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pescadorrr

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About pescadorrr

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  1. Thanks for the answer, i found a solution and i finish the addon server-side for test the missions and the performance of server and client. the addon is based on the work done for the ASM.
  2. Hi everyone. I am creating a small serverside addon to test the performance of the server in missions and I have the problem that I do not know how to calculate the server cps. I've been looking like doing it, but I have not found anything at all. haven´t found any functions, neither how it is calculated mathematically. To control the fps of the server there are no problems as there are commands for it, but not for the cps. Excuse for my poor english and thank you for all.
  3. With the latest update, the program no longer generate valid AutoConfigURL. :( Fix it please. thanks for the great work.
  4. pescadorrr

    Delete Fire Effect

    Thanks for the post, with "test_EmptyObjectForFireBig" works fine. But i have tried all ways show on this thread and it doesn't works with "B_IRStrobe". I have to fix it using the command setpos [0,0,0] but I would like to know how to delete the effects. EDIT: I have solved the problem using nearestobject : _obj = nearestObjects [_unit, ["all"], 2]; {if (typeOf _x == "NVG_TargetC") then {deleteVehicle _x}} forEach _obj; object= b_irstrobe_f.p3d object + lights = empty.p3d (typeof "NVG_TargetC") :confused::confused:
  5. pescadorrr

    Headless client + battleye

    I make a profile y accept the terms of battleye, but battleye kick the HC for inactivity. I try all the solutions in this post, any idea?
  6. Is possible in a future release, it make in scripts files?
  7. pescadorrr

    Particle Editor

    Rays to heaven: _object = _this select 0; _PS = "#particlesource" createVehicle getPos _object; _PS setParticleCircle [0, [0, 0, 0]]; _PS setParticleRandom [0, [0.25, 0.25, 0], [0.175, 0.175, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; _PS setParticleParams [["\A3\data_f\rainbow", 1, 0, 1], "", "SpaceObject", 1, 12.5, [0, 0, 0], [0, 0, 0.75], 0, 10, 7.9, 0.075, [1.2, 0.02, 4], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.8], 1, 0, "", "", _object]; _PS setDropInterval 0.0057; Energy: _source = "#particlesource" createVehicle getPos _object; _source setParticleCircle [10, [1, 1, 1]]; _source setParticleRandom [0, [0.25, 0.25, 0], [0.175, 0.175, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; _source setParticleParams [["\A3\data_f\blesk2", 1, 0, 1], "", "SpaceObject", 1, 20, [0, 0, 0], [0, 0, 0.6], 0, 1, 10, 0, [0.05, 2, 4], [[0.1, 0.1, 0.1, 1], [0.25, 0.25, 0.25, 0.5], [0.5, 0.5, 0.5, 0]], [0.008], 0.2, 0, "", "", _object]; _source setDropInterval 0.0005;
  8. pescadorrr

    ArmA3 Classnames - no discussions

    Anybody know the name of "nightstalker" sight, i dont find it. EDIT: i found in the editor: "optic_Nightstalker"
  9. Hi, how make to turn off the lighthouse and the near base lights. I think that the light in the base are "Land_LampHalogen_F" but i not sure. I need to do it, without player near, like a Blackout General Electric caused by a distant center. Thx and sorry for my english...
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