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Everything posted by serjames
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Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking good Solano. For me saturation looks a little too high.. ? But I like the punch Sent from my iPhone using Tapatalk -
I'm not as close to the detail as I should be - but I believe we had some test uniforms that slipped into the last release by mistake. I believe that is what is being pulled up ? I'm sure one of the mod crew will be along shortly to probably correct me :-) but I'm sure that won't be a problem for the next release. Sent from my iPhone using Tapatalk
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It's possible ALiVE have changed something in they way they spawn our units. We don't use bluff Ai so haven't seen this in testing. Either way those uniform errors will be gone shortly.... Sent from my iPhone using Tapatalk
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The Unsung Vietnam War Mod 3.0C - CHARLIE Released !!!
serjames replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey great news ! That was quick ! :-) Sent from my iPhone using Tapatalk -
Best place in World to have a Arma 3 Server
serjames replied to a topic in ARMA 3 - SERVERS & ADMINISTRATION
We run a dedi from Germany with 80% uk based players and get around 24 ping lucky guys in Germany get around 18/19 if it helps :-) Sent from my iPhone using Tapatalk -
Patience padowan... Sent from my iPhone using Tapatalk
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Great to get this Zeus compatible! Sent from my iPhone using Tapatalk
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DynaSound - A sound mod by LAxemann (Release)
serjames replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where Lax has kindly donated the framework - it will work for specific modsets I.e. 3CB's new weapons release due very shortly. (Thanks Lax :-) ) Sent from my iPhone using Tapatalk -
Bit of a pain to do them one by one. Easiest way is to cut the modlist in half first. Then keep halving it till it starts working easier than going one by one You'll quickly identify which "Half" contains the culprit. Sent from my iPhone using Tapatalk
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How to remove the big square spotlight buttons in Apex main menu?
serjames replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What would be good would be the vanilla option to allow us to CHOOSE what gets displayed in the menu - or turn it off altogether. Perhaps it can be modded ? Sent from my iPhone using Tapatalk -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
... Sigh. It's the little things right ! Sent from my iPhone using Tapatalk -
Plus 1 for the PSG series. Lovely looking even if more modern stuff is better. Being British I'm super happy to see anything that we could adapt to an Op - what about the L42A1 https://en.m.wikipedia.org/wiki/L42A1 another good example of retro. And would be perfect for Falklands scenarios. Sent from my iPhone using Tapatalk
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I did wonder :-) Sent from my iPhone using Tapatalk
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The Unsung Vietnam Mod 3.0 WIP THREAD
serjames replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Evrik, Apollo, Lifetap or Nemiuk could probably help... They do the configs for our units. I'll ask tonight when I get home. SJ Sent from my iPhone using Tapatalk -
What uniform ? The one that no-one can weight for us (!) :-) Sent from my iPhone using Tapatalk
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I think we must be downloading different mods. *shrug* Sent from my iPhone using Tapatalk
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Read your post again. You clearly state that most mods are not good. Compared to vanilla stuff. I choose to disagree with that sweeping statement. I stand by my opinion. RHS ACE TFAR ACRE etc etc. These all add significant improvements to the vanilla game. I'm sure if I looked harder I could find dozens more. Sorry :) I still disagree with your statement but it wasn't my intention to get into an argument over it. I don't think we should derail thread further etc. J Sent from my iPhone using Tapatalk
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No not nit picking. Disagreeing. Sent from my iPhone using Tapatalk
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I think it's a little naive posting things like "mods usually have piss poor quality" Most actively supported mods add significantly to the core gameplay assets by way of quality, content, extended functionality.... Even "reality". Yes some mods are simply ports. But I even think that is unfair. The complexities involved in taking even a simple model and getting it in game earn modders a little more respect in my opinion. Having said all that I agree with the original premise of the thread. There should be more vanilla ships and boats. Even a basic handful to allow good templates for modders to inherit from. Sent from my iPhone using Tapatalk
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The Unsung Vietnam Mod 3.0 WIP THREAD
serjames replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Egg. Try here mate. http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation Sent from my iPhone using Tapatalk -
Tbh I wouldn't know where to start... Some guy was messing with orbital / ballistic physics with an in game UI a bit like a space capsule.... Sent from my iPhone using Tapatalk
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I learn something new everyday..x like don't mess with Bitteball...... Sent from my iPhone using Tapatalk
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Great idea.... There was a space mod about 12 months ago recall that somehow allowed transit or am I remembering wrongly ? Sent from my iPhone using Tapatalk
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Have a look in "3CB ammo" pretty sure we have our boxes :-) Sent from my iPhone using Tapatalk
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Completely agree, all key bound functions Must be configurable. It's super frustrating otherwise Sent from my iPhone using Tapatalk