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CatBook-Yi23332 started following cyruz
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Advanced Combat Radio Environment 2 (ACRE2)
cyruz replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in your server.cfg ensure you've got the following: allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi","b64"}; allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi","b64"};- 896 replies
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soundmod DynaSound 2.0 by LAxemann and Jokoho482
cyruz replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Still a few UBC issues. Autocanon, MX and LIM, will grab the full errors later. -
cyruz started following Community Upgrade Project - CUP Terrains
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Community Upgrade Project - CUP Terrains
cyruz replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a quick tip, from Eden you can place any building if you have the classname. Open the debug console and enter: create3DENEntity ["Object","Land_cwa_dum_patrovy02",screenToWorld [0.5,0.5]]; You can then manipulate it in Eden like any other object. Change the classname as required! -
Advanced Combat Radio Environment 2 (ACRE2)
cyruz replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Third party service, pastebin or gist.github.com etc.- 896 replies
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I assume it's that setting and it's defaulted to it's max, 128 and this happens quite frequently with busy MP environments. @Dedmen any chance of hex editing this value externally to see if pushing it higher (256/512) breaks or causes nasty performance issues?
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You're hitting the maximum number of played sounds at once. Since soundshaders were added it seems to occur more often as more sounds are played per firing event.
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I guess the DayZ player model isn't the BI standard 1.8m tall 😛
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Been testing this for a few weeks now, it's super light and really customisable. Great job Diwako.
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Addon: Disable default BI missions
cyruz replied to cyruz's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can lock this up now mods, CBA has a nice optional PBO that does this! Source for CBA's version is here: https://github.com/CBATeam/CBA_A3/tree/master/optionals/no_stock_missions The pbo is located in the optionals folder! -
Weapon Resting & Deployment Feedback
cyruz replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Well either way, someone will be unhappy, that's pretty much the point of this thread, to ascertain if people would prefer to keep the old implementation or the new one... Still voting for the new one here. -
Weapon Resting & Deployment Feedback
cyruz replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Personally I'll take gameplay over realism all day long. I've lost track of the amount of times I've watched an AR or MMG prone, stand up, move a few feet and repeat this process time and time again trying to find a spot where they can get on target. Anything that helps with that is a massive improvement. -
It's created globally, however the owner is still your client ;)
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Just a quick update. We're still alive and kicking and always on the hunt for new members to have awesome experiences with. You're only required to do 1 session per month so if you've not got all the time in the world but still want to play with some mature friendly people in kick ass custom built missions, look no further! If you're interested or have any questions fire an email over to applications@ark-group.org using the template in the original post.
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If you script spawn something mid-mission, it's local to your client. If it's in the mission.sqm it's local to the server.
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smallarms NIArms Release Thread
cyruz replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BI don't have magazineProxys configured for vanilla mags, any weapons using that feature will make them invisible. Either live with it or use toadie mags.