GranolaBar
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Everything posted by GranolaBar
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Usable cargo ramp for CH-49 Mohawk
GranolaBar replied to zgmrvn's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When we get in from the back, the soldier was teleport to the right door. No problem for the others things. -
Sprint Animation in slow motion
GranolaBar replied to Pitt Rivers's topic in ARMA 3 - TROUBLESHOOTING
Already a feedback about this : I open it the last week : http://feedback.arma3.com/view.php?id=16229 -
We speak a lot about your interior view on : http://forums.bistudio.com/showthread.php?168603-this-is-a-driver-view Pleasure to view this work.
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My question is : We need Arma 2 Games to use contents on Arma 3 ? That's all :), if it's the case i rush on the 80% of the Arma 2 games.
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Hi all, It was possible to use a virtual UAV with the support requester module ? Or there is another tips ? Cordially G.B
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Use the addons "Keys", this problem was partially resolved with a huge sensitive area to open or close a door and for more things.
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Nice to reading this. We say already than you are one of the best modders for Arma, with a little hope about you, we see always good things, with a huge hope we see the stars :p or not now we see the tomato sauce, salami, and more, it's nice also^^
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No other news ? I read more content from only you than all the dev's from 3 weeks. I can spleep again a long time :(
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Alternative Midrange Detail Texture experiments
GranolaBar replied to gammadust's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice to see the modders work's instead BI. I wait with pleasure to test the alternative midrange detail texture. Only two Questions, We lost framerate with this replacement ? I must wait which version from ? Gammadust or Vanzant, or ... Good luck -
Preview release: Nimitz for Arma3 (0.103)
GranolaBar replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's not the good topic and not the good author of the addon. Wait and See -
What's the status in your office or planned about surface shader of water ? or the water in a general way if we hope also the implementation of the open doors of ifrit and more as a few time in the beta and more..
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Virtual Ammobox System (VAS)
GranolaBar replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the update of your VAS, i had update my drag and drop interface with your latest version 2.1 Thank Kushluk for the 3d view but i'm a noob with the command of camera. I want to move my guy on the left or the right of the screen as the Stan's Inventory or just rotate the guy, if someone could help ? The original open.sqf content of Kushluk : -
Virtual Ammobox System (VAS)
GranolaBar replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
My version of the interface of VAS : https://drive.google.com/file/d/0B5sanfuQW6MBMmwxNEV2emZsbm8/edit?usp=sharing -
Ooo :) after 6 months... Go on the other vehicules now :p especially choppers and trucks.
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Under steam : verify your file integrity, if no problem, you had download all the package.
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The first episode of Campaign not campaign^^. I think that people who had a bad connexion, finish the first episode in less time than the download of the update..^^
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No surprise in the spotrep :(, no tools no hidden content who had never seen, http://dev.arma3.com/spotrep-00013 Maybe a day, the lights of vehicules and the limitation of light in the game would be solved, maybe...
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F/A-18 Super Hornet and Su-35S Flanker E
GranolaBar replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I updated the topic of the Nimitz about a Towing Tractor would give the possibility to forwarding with a plane. I don't know if your plane in Arma 3 need more work about it but i don't think or if this idea give you more suggestions. Exemple of the very old towing tractor of Arma 2 : -
Preview release: Nimitz for Arma3 (0.103)
GranolaBar replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, You need a little vehicule to assit plane to hangar : Here, a model from Arma 2 : http://community.bistudio.com/wikidata/images/d/d3/Arma2_tractor2.jpg (102 kB) ( more info : http://community.bistudio.com/wiki/ArmA_2:_Vehicles ) Exemple where we can forward with a plane : ) : ( More information on http://forums.bistudio.com/showthread.php?88785-Vehicle-towing-script ) Download link : http://folkersma.org/gast/dll_tow_0.1_beta.zip (maybe not the latest version) __________________________________________________________________________ Or a very little demonstration on Arma 2 with an other technic : BTK cargo script : More exemple with another model : http://www.mulag.de/gse_comet12.html?&L=1 http://upload.wikimedia.org/wikipedia/commons/2/24/US_Navy_030127-N-4965F-504_An_aircraft_tow_tractor_moves_an_S-3B_Viking.jpg http://www.3dweave.com/assets/images/prestations/design-3d/design-industriel/tracteur-avion-TLD-tpx-500-s.jpg -
F/A-18 Super Hornet and Su-35S Flanker E
GranolaBar replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe a suggestion in a old future. I don't know if there is a tips for a plane could forward in Arma. If we can had a option in menu to attach the plane to an assist vehicule to track the plane, it's could be funny, particulary on the Nimitz when it's very difficult to move to hangar, enter and exit it without problem... -
Hello All, 6 months than the alpha was get out and no real news about drivers and improvment with the partnership of Bohemia Interactive with NVIDIA I know many game who promote NVIDiA technology, but here, it's not the case. What's the status of performance ? What's planned for NVIDIA players or ATI players in term of performance and improvments of the game ? OK, i say, i must wait but the game was get out and it's the time to "get out" from shield to explain to players many things about tools, performance and more to help the community. Actually, we see some great modders who leave the "adventure" in waiting some news from BI. Finally, i think as almost player than the game was get out so quickly... and it's bad for the BI community and Arma series, that's all, it's a good game but seems to be a real beta again at this time... Cordially G.B
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
GranolaBar replied to maddogx's topic in ARMA 3 - GENERAL
Hum i had problem of sound with voice at the briefing in a moment of campaign. Voices had so less sound ... and i must read the text... problem of 5.1 in this first version ? -
If campaign and tools are in the 325 mo of update, i go to died :p For tools, it's easy for Bohemia, just to use the original version and delete or lock what we don't need (as 3D editor and more)... :(
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Why not for the first episode, but what's content we can expect also ? ( work on bug ? tools ? more ?)
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Go work Ivan :), it's not the week end.