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Hondo_Au

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Everything posted by Hondo_Au

  1. Hondo_Au

    =BTC= Revive

    Check few things in the revive_init.sqf BTC_Need_first_Aid - what is this set to? if it is set to 1 then you need to be a medic to revive BTC_Who_Can_revive - make sure medic class name is correct with the class name used in mission.sqm Check these first.
  2. Hondo_Au

    =BTC= Revive

    If you need someone to help test let me know. More than happy to do so. :)
  3. Hondo_Au

    =BTC= Revive

    Thanks mate, I'll see if I can figure this out.... but if you could add this as an option in the next release that would be awesome.
  4. Hondo_Au

    =BTC= Revive

    Thanks for the reply back Giallustio. Sorry do you mean you have this in mind to maybe added in the future? I have a TDM server with fairly large maps and I thought it would be handy for the each team to have a medic where they can see the fallen teammates to revive this makes it easier for medics to locate them. This should be only enabled for medics. I did start looking at how it's done in Invade & Annex mission, but thus far has been unable to replicate the same feature. if you have any code that you might thing work without having to spend anytime please send it my way if you dont mind. Thanks, Hondo
  5. Hondo_Au

    =BTC= Revive

    Hi mate, Have a look at this youtube clip. This is game play from Invade & Annex coop mission. They do you use your revive script with this feature also added to it. forward to 7mins 16sec and you can see what I'm talking about. Hope this helps. Thanks, Hondo
  6. Hondo_Au

    =BTC= Revive

    Hi Giallustio, Thank you for the script and it works a treat. Not sure if this has been asked or if it is possible, but you be able to add the feature where the medics can see your fallen teammates. Like how it is done in Invade & Annex coop mission. This would be a fantastic feature if this can be done. Thanks, Hondo
  7. Hi Terox, I heard back from Vilayer support and they confirmed the processor is "Xeon 1235 v2". Do you know if these processors are ok to run run 2 ARMA 3 servers? Also I have taken your suggestion and made the following changes to the max/min bandwidth. MinBandwidth=65000000 ; MaxBandwidth=94371840 ; I wasn't sure how much I can bump up the minBandwidth to. Is this enough or should I bump it up more? Also I have been also asked to add the following cpu count and ex threads parameters to the start-up parameters by Vilayer for both my servers. cpuCount=32 -exThreads=0 Do you think this is necessary. I know when Alpha first came out it was suggested to add these in but your tutorial didn't have this information so I didn't set these up. Thanks, Hondo
  8. Hi Trexton, Thank you for the response. I'm not sure of the processor. Vilayer website actually doesn't say. I have put in a support ticket to find this out. RAM wise i dont see any issues. I have 6gb and when both servers are full I have not see it go over 2.5gb. I'm using the following bandwidth settings. language="English"; adapter=-1; MinBandwidth=800000; MaxBandwidth=25000000; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.003; MaxCustomFileSize=100000; Windowed=0; serverLongitude=0; serverLatitude=52; serverLongitudeAuto=0; serverLatitudeAuto=52;
  9. Hi Guys, I need some help to tweak my server. I run 2 Arma 3 server on one VPS. Yes I know its a VPS but it should be handle this right? Server Specs: 4 x 3ghz Processors 6gb RAM ARMA Server 1: Runs a 50 slot TDM ARMA Server 2: Runs 40 slot Invade & Annex mission. When both are full my cpu sits around 95% Is this typical CPU usage? I have been speaking to Vilayer Support and they have told me that this shouldn't be the case and ARAMA 3 should not been using this much of CPU, and they assure me that other ARMA 3 servers they host does not use this much of CPU and it has to be the way I have setup my server. Could it be that I have done this wrong? I followed Terox guide. Also to run two servers, I used the method of copying the ARMA 3 folder as another name for the second server and it run its own CONFIG_Vanila.cfg file. This way I could run two different sets of Maps. Any help is greatly appreciated. Thanks, Hondo
  10. Hondo_Au

    Arma 3 Teamspeak Skin

    I grabbed the version on Teamspeak website. So that make sense there only one entry. But the banner isn't showing up. If I go back to the default skin then it shows.
  11. Hondo_Au

    Arma 3 Teamspeak Skin

    Hi Adanteh, I can't find another entry for "MainWindow Banner" . Also line 1374 has something completely different. Thanks
  12. Only in the dev build. We have been told it will be rolled out on the stable build hopefully sometime next week.
  13. Trust me i have been reading this thread since it was first posted. There is no real solution for it. only thing you can do is restart the game.... but for how long? As soon as someone that comes on a server or a co-op mission thats is already infected then you are infected again. So there is no real solution for this yet....
  14. What solution is this you speak of? As far as I knew there were no solution to fix this issue. I'm more than happy to be proven wrong so please elaborate how this can be fixed? Thanks in advance.
  15. Same here, our dedicated server crashes every 5mins. :(
  16. Hi guys, with the new Arama 3 Alpha update my server keep crashing every 5 mins. Its on a dedicated VDS and I have had no issues before the update. Anyone else experiencing this? Hondo
  17. Hi Guys, Need some help with the map rotation. I have added few TDM maps to the server and added it to the .cfg file. So it looks like this. is it possible to have these maps to be automatic rotation. At the moment at beginning of each round players get pick map. If no admin is around i dont know who can pick it either. Is there way to set the server to automatically just cycle through the maps? Thanks, Hondo
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