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runekn

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Everything posted by runekn

  1. runekn

    Tanks - Vanguard MP Mode

    Three times I've now been spawned on the eastern island in the Chapoi mission, without the intro showing. The only apparent link between those instances seem to be that we were 2 players on the server.
  2. It seems that in the End game showcase, intel interaction stop working if already collected, an you then load a save to before you collected the intel. Can anyone confirm?
  3. runekn

    Apex Vehicles Feedback

    If you double click the waypoint, you can choose which direction it should turn.
  4. runekn

    Tanoa discussion (Dev-Branch)

    Noticed during a MP session that this particular building makes objects behind it draw wierd if looked at from a particular direction and distance: https://feedback.bistudio.com/T118349
  5. runekn

    Apex Weapon Feedback

    Oh, that original bipod. Idk. But why shouldn't grip pod count as a bipod? You mean it's not configured to act as one or it shouldn't act as one?
  6. runekn

    Apex Weapon Feedback

    They haven't removed it, they've just fixed a bug with being able to add other bipods even if they didn't do anything (nor visually).
  7. I've experienced this crash lots of times. It's completely unrelated to ramp.
  8. Posted this in the General discussion: 1) In Eden editor, vehicle icons should hide when loaded and far from camera (same system as units in vehicles). Right now you can't drag the blackfish when far from it since you just grab the loaded vehicles instead. Right now you will also sometimes get the "No space in vehicle" warning when dragging around a vehicle containing vehicles. Pretty sure it's related to the other issue. 2) Vehicles are ejected in the wrong order.
  9. 1) In Eden editor, vehicle icons should hide when loaded and far from camera (same system as units in vehicles). Right now you can't drag the blackfish when far from it since you just grab the loaded vehicles instead. Right now you will also sometimes get the "No space in vehicle" warning when dragging around a vehicle containing vehicles. Pretty sure it's related to the other issue. 2) Vehicles are ejected in the wrong order.
  10. The changelog says: I can't find them under animals in the units menu. Is the only way to place them with classnames or have BI forgot to include them in the update?
  11. runekn

    Development Blog & Reveals

    I'm pretty sure that making other models than the same M4s and AKs was the artistic freedom they wanted. Freedom as in: "We're free to look elsewhere than the standard assets that has been done to death."
  12. You probably already know about it, but now you move backwards when deploying prone.
  13. Since I discovered it in a MP match while in a firefight, I can quickly tell you it's a bad thing :)
  14. Currently it seems that prone deployment exit pose is remembered, and when you then deploy again, it sets itself to the pose from where you left last. repro: 1) Go prone and deploy 2) Aim all the way to the left 3) Undeploy 4) Deploy again, your aim will now shift to the left, as when you undeployed.
  15. We already can. But I guess it doesn't work on some windows?
  16. I had the same when I joined you in Sari's Endgame server. Later played Endgame on another, which worked fine, so I'm maybe leaning towards a server fault.
  17. It's nice that you're placing the left hand elsewhere when prone, since some guns were too long for the character skeleton to reach. But in terms of how you move when aiming left and right, I liked the old animation much more.
  18. Congratulation on winning 1st place!
  19. Congratz, you've deserved it :clap:
  20. Yes, not very hidden though ;) Also, only one AAF pilot seems to wanna move, the other just stands there in the outpost barrack, not moving. This made the mission impossible to complete.
  21. Can confirm. Firing seems to be broken for most air vehicles at the moment.
  22. Good session. Don't know if it was only me, but it seemed that spawn point names were given out randomly.
  23. Same with M320 and GM6 http://feedback.arma3.com/view.php?id=23107
  24. runekn

    Exclusive First look stream FAQ

    You might wanna add "In short: No they're free" for the Einsteins that we can run into on the web ;)
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