pescadorrr
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Everything posted by pescadorrr
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I cant chance the hour and time on my mission. I changed the hour and weather in the module TimeandWeatherManager which is inside by default in the world. but when a loading the proyect again, values are reset to default. If I loading a second module in my SubScenes, the first module always put the time. I don't know how to do it. My english is very bad excuse me and thanks for reading me.
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Hello everyone, I don't know why I can't update a scenario that I have in workshop. The error that appears in the console is when I click on "bundle" button and its this: RESOURCES (E): Failed to load metafile of mission config image: DEFAULT (E): Cannot copy image: RESOURCES (E): Creating bundle failed I try with .jpg and .png and I have tried with the same image with which I uploaded my scenario the first time. There a limitacion in imagen size or "typeOf" ?? And my second problem is the same, but i cant load images in the component RespawnBriefingComponent. the workbench crash.
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I have created a custom action in an object, I have added the ActionsManagerComponent to the object and i create a custom action that the only thing it does is to consider a task completed. When executing an action of an object that I have created, a task is considered completed, the problem is that it is only considered completed in one player when testing it in multiplayer. This is the typical "locality problem" that in arma 3 I know how to solve easily but in reforger I have no idea how it works. I have seen that there is a component called rplComponent that seems to be in charge of the communication but I am not clear about any of this.
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Problem with the time module
pescadorrr replied to pescadorrr's topic in Arma Reforger - Configs & Scripting
Apparently the problem seems to have been resolved with the game updates -
I make a custom coop mission and i dont know how to disable the Zeus/Game master for the admin?
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Arma Reforger project not found. Please locate the project manually
pescadorrr replied to aie-boshell's topic in Arma Reforger - Workbench
I reinstall the program and same problem: Edit: its work -
I need the code to delete a item. I make a task with a trigger linked him and i need to delete a object when actívate. I have achieved that a second task is activated to the players when finishing the first task and i need delete a object. The code for the second task assigned is this: class pista_Class: SCR_BaseFactionTriggerEntity { override void OnActivate(IEntity ent) { super.OnActivate(ent); BaseWorld world = ent.GetWorld(); IEntity entity = world.FindEntityByName("tarea_2"); SCR_BaseTask task = SCR_BaseTask.Cast(entity); FactionKey m_sAssignedFaction = "US"; Faction targetFaction = GetGame().GetFactionManager().GetFactionByKey(m_sAssignedFaction); task.SetTargetFaction(targetFaction); } }; "Tarea_2" is the name of the second task. Thanks for the help.
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[solved] How to delete a item?
pescadorrr replied to pescadorrr's topic in Arma Reforger - Configs & Scripting
This option gives an error and does not work, thanks anyway This opcion works: IEntity docus = world.FindEntityByName("documentos"); SCR_EntityHelper.DeleteEntityAndChildren( docus ); Thanks for the anwers. -
I make a mission and i published un workshop. The mission run well in SP or scenarios mode. when i load in dedicated server, the server start without errors but the client crashes. In the server log these errors are shown: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. I don't know what could be wrong.
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Server visible in Multiplayer but invisible in Game Master...
pescadorrr replied to l mandrake's topic in Arma Reforger - Servers & Administration
ScenarioId is bad, delete the parentheses. scenarioId: "{59AD59368755F41A}Missions/21_GM_Eden.conf" DedicatedServerId have a large code, must be empty and the system fills it automatically. -
Arma Reforger – Which CPU/GPU to run it and play? What settings?
pescadorrr replied to oldbear's topic in Arma Reforger - General
CPU: ryzen 7 5800x GPU: rtx 2070 Ram: 32 GB DDR4 3600 Drives: Samsung 970 Evo plus 500 GB ( windows 11) + Samsung 980 Pro 1 GB ( Arma III + DCS + Reforger) Settings: Resolution: 4k Quality: medium- high FPS: 35-40 100% usage GPU always. (I can't believe it 😂) Load 5 GB of 8 gb gpu -
Squad/Unit List
pescadorrr replied to Nillers's topic in Arma Reforger - Squads, Units, and Fanpages
========================================= Unit Name: GRUPO ARMADOS Timezone/Location : SPAIN // LATAM Gamemode preference: COOP Contact email/method: Website Address: WWW.GRUPOARMADOS.INFO Short Description: Grupo Armados is a Spanish military simulation group founded in 2009 but with history in Armed and Operation Flashpoint. We focused our activity in Coops and MilSim every weeks... Language: Spanish ========================================= -
Problem bis_fnc_dynamictext in black screen
pescadorrr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there some kind of bug in the Bis_fnc_dynamictext command where sometimes it works perfectly on a black screen, either using titleText or BIS_fnc_blackOut / blackIn, and other times the message doesn't come out? On the occasions when the message does not appear, I hit the escape button to remove the black background and the text is reproducing perfectly, however it is covered by the black background. I can't figure out the reason, I've tried different rscLayer but I can't find the reason because sometimes it works and sometimes it doesn't. I haven't found the error either on the forum. Sorry for my english!😖 -
I could not discover the error, the ace weather was disabled, I think that since it was an old mission that needed to be updated in the editor, some old config must have remained in the sqm activating the ace weather or forcing it in some way. The funny thing is that the previous versions of this mission work perfectly. I think the only solution I see is to copy all the map objects and paste them in a new mission, I don't feel like fighting with the sqm config. Thanks for replying, I'm a big fan of your work.
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Project: Psykers!
pescadorrr replied to accuracythruvolume's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I created a misión TVT . There some Bugs and problems un MP: -The giants dont move. -the dog spawn attached a player visible inverted. Only see the legs. -a script error ocurrs with Ace with the telepath. The scripts are very fun 😋 The players dont know how to use, https://youtu.be/bOXNRFC8lYk the players did not know very well how to use the scripts, I dont stay there to explain it to them. I hope it can serve as feedback. -
Project: Psykers!
pescadorrr replied to accuracythruvolume's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I love your work. Can you explain what keys to use for each type of magic? I can not do anything you put in the post. edit: ohh i know, i dont see in the principal post how to use. 😁 -
I am editing a mission whose previous version works perfectly. In MP the fog disappears instantly in 15-30 seconds. In the SP editor it works perfectly. And I don't know what happens, it never happened to me, there is nothing that changes the fog, I have deactivated the ACE climate in addons options and I am using the ORIGINAL GAME SYSTEM. I can't find what the problem is, can any addon option cause this? The funny thing is that if I activate the fog by scripts after a few seconds it disappears again. It's frustrating since my old version works perfectly. There is a role of Zeus and I don't know if it can be responsible, I have read something on forums, but in my previous version I also had it, the only thing that has changed from the previous version is that now there are option addons and before I had them for modules. Sorry for mi english, its very bad. A video:
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The same thing happens to me in my mission, I have not found the cause. i use ace + zeus.
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I have the same problem, I solved it by raising the sound level of the source file with sound editing programs like Sony Vegas. its not a perfect solution, but it works.
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Show video on a server to all players.
pescadorrr replied to jordi98cat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its posible, you make a adddon first, and then you can use the resources in a mission, its the same than sound. the comand must be: ["directorio\video.ogv",[safeZoneX,safeZoneY,safeZoneW,safeZoneH]] remoteexec ["BIS_fnc_playVideo", -2]; -
I use this minigame https://steamcommunity.com/sharedfiles/filedetails/comments/1854946861 for a mission. This addon is made as a self-completed mission and I have edited the code to make it work as part of a mission, in principle with small adjustments it works very well. The problem is that all the default addactions of ammo boxes or vehicles disappear when exiting the mini game. I have reviewed all the functions and I can't find out when it is deleted, I suppose it will be when the mini game is deleted. an alternative that I have thought could be to save all the addactions from the beginning and restore them after exiting the mini mission. But I don't know exactly where to get them. Sorry for my English is very bad.
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How to obtain CPS from the server (Cycle per second)
pescadorrr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone. I am creating a small serverside addon to test the performance of the server in missions and I have the problem that I do not know how to calculate the server cps. I've been looking like doing it, but I have not found anything at all. haven´t found any functions, neither how it is calculated mathematically. To control the fps of the server there are no problems as there are commands for it, but not for the cps. Excuse for my poor english and thank you for all. -
How to obtain CPS from the server (Cycle per second)
pescadorrr replied to pescadorrr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the answer, i found a solution and i finish the addon server-side for test the missions and the performance of server and client. the addon is based on the work done for the ASM. -
How to obtain CPS from the server (Cycle per second)
pescadorrr replied to pescadorrr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nobody? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
pescadorrr replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
With the latest update, the program no longer generate valid AutoConfigURL. :( Fix it please. thanks for the great work.