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kamaradski

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Everything posted by kamaradski

  1. //Ahoyworld.co.uk presents: Notepad++ Arma Syntax Highlighter What is this: This is an Arma scripting (.SQF & .SQM) syntax highlighter to be used in Notepad++. At the moment of writing this is the Syntax Highlighter with the most complete and up-to-date database. It comes in 2 flavors: - A BLACK edition especially designed for dark colored backgrounds. (DOWNLOAD) - A WHITE edition especially designed for light colored backgrounds. (Under construction) Installation: Download the latest version and unpack the file: 'userDefineLang.xml' Copy the file into: *C:\Users[user]\AppData\Roaming\Notepad++* Open your .SQF scripting file. It should auto-detect the correct language for your file, if not follow the step below: Select 'Ahoyworld_Arma3' from the Language menu in NPP Links: F.A.Q. WIKI ISSUE TRACKER Ahoyworld release ArmaHolic release Developer Homepage
  2. Currently trying the profiling steambranch, however see no changes, is this branch currently running the same as Stable ?
  3. //Ahoyworld.co.uk presents: Ahoy Server Tools What is this: This is a collection of batch scripts that will help you manage your dedicated Arma3 server on a windows machine. We use these scripts to manage our own servers, and thought to release them in the open, as they might be beneficial for other server managers too. Includes: - Restarter script (Restarts Arma & BEC when crashed) - Updater script (Updates all your arma servers at once, using SteamCMD) - Backup script (Simple script that can be run to make remote backups) - File UNlocker (Used to automatically unlock files in use by Arma3Server.exe) - Log Compressor (Compresses your old log files in zip containers) - Rebooter (Simple script that restarts your servers upon box restart) - Repo_Downloader (automatic arma3sync repo downloader) Download: https://bitbucket.or...tools/downloads Installation: Read the included readme files Links: Downloads Issue Tracker Ahoyworld.co.uk release Armaholic release kamaradski.com release Please note: This is a community project, and we will appreciate all external ideas to improve these scripts or extend it's functionality. Any input can be logged in the Issue Tracker or bigger input can be happily forked and imported with a pull request. These scripts have been tested on Windows 2008 R2, and might need small changes in order to work on other versions of this OS. Two of these scripts have external contributors that we could not find the credits for, such cases are clearly mentioned in the readme files, please help us fill in the gaps if you know the original contributor\author.
  4. kamaradski

    Ahoy Server Tools

    Ahoy_Server_Tools V1.5 Introducing a totally new, re-written from scratch, Restarter tool: A3_Restarter V2.0 This new Restarter has been written in PowerShell V2 and allows for better stability, better compatibility (windows Vista & up), and many new features to be added to the core functionality. Since there is no more need for separate Unlockers, log-archivers, updaters, backup scripts etc, we have moved all those scripts to the "old projects" folder. Main features: - Start & re-start Arma3 Server - Start & re-start BEC - Update and validate your Arma3 Server installation via SteamCMD - Sync Keys, Missions and BE-configurations across servers - Clean and archive log-files (Server & BEC) - Automatic Server Configuration & Log backup (incl BEC) - Supports TADST profiles User Documentation: https://docs.google.com/document/d/1tjpWVrarHHUY2zxQe-1HFdEyeus_aDumcN-sUYXBnmA Download: https://bitbucket.org/kamaradski/ahoy-server-tools/downloads
  5. hi all, In my Description.ext i'm using a respawnTemplates[] = {"Wave","Counter","MenuPosition"}; However this should be valid only for the west faction. While east should just use the normal respawn BASE without templates etc... How could i set this up ?
  6. //Ahoyworld.co.uk presents: http://kamaradski.com/arma/T&A.png (294 kB) http://www.ahoyworld.co.uk/uploads/monthly_02_2014/post-1869-0-79419800-1392382112_thumb.png (175 kB) What is T&A ? T&A is a TvT (teambased) PvP Multiplayer mission for Arma 3. Mission Goal: - Blue to transport the crates to a random selected destination - Red to steal the cargo and bring it to their own base Storyline: Set in a post I&A Altis, the BLUFOR cleared the island and removed all prominent opposing forces. Now after the fierce battles are over, it is time for BLUFOR to resupply their strongholds around the island. However small pockets of OPFOR troops remain active and are still hidden around the island. Since the OPFOR is also in the need for resupply, these convoys are an ideal target to the rebels to attack .... Try it: Looking to try it ? Hop on on EU#2 server from Ahoyworld, this is currently running dedicated T&A, as test and trail server. Links to download and information: Home & Wiki F.A.Q. Bugtracker Download always current version Steam Workshop Development & Credits: - Since you are my regular players, I need your feedback in order to improve this mission. - Please log all questions, problems, feedback etc,... in the Feedback tracker as per above link. - Code contributions are welcome, and credits will be added where due. - In case any credits are missing from the current mission, please contact me so i can add them. Latest change: Version: 1.02.00: Fixed: #148: RED engineer not able to pilot Fixed: #149: RED fuel pod too close to Helo landing Changed: #154: adjust AI base patrol behavior Added: #139: add view-distance script Added: #142: add time acceleration Added: #90: Add Random Weather Added: #144: disable 3rd person via script Added: #145: add random starting time & date Added: #146: add switch to allow 3rd person view (mission parameters) Added: #89: Make a switch to toggle AI patrols on\off (mission parameters) Added: #85: add random IED's Added: #147: add switch to enable\disable roadside IED's Added: #93: Disable passenger seats when cargo is loaded on truck Added: #92: Spawn Blue AI on the destination, to prevent base-rape Added: #153: create some log spam Updated: #143: update in-game credits Changelog:
  7. kamaradski

    Transport & Ambush (Altis)

    Updated to Version 1.02.00 This conclude my initial development plan. All future updates will be fresh new ideas and\or generic improvements of the current functionality. Please keep on sending me feedback as you have been doing!! This helps development and overall improvement of the mission. Enjoy some real good immersion and Ambush madness !!
  8. Is it possible to exclude certain objects or vehicles from being able to be slingloaded ? For example if a specific object is mission-objective related and should not be able to moved by helicopter ?
  9. i must have been sleeping, that worked just fine thanks :) init="this enableRopeAttach false;";
  10. Hi Dragonsyr, If you give your objects the following properties, they will be indestructible and unmovable, not even Igi_Load can then pickup these objects :) _myBox allowDamage false; _myBox enableSimulation false;
  11. kamaradski

    Transport & Ambush (Altis)

    Updated to Version: 1.01.08, enjoy!
  12. Yeah, i would love to know the reason for that downvote... doesn't make sense. There is no way that this functionality would EVER impact your gameplay in any negative way ... Quite the opposite actually. Kinda silly really. This person may happily post the reasoning for this in this thread and enlighten us all. EDIT: Yes the light version is coming soonisch, i just use black myself, since it is better for the eyes.
  13. Hi All, I have read many posts and topics about this without reaching a solid solution. For my PvP mission i want to restrict loadout to all weapons available to the player side. Meaning in the ammoboxes\VAS\VA\loadout selector i need to make available only the items from the same side as the player. All available hacks involve making a huge complicated item lists and a major effort to keeping them updated amongst arma3 versions. Surely there must be a easier way ? KR Kamaradski
  14. Agree, all solutions welcome, since one idea leads to the next, thanks :) Iceman, let me know what you think of my highlighter after you tried it, but if you want post it in it's dedicated thread in order to keep this one clean :) http://forums.bistudio.com/showthread.php?180720-AhoyWorld-Notepad-Arma-Syntax-Highlighter I also tried other tools, but always return to my trusted np++. (the 2 of us have a special bond, np++ and me, like a long term relation :P )
  15. kamaradski

    Virtual Arsenal is not loading?

    That should have done it yes. If it still not works i suggest to log a feedback tracker ticket, and attach as much as possible logs.
  16. Hi all, I had a quick look to see what is currently in the feedback tracker, and added some opinions\conclusion towards the end of the article: http://kamaradski.com/2691/arma-3-feedbacktracker Enjoy the read, and hopefully this will change some opinions or give some ideas to the dev's.
  17. kamaradski

    Light Vehicle Respawn Script

    True that, but it is not very light anymore. Request permission to use your script in my mission, and add my own function in ?
  18. kamaradski

    Light Vehicle Respawn Script

    Looking through the code, i didnt see any function that keeps check of how many people are near the vehicle in a certain radius. before allowing it to be abandoned. I personally hate it, if me and my crew drive to a mission, park the car/truck out of sight, do our thing, and upon return the vehicle is gone ... (transport / medivac / supplies). I also do not want to task a teammember to stay with the vehicle and miss all the action, in a ambush or regular mission i need all hands on deck. I have such a function in the script i currently use in T&A, it's slightly heavy since it cycles through all playable units, but it works non the less :) (Probably a locally configured trigger attached to the vehicle would perform way better) _DistChck = 500; // Check if the vehicle is deserted. if (_deserted > 0) then { _nearPlayers = false; { if ((_x distance _unit) < _DistChck) exitWith { _nearPlayers = true; }; } forEach playableUnits; if ((getPosASL _unit distance _position > 10) and ({alive _x} count crew _unit == 0) and (getDammage _unit < 0.8) and !_nearPlayers) then { _timeout = time + _deserted; sleep 0.1; waitUntil {_timeout < time or !alive _unit or {alive _x} count crew _unit > 0}; if ({alive _x} count crew _unit > 0) then {_dead = false}; if ({alive _x} count crew _unit == 0) then {_dead = true; _nodelay =true}; if !(alive _unit) then {_dead = true; _nodelay = false}; }; }; Another good thing would be an option to leave the wrecks behind permanently. This will not work for perpetual missions, but is great for shorter scenarios.
  19. kamaradski

    Arma 3 – A look inside the feedback tracker

    Due to it's complexity the reality will be that there is always stuff broken/missing, And i think the current software is very much on a good track and in a stable state. (better than a lot of other software i use) It is however all about customer care :D
  20. kamaradski

    Virtual Arsenal is not loading?

    clean game cache
  21. After experimenting with the scripted solutions for this, I am deffo not impressed. It is relatively slow and resource heavy. So in the end i am again building some complicated list :( On the (small) bright side however i decided to create a notepad++ highlighter for classnames only. This will help other people to quickly check their list against the known validated side-affinity. It's only a work around but might be useful for other people with the same problem. It will be distributed as part of my current highlighter, and i would ask people to get involved and help me keep it up to date, by logging tickets in the feedback tracker of any missing or wrongly assigned classnames. (code is not yet online, until i have created a good base for initial distribution, so probably by the end of the week, something should be there) https://bitbucket.org/kamaradski/sqf-syntax-highlighter-npp
  22. kamaradski

    Arma 3 – A look inside the feedback tracker

    Hi Fireball, yes indeed you are right i have been following Iceman's progress over the last few weeks, and he is truly doing a lot of work here ! (thank god for that) I also go not agree with the cartoon, and that is exactly why i took it as a good example of what the public has been shouting about for the last time, and i hope my article reflects that BIS is actually not doing bad at all in listening to the community. However as the cartoon shows, people are still unhappy, and i also hope my article is showing a couple of the points as to why this is happening. See for example the most voted tickets (all feature requests). As for the crash tickets, some of them are so old and probably totally unrelated to the current versions that i think solved or not, those tickets should be closed (or hidden). In general the FT needs some cleaning. Preferably as I mention with a bug-fix marathon. I mean look at version 1.31, it consist mostly of bug fixes however small or big, this is a big improvement and will probably result in many closed tickets. I am loving it :) And I still think this is something that should be done after the next DLC: to for example take 1 month time and focus only on the open tickets... This will do so much good to the public opinion ! Duplicate and Defacto tickets is always a good part of any public FT, and i am sure Iceman or whoever else is working on these, will identify and close or merge those tickets. This i know takes a lot of time. I am dealing with a couple of FTs in the office myself. Overall my personal opinion is that we are doing good, but there is still improvement to be made, if only in the communication. Those top-10 most voted tickets, could long been closed with a note on "Yes we will" or "no, we wont" This would silent a lot of discussions imo.
  23. Again done. On a second thought: Could we not loop through "CfgVehicles == WEST" and list all items/gear attached to the classes ?
  24. Thanks Iceman, i gave this the much needed upvote ! I hope other people will do the same :D
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