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Dedmen

BI Developer
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Everything posted by Dedmen

  1. You can't. I think what you are trying to do is called hacking. I'd advise you to read the forum rules again.
  2. We can't tell as you didn't post your config. Why don't you wait till you are home then? You can't provide any useful information that we would need to help you anyway.
  3. The models are binarized and you cannot use binarized models. And reverse engineering the models to debinarize them violates the EULA. So.. Even if you were allowed to use the model, you cannot legally turn the model into a format that you need to use it.
  4. What did you do with my code? I thought you wanted east/west. Now you got north and north, and a undefined variable. Also I keep forgetting that vector commands only work with 3D positions. _ingress = [_pos select 0, (_pos select 1) + distance] _egress= [_pos select 0, (_pos select 1) - distance] Again. east west. What you said you wanted. Just put it in there
  5. How? Math. Pos + directionVector*distance. DirectionVector is normalized. That means it corresponds to 1m of total distance. 1m*distance == distance. With east and west it's easy. You don't even need the full vector. East is positive on Y axis. And West is negative. _position = getPos mapClick _east = _position vectorAdd [0, distance]; _west = _position vectorAdd [0, -distance];
  6. Did you check the pbo prefix settings in AddonBuilder? Wtf are you... OH.. Spambot.. lol Ahh crap Spambot made me answer a 1,5 year old thread.
  7. What is that? Do you mean createSoundSource? If so.. https://community.bistudio.com/wiki/createSoundSource See Example 2. Deleting the sound source stops the sound. Just delete it in the "off" action. And recreate it in the "on" action.
  8. The problem is probably the server still remembering the IP of the client that was previously connected. And it does something dumb when that client tries to connect again. Your game crashes, so you never properly disconnect. Battleye seems to think that you are still connected. Maybe battleye has their own encryption code, so when you reconnect. And it sends you a encrypted ping, you cannot decrypt it and send a pong back. Battleye sees that your clientside battleye is not responding, and kicks you thinking that you might be a hacker messing with your battleye. Apparently battleye doesn't time out while you are disconnected through your crash. I'd recommend contacting Battleye support about this too, maybe send them my explanation of what's probably happening. As you very nicely stated This is a bug. And it belongs to the Feedback tracker. Ranting here doesn't help much.
  9. no. ACE thing allows you to play on easy, without crosshair.
  10. Dedmen

    trigger execute only server

    Half? what? I don't see anything half in the example? If you want to create a trigger that's only on server. You need to only run the script on server and set the "makeGlobal" parameter of createTrigger to false. https://community.bistudio.com/wiki/createTrigger
  11. Dedmen

    Help! Server Log Spam

    object not found stuff was in the past caused by dummy entities that were not correctly deleted. Happened everytime your backpack was dropped or changed. BI fixed "lag caused by..." according to changelog but they didn't fix the bug itself.
  12. It might be that you don't have enough file handles to open all the files. Battleye opens additional files which might push you over the soft/hardlimit See https://serverfault.com/questions/20387/too-many-open-files-on-debian https://www.cyberciti.biz/faq/linux-increase-the-maximum-number-of-open-files/
  13. Dedmen

    Eden Editor Runway Edge Lighting

    You can use https://community.bistudio.com/wiki/create3DENEntity To create a object by classname. create3DENEntity ["Object", "Land_runway_edgelight", position]
  14. Well. I'll use the chance to quote something out of another thread of yours Spamming your same copy-pasta over the whole forum won't get you help faster, It's rather a easy way to get everyone to hate you and to earn a ban. I have 0 idea what you are trying to say. Your text is a pure mess. What is your native language?
  15. You can serialize SQF values, that outputs some data that you can't get in SQF. But generally you can only get stuff that you can get through SQF, or that are closely related to the SQF data. No.
  16. Well have you tried adding ryan zombies then?
  17. Dedmen

    Minimal version of squad.xml

    Did you try just leaving the squad info empty? no name, no website, no E-Mail ?
  18. Do you have a geometric occluder in that model?
  19. Dedmen

    Rosche, Germany

    You don't need the classname. https://github.com/acemod/ACE3/blob/e2ac18a05d5f646bc7cbc043bcc148fde4c0f5dd/addons/logistics_wirecutter/script_component.hpp#L21 In fact, if you wanted to push it into ACE by basing it on the classname. You'd have to add Rosche as a dependency to ACE. That won't work out. The compatibility should be done in Rosche itself by adding the "ace_logistics_wirecutter_isFence" entry to the CfgVehicles class of the fence (if one exists)
  20. Well.. Sounds like ryan zombies is missing.. What are mod1,mod2,mod3 and mod4? Windows or linux server?
  21. Dedmen

    problem with geolod

    Did you assign mass to it? Is it convex? Is it not too big (50m radius around center max)
  22. no it's not default. For me, yes. With tons of mods it happens from time to time when stuff has to be loaded in.
  23. More like a symptom of the source. But whatever is the problem. It's definitely happening in there. "gbFrm" is freeing memory on demand. It deallocates memory that was allocated and is not needed anymore. For example models you haven't seen for a long time. And such. Did you try a different memory allocator? maybe just the "system" one?
  24. Dedmen

    Return "turret"

    https://community.bistudio.com/wiki/turretUnit https://community.bistudio.com/wiki/getCargoIndex "or -1 if not in cargo"
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