GranolaBar
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Everything posted by GranolaBar
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X-Cam 1.0 for Arma 3 released
GranolaBar replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this great tool, One question, it was possible to place a gate ? (yes) but with a road with the same level of the gate ? The road don't move from the ground. (I can't find possibility to up the road even with ctrl button). Any solution ? -
For your map, what's the size of the files ? I don't know the size of AIA Terrain Pack and the other objects. Also ---> if i'm not wrong if the size is huge, it's not a good ad for your editor mod :) We don't want a huge map with your creativity but i think we love it in all the ways but the editor. I'm more interesting in how i can import a object or other from a website and use it simplier with your mod without i need to rage because, the object have a wrong name and not appear in the class trees. PS : i'm not angry, it's the only mod i really want.
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Maybe i'm wrong, but with your Island, can you also include a little "empty map" as desert island from Operation Flashpoint, why ? we have the space training but no sky with it, it's could be nice to have an other version with the sky to enjoy your work PS : if i ask it, it's only because i don't know how to create map, i don't know how using the tools and also i don't have the time to create maps.
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Terrain Improvement (dev branch)
GranolaBar replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
YOU WON ! More seriously, we have so huge possibilities in all the cases, but actually all the engines even the Cry Engine have limits for our dreams and in all the cases we don't have enough power from the graphic cards. For Arma 3, i hope that the work of NordK on the terrain could get out a day. -
Terrain Improvement (dev branch)
GranolaBar replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
And after, the engine is old ... I waiting the other product of BI Company in Arma as : https://bisimulations.com/vbs3/technology Or ::::::::::::: that -> incredible.More movies here : https://www.youtube.com/user/bisimmedia/videos No problem with the water surface even with the VBS 2. With the VBS 3, there is a new render for the water. I like all the video, especially the bridge, the nature, the ... :p but i'm not Bill Gates and i can't buy everything. -
Already work, there is this mod on Arma 2. For Arma 3. I see if my memory is not wrong "SuperTruite" to create artillery with smoke. After for the chemical effect, i think that it's already work on Arma 3. If it's not the case, search on Arma 2.
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In addition, it could be easily to include the CTRL+UP OR DOWN stance in the cargo stances for the anims and not static soldier who are only on fire or waiting mod...
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Boats are epic since many years in Arma^^, i think i have spent more time with the 1st view on the ass of my soldier who are sitting in the front of me than i had fire on ennemy...
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We are sorry :) - dev's of Arma comes to the GamesCom ?
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Why not, after the functions, script and other was globally the same on theses products (VBS, Arma and more), it's just sad for the global customer to see in 2002, a full city life in VBS and ten years after not the same result ... After it's a expensive military product but for many things (anims, chutes, firing from vehicule, fast rope and more) the military version have it, ok ok but since 2002 many games have now officialy theses functions...
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you play on the words... http://bisimulations.com/ After, the engine is a little different between Arma and the VBS but the other is the same. That's all. Is the VBS don't exist, i think, they never know Operation Flashpoint, Arma 1 2 3 and more...
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I think the problem is other, the work are already done but on the VBS who are a product of BIS but i think there is many contracts with it and army of the world or companies and that's why we can't expext our dream... Maybe a day, but in the same time, Battlefield grow up with more anims and a fluid game. PS : i think but don't know the details :)
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Example of sling loading : After, wrong for fast rope... they have it on Take on, on VBS, always the same wall with different products... even if know since ten years fan could create fast rope, maybe there is contract about it ... Also, i'm not confident again with the firing from vehicules, i think it's only for the chopper... if BIS don't have the time to work on the rope they have since the beginning, i can't imagine how they work on the anims of firing ... Sorry ^^
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May it come in DayZ ?
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Maybe after the Kart DLC, the doors DLC^^. I hope many improvment of the parachute... When i see the perfect anim of the parachute in VBS and the crappy anim in Arma 3, i'm not happy... In Arma 3, there is a huge time when you press the parachute option and the anim of the action... Also, the action was so long... And when we fall in the water, your guy take the primary gun before to swim :butbut: !!!!!!!!!!!! Import the VBS model please :)))))))))))
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There is also many problems on the front light of the chopper with NVG vision since the first Operation Flashpoint... Also, in arma 3 there is a limit of number of lights, maybe a day, we have more info about why and how it's possible to solve it or not. I can understand that the engine was old.
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Terrain Improvement (dev branch)
GranolaBar replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Don't lost this thread. I hope many update of it and maybe the incredible work of NordKindChen in the game a day... Also on water, there are many issue with this old engine. -
Wait and See^^ I just want not fire only from chopper, that's all, i dream about a race when i'm sit in the back of a truck and fire on the ennemies who follow the vehicule^^ For the 3D editor, it's so bad to wait a year because many players would stop play this game after 2 years of playing...
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The last answer from a worker of Bohemia on this topic was the 04 april. Possibility to have an answer of what we could expect ? or what we need make to help the team of Arma.
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and automatic doors with disembarking in 2045 More seriously, we know already the anim of fire from a side of the chopper since the alpha, i hope more work since this time... With the possibility of the open door, maybe we can hope more but i think with the limit of the features / VBS of BI Studio, i don't have any hope for many things who include fix of the surface of the water (fix in the VBS), mask hud for the diver (VBS), possibility to choose the place we want in a vehicule, firing from all the vehicule, under-construction, 3D editor and more... it's just Arma with this limits... unfortenately
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ARMA 3 Addon Request Thread
GranolaBar replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Now we have the crysis suit with VR mission^^ Not possible to create the hud of crysis with the interactions ? and power of the soldier as the original game :) Also, i speak only about Crysis 1 not the other. -
Hi Members, Few people know that i using my proper interface for the Virtual Ammo Box System and contact me in PM. The reason is easy, in french, the strings are so long and i can't view the name of ammo and more. In addition, i'm angry to do not view the ammo on my actual gun in my inventory, i add the function. The only missing for me, ... a button to show directly all the inventory .... if someone want help me for it. In addition, i want work on a addition button to use a 3d view function to show the soldier, not the system with "echap" and paperdoll system. Thanks for TONIC for the initial VAS System, i don't change the original "gear test mission". I add just a training space for the guns for the people who want test directly the equipment. The link : http://steamcommunity.com/sharedfiles/filedetails/?id=263411951 Best Regards. G.B
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[VAS] Interface UPDGRADE
GranolaBar replied to GranolaBar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks ! I have upload the new file on the previous mission on steamworkshop. Next obj if we can : show the global inventory with a button or who inventory in all the content (bag, vest, and more) -
[VAS] Interface UPDGRADE
GranolaBar replied to GranolaBar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok thanks. If we don't use the stop view, we can hum .. push nothing after, only possibility, exit the party or reload the mission. If i move all the interface on the left or the right, you mean it's possible to move the camera ? on the right or left of the interface ? To show in the same time the guy and the interface of VAS. In addition, we can imagine an another solution, a mini interface when we opening, with just fews option, VAS, paperdool, and more if necessary, when we exit the secondary interface (VAS) for exemple, we return to the mini interface with the few choices, it's maybe the better solution, for all the ideas we wants. -
[VAS] Interface UPDGRADE
GranolaBar replied to GranolaBar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can create a box anywhere, after i work with you about the function of paperdool view. I'm on your TS to talk about it.