aoshi
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Everything posted by aoshi
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I don't give mine permission, because arma and esport don't match =D But i don't think there is anything on eula that say you cannot host a tournament
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Finlay we have motives to carry a 5.56 instead of 7.62 (less damage less penetration less range)
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- development
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(and 2 more)
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Rain work with physix?
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Geneva Conventions, War crimes and similar in games, what do you think about it?
aoshi replied to cthulhu616's topic in ARMA 3 - GENERAL
only the losing side should be held accountable for war crimes =D -
Arma 3 Engine - What would have been a better option and what can we learn?
aoshi replied to squirrel0311's topic in ARMA 3 - GENERAL
distance wise, arma is the top fps. -
Arma 3 Engine - What would have been a better option and what can we learn?
aoshi replied to squirrel0311's topic in ARMA 3 - GENERAL
LoL I fall in it damm... -
"Opening up Arma 3 to paid user-made content" - How?
aoshi replied to gammadust's topic in ARMA 3 - GENERAL
I think we should let this topic die, and pray to ppl at bohemia forget this ideia -
http://en.wikipedia.org/wiki/Dense_Inert_Metal_Explosive
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Anyone know this game? (*handling weapon)
aoshi posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
http://en.wikipedia.org/wiki/Receiver_%28video_game%29 Can we make animations to (check chamber) pull slide etc etc? ( I can't imagine all that hotkeys work with arma 3 but, maybe , someone can make it work) I know I can't http://www.wolfire.com/receiver there is a video here. -
3d only for driver, but when/if they do that, people will say, why we don't have cockpits for gunner and commander....
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Anyone know this game? (*handling weapon)
aoshi replied to aoshi's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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the 50 cal have a lot of recoil.
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Did you use it? you put it on max? what is the advantages of dead zone?
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I get what you say but for gameplay looks like a little dead zone (25~~50%) really helps with the recoil, because when you shot, the screen don't move as much as, with 0 dead zone
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GTX TITAN SLI OC (2000€) = 30 / 25 fps
aoshi replied to flowa91's topic in ARMA 3 - TROUBLESHOOTING
Guys I use an athlom x4 630 2.8ghz, and a gtx 460 In editor I get 40 to 50 fps with monitor (and 70 in video menu) in normal missions, show cases I get 30~~25 fps now, whe I overclocked to 3.15, before I get 20~~25, I runeed the benchemark mission made By wargame, and before overclock I get 21 fps (medium) after I got 29 Also if you wanna use all you power from GPU, you have to have AA x8, fxaa ultra, blur etc <Things that are gpu intensive (I can get 80~~99%usage) but my fps drops a lot so I don't use it If you put view distance, obeject detail terrain etc, it will eat you cpu slow down you card too Ppl that complaim about perfomance of arma, don't get HOW MUCH you can see in arma, 3KM+, battlefield is 300 meters top, Crysis1 and 2 50m more or less, if you can see 10 times further, and don't have 10 times less fps, I don't call unoptimized I call overly ambitious -
Arma 3 Engine - What would have been a better option and what can we learn?
aoshi replied to squirrel0311's topic in ARMA 3 - GENERAL
I only think they need a better shadown (that work with flash lights fires etc, and a more soft one) the light shaft in dev is a good adition 've seen better but it's still good -
every weapon and launcher works like an armor (and it don't brake) I don't know for sure about helmets and vests
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Greyhawk missile & bomb deployment. What is going on?
aoshi replied to Baleur's topic in ARMA 3 - GENERAL
I think it is a two men operation. -
I'm Trying to use it too, majority don't use this (by partial pool result) maybe that why they don't put too much attention on it looks like it amplify the sensitivy a lot and the weapon become responsive
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My two cents for the posters in ArmA 3 general
aoshi replied to laverniusregalis's topic in ARMA 3 - GENERAL
I was enjoyng the game in alpha in beta and now, But complainants actually looks a little exalted, what I find bad is that there are people who speak that is unplayable, and does not speak because no specify computer hardware, nothing only comes using capslock, does not provide any information and leaves -
AI Skill settings - How much difference does it make?
aoshi replied to tmp95's topic in ARMA 3 - GENERAL
Looks like Bis do this, if have a good mod that did it in arma 2, they don't do in arma3. -
Running animation with pistol still strange/ugly
aoshi replied to roguetrooper's topic in ARMA 3 - GENERAL
Only animation that is really ungly is transition from parachute to ground -
Latest patch, noticeable differences in visuals.
aoshi replied to astrospud's topic in ARMA 3 - GENERAL
I tried to see these shafts (on day time) but... no luck.. ( in dev branch) ---------- Post added at 20:12 ---------- Previous post was at 19:57 ---------- http://www.youtube.com/watch?v=e1vpOjqr3Ac found it (not my video) and i put myself near a tree and it work (in dev branch) and this changed don't think nights changed (only from arma 2 to 3)=D -
with dead zone you can see and shot better from corners
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But is hard to find a good one, for me I even have too see if it will run well... a official mission don't have this kind of problem