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Everything posted by serjames
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Is this a new version re-released or what ? https://steamcommunity.com/sharedfiles/filedetails/?id=517082100
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Does anyone have the RHQLibrary file with RHS units added ? By way of swap I have loaded our 3CB units in if anyone is interested http://hastebin.com/ihiyisufid.md
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It's supposed to simulate the cloud of water vapour that is thrown back on the CS versions of the launchers... It wasn't our intention to match a multi-million pound BBC Production level of quality.... but we do our best, so thanks.
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[Terrain] Kandahâr Province - Alpha Release
serjames replied to anthariel's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ahh I mean Jbad not bad... sorry Loving the work so far - hope this is still a 'Thing' -
Southern Waziristan (FATA), Pakistan [WIP]
serjames replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Whatever AIA_TP does or Did, CUP_terrains will do. CUP also brings bug fixes, improvements e.g. Tree Geometry Lods - and more up to date building models etc. You could always try the Cup Beta... and report back to us ? ;@) -
Joint rails is part of CBA. No conflicting information, just fact :-)
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Southern Waziristan (FATA), Pakistan [WIP]
serjames replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Drifter - had a quick fly around the new Map... Looking good excited to see how this turns out. Couple of comments from me, is there anyway of adding footpaths between dwellings, it often seems like houses and compounds get dropped into an area with no visible marks of the foot traffic - could it be simulated on the sat texture? Supplemented with roadside rubbish, signs, dropped litter, other subtle indications people and goats regularly pass by. The other thing that looks a little odd to me; is the tree placement. It looks like Zeus went to town with the tree brush set to "wide spray" :-) Probably worth chopping many of them down and clustering them a little more so it looks a little more natural, at the moment it didn't feel right for me, subjective opinion clearly.... Anyway - keep up the great work ! -
3CB had some fun Wednesday night....
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[WIP] Rhodesia Bush War
serjames replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Taking a tiled approach.. i.e. individual 10x10 or 20x20 that you can stitch together would be cool.... But do it in bite-sized chunks or you'll burn out !!! -
Takistan bases by Donbass
serjames replied to Luke_z_Brna's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice base templates... good work ! -
Community Upgrade Project - CUP_Terrains
serjames replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I say put it up as a £5 DLC..... I'd buy it to get the enhanced features - more useful than the marksman pack anyway... :-) -
[WIP] Rhodesia Bush War
serjames replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking forward to this.... We need Alouettes and Selous scouts please :-) -
I think it's just a re-texture config... so should work in ALiVE - you know we never actually tested this !!??
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!! er...
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I hope Cat sees this, but he's not playing Arma at the moment as far as I'm aware... Hopefully he comes back !
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You know you're not the first to spot this... Very annoying - but we cannot seem to repeat it under controlled circumstances. There is a script that fires to check the location of the player and move him to the right seat before exiting by the selected door. It's possible there is some lag or delay preventing it from working properly. Were you doing this on SP or with a multiplayer environment... ? Lifetap will be along shortly with much more sensible questions I'm sure. P.s. thanks for the feedback - means a lot coming from other units !
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The public is up and running 24/7 - normally has a rotation of 8 or 9 ALiVE style maps. Currently static on Reshmaan vs RHS Russians while we benchmark an ACE setting. We run a big op 40-60 players on Sunday Nights. And a Mid Week mini op with Zeus help on a wednesday - we get a good 20+ at that. We're coming into the busy season as the evenings draw in we get busier - always welcome to come and check us out.
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Nope... Just CBA_A3
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combination of both... Original Models with lots of tweaks and upgrades
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So thought you might want to see these in beautiful YouTube technicolour. Excuse the poor grammar and even worse video Quality... I need to find a better encoder I think
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Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So drifter - to be clear are you using the Framework files from Reshade ? If you're trying to use SweetFX 2.0 it won't work -
[IceBreakr/IBIS] Lingor & Dingor for A3
serjames replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wahoo... p.s. I Sent a report to Admins re:moving to Complete -
Doesn't matter how big the map is... Ai still can't land or take off...
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Jordan thanks for helping the guys out. However it isn't our mod that is broken - the CAF_AG one is at fault... :-) Any workaround should be on their forums not ours. p.s. "BREAK..... OPFOR INTEL INCOMING..... WAIT OUT"
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@Ares - Modules expanding Zeus functionality - Release Thread
serjames replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOW that would be amazing !