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EO

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Everything posted by EO

  1.  EO

    Ravage

    @tortuosit, you could take a different approach and dial down the hearing and sight of the zeds themselves, this way they will pay less mind to AI who in return may be less interested in them....
  2. Whoever worked on the forests has done a splendid job, so many beautiful areas of accurate forestry interspersed across the map. Clearings, saplings, there's even some evidence of forest dynamics here and there. Just lovely. Deers are referenced quite a lot with this terrain, and i'm certain there are deer calls somewhere in the soundsets.....
  3.  EO

    Ravage

    I'm finding lots of these campfires throughout the Livonia map, is it possible Ravage can take advantage of these?
  4. @DnA, Could you clarify if small object placement is complete on Livonia. There still seems to be a lot of areas that are still devoid of small clutter objects like trashbins, crates, wrecks etc. Towns and villages are fine but there are still areas of the map, especially military compounds and industrial areas, that with the exception of the buildings themselves are completely bare-bones. These areas in particular.... [7816.33,10098.3] [7908.62,9704.6] [4486.68,4819.87] [6397.05,4805.92] [5022.88,2150.76] [8922.59,2055.34] [4839.45,858.456]
  5.  EO

    Contact Expansion Feedback

    Been roaming Livonia for over a week now, I haven't been refused entry to any building so far....
  6.  EO

    Ravage

    After a long hard day in the Apocalypse, I like to take a shower...
  7.  EO

    Ravage

    The man responsible for the rusty guns in Ravage was the much missed @cosmic10r, he did some awesome work on the vanilla handguns but i'm not sure if they were ever finished. We still talk from time to time, I'll ask him about the handguns the next time we chat.
  8.  EO

    Ravage

    You could also throw some of the Renegade faces into that array, would work well for guys that have just "turned"....
  9.  EO

    Contact Expansion Feedback

    Nope, not even the furniture proxies from the A2 buildings remain, all buildings are bare.
  10.  EO

    Contact Expansion Feedback

    @Grahame I think it includes all Contact DLC assets, not just buildings...https://pastebin.com/MuiEDcfy
  11.  EO

    Contact Expansion Feedback

    @Grahame, I assuming you mean their classnames?
  12.  EO

    Contact Starters

    Needs to have a scientific background, unlike politicians, scientists aren't blinded by fear or scepticism and inherently have a sense of wonder.....pretty much this guy.
  13.  EO

    [WIP] Frith_Robots

    All ready been addressed earlier(scope eyes) but a first person HUD overlay would be a desideratum.
  14. Remember mission makers can utilize the 2 environmental modules (Hide and Edit) to manipulate certain areas of terrain for such purposes.
  15.  EO

    Ravage

    I had a look through the code to see how UGV'S are spawned, as I couldn't find any UGV classnames per se, I just assumed the module would pick up those Apex variants. Thanks for confirming they don't.
  16.  EO

    Ravage

    This is the what I thought. ^^
  17.  EO

    Ravage

    It's no biggie bro, you have enough on your plate as is, just put it on the "to-do list after i do the other to-do list of other stuff to do". Another query regarding UGV's, does the AI module spawn the Opfor and Blufor variants that came with the Apex expansion, I can't recall ever seeing them. Apex variants are on the left. ^^ (and, imho, are much cooler)
  18.  EO

    Ravage

    Another thing I've noticed today regarding the AI module... Renegades only spawn with their "Renegade" face if an Ambient Zombie module is present, remove the Ambient Zombie module and they spawn with regular A3 faces. Could be by design and may not necessarily be a bug, but it would be nice to spawn proper Renegades without placing a Zombie module.
  19.  EO

    Ravage

    A few observations placing down only an AI module in the Editor....(take this with a pinch of salt as i'm currently on Dev Branch) All Renegades spawn fully clothed, occasionally some face wear, but no weapons, vests or backpacks. All Bandit squads spawn only in their underwear, no weapons, no headgear, facewear, vests or backpacks. Add a Loot module to the mix and everything returns satisfactory.
  20.  EO

    Ravage

    I'd suggest taking a look at the modules you placed in your original mission, there has been lots of changes recently, especially the Gear Pool module. It's possible you might have to reconfigure some of the modules.
  21. ????... Mods: Contact, Global Mobilization, EO GM Uniforms, Ravaged/Frithified Gear, Sullen Skies.
  22. ???... Mods: Contact, Global Mobilization, EO GM Uniforms, Ravaged/Frithified Gear, Sullen Skies.
  23. Communication towers at Krsnik, and more importantly the military complex directly south, have no small clutter objects, trash bins, wrecks etc.
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