-
Content Count
2910 -
Joined
-
Last visited
-
Medals
Everything posted by Dedmen
-
Intercept: A library for writing Arma Addons in native C++
Dedmen replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can't. I think what you are trying to do is called hacking. I'd advise you to read the forum rules again.- 52 replies
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Dedmen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We can't tell as you didn't post your config. Why don't you wait till you are home then? You can't provide any useful information that we would need to help you anyway. -
Am I allowed to use BI 3d models for modding?
Dedmen replied to Ernst Alfred's topic in ARMA 3 - QUESTIONS & ANSWERS
The models are binarized and you cannot use binarized models. And reverse engineering the models to debinarize them violates the EULA. So.. Even if you were allowed to use the model, you cannot legally turn the model into a format that you need to use it. -
How to setPos a set distance/direction from object?
Dedmen replied to pappagoat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What did you do with my code? I thought you wanted east/west. Now you got north and north, and a undefined variable. Also I keep forgetting that vector commands only work with 3D positions. _ingress = [_pos select 0, (_pos select 1) + distance] _egress= [_pos select 0, (_pos select 1) - distance] Again. east west. What you said you wanted. Just put it in there -
How to setPos a set distance/direction from object?
Dedmen replied to pappagoat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How? Math. Pos + directionVector*distance. DirectionVector is normalized. That means it corresponds to 1m of total distance. 1m*distance == distance. With east and west it's easy. You don't even need the full vector. East is positive on Y axis. And West is negative. _position = getPos mapClick _east = _position vectorAdd [0, distance]; _west = _position vectorAdd [0, -distance]; -
Game Engine doesn't recognize the address of scripts
Dedmen replied to arremba san zorzo's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Did you check the pbo prefix settings in AddonBuilder? Wtf are you... OH.. Spambot.. lol Ahh crap Spambot made me answer a 1,5 year old thread. -
On/Off addAction for Survival Radio?
Dedmen replied to EO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What is that? Do you mean createSoundSource? If so.. https://community.bistudio.com/wiki/createSoundSource See Example 2. Deleting the sound source stops the sound. Just delete it in the "off" action. And recreate it in the "on" action. -
After game crash reconnecting to same server results in getting kicked for "Battleeye client not responding"
Dedmen replied to Malcain's topic in ARMA 3 - TROUBLESHOOTING
The problem is probably the server still remembering the IP of the client that was previously connected. And it does something dumb when that client tries to connect again. Your game crashes, so you never properly disconnect. Battleye seems to think that you are still connected. Maybe battleye has their own encryption code, so when you reconnect. And it sends you a encrypted ping, you cannot decrypt it and send a pong back. Battleye sees that your clientside battleye is not responding, and kicks you thinking that you might be a hacker messing with your battleye. Apparently battleye doesn't time out while you are disconnected through your crash. I'd recommend contacting Battleye support about this too, maybe send them my explanation of what's probably happening. As you very nicely stated This is a bug. And it belongs to the Feedback tracker. Ranting here doesn't help much. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Dedmen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
no. ACE thing allows you to play on easy, without crosshair. -
trigger execute only server
Dedmen replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
-
trigger execute only server
Dedmen replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Half? what? I don't see anything half in the example? If you want to create a trigger that's only on server. You need to only run the script on server and set the "makeGlobal" parameter of createTrigger to false. https://community.bistudio.com/wiki/createTrigger -
object not found stuff was in the past caused by dummy entities that were not correctly deleted. Happened everytime your backpack was dropped or changed. BI fixed "lag caused by..." according to changelog but they didn't fix the bug itself.
-
Server won't let players join when RHS is enabled
Dedmen replied to I.Gash's topic in ARMA 3 - SERVERS & ADMINISTRATION
It might be that you don't have enough file handles to open all the files. Battleye opens additional files which might push you over the soft/hardlimit See https://serverfault.com/questions/20387/too-many-open-files-on-debian https://www.cyberciti.biz/faq/linux-increase-the-maximum-number-of-open-files/ -
You can use https://community.bistudio.com/wiki/create3DENEntity To create a object by classname. create3DENEntity ["Object", "Land_runway_edgelight", position]
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Dedmen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well. I'll use the chance to quote something out of another thread of yours Spamming your same copy-pasta over the whole forum won't get you help faster, It's rather a easy way to get everyone to hate you and to earn a ban. I have 0 idea what you are trying to say. Your text is a pure mess. What is your native language? -
Intercept: A library for writing Arma Addons in native C++
Dedmen replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can serialize SQF values, that outputs some data that you can't get in SQF. But generally you can only get stuff that you can get through SQF, or that are closely related to the SQF data. No.- 52 replies
-
Server cant start-you cannot play/edit this mission
Dedmen replied to bombajack's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well have you tried adding ryan zombies then? -
Did you try just leaving the squad info empty? no name, no website, no E-Mail ?
-
When I try to get close to it disappears
Dedmen replied to ArmaFiend's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Do you have a geometric occluder in that model? -
You don't need the classname. https://github.com/acemod/ACE3/blob/e2ac18a05d5f646bc7cbc043bcc148fde4c0f5dd/addons/logistics_wirecutter/script_component.hpp#L21 In fact, if you wanted to push it into ACE by basing it on the classname. You'd have to add Rosche as a dependency to ACE. That won't work out. The compatibility should be done in Rosche itself by adding the "ace_logistics_wirecutter_isFence" entry to the CfgVehicles class of the fence (if one exists)
-
Server cant start-you cannot play/edit this mission
Dedmen replied to bombajack's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well.. Sounds like ryan zombies is missing.. What are mod1,mod2,mod3 and mod4? Windows or linux server? -
Did you assign mass to it? Is it convex? Is it not too big (50m radius around center max)
-
no it's not default. For me, yes. With tons of mods it happens from time to time when stuff has to be loaded in.
-
More like a symptom of the source. But whatever is the problem. It's definitely happening in there. "gbFrm" is freeing memory on demand. It deallocates memory that was allocated and is not needed anymore. For example models you haven't seen for a long time. And such. Did you try a different memory allocator? maybe just the "system" one?
-
https://community.bistudio.com/wiki/turretUnit https://community.bistudio.com/wiki/getCargoIndex "or -1 if not in cargo"