug is present when using the uniforms and acemod, Iv got to rewite a big chunk of the config to get round this, standby fix inbound tomorrow! -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Best case scenario 2 weeks depends how much I can get on the pc -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks will fix asap -
ArmedForces:UK Vehicles
mikephoenix replied to mikephoenix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New version released. - Various fixes for ATMP - Added Pinzgauers https://steamcommunity.com/sharedfiles/filedetails/?id=1755268799- 156 replies
-
- 13