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Everything posted by EO
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@Vald77r, The most recent update added support for a decent chunk of Contact assets, ranging from music, gear and weapons. It would take a lot of time to fully support all that Contact has to offer....even then the assets have to fit in with the Ravage "theme".
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The bloodied floors are part of the furniture compositions that spawn with Ravage.
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Maybe what I meant to say was, If your using TPW mod, tpw_furniture is enabled by default, unless you turn it off it could be conflicting with the Ravage furniture scripts.
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Accept my apologies, I thought your issue was related to the Dead Rising feature, gotta little mixed up with another poster, sorry man...ignore my suggestion.
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I'd suggest turning off tpw_fall.
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@Wiki One of the best screenies I've seen in a while.
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Small update: Fixed a config error relating to the Civilian Expansion. Added a Hunter Camo bergen. Added a Hunter Camo safari hat. With this update, if you hook this up with my GM Uniforms, you can create a couple of fully fledged Hunter dudes... Steam Workshop. ...and with this update my work here is done.
- 143 replies
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- 5
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- retextured
- vanilla
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With heavy heart I'm considering pulling this from the Workshop.....It's just proving to be too buggy for reliable and stable game play. In all honesty it really needs someone who has a better understanding of the source files to make the port a little more solid. I've found saving and reloading a simple hunting mission I created is causing either an infinite loading screen or just freezing. Even having the mod loaded seems to cause a few issues, which brings me back to the disclaimer above. ^^ Of course Cervantes source files are still available for anyone wanting to pick this up and maybe make a better fist of it than I have. Most of the feedback on the Workshop was initially positive, mostly because there was a new toy in town to play with but latterly there have been a few reports of it being a little buggy as described above. If any of you guys from this forum have used the mod I'd appreciate your impressions before I decide whether to keep it around, do you also feel it makes your game feel a little "off" when it's loaded?- 278 replies
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- sullen skies
- ambient birds
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Yep. (I used that little trick for my Ravaged and Frithified Gear pack.)
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Humour and talent, i'd say that's a winning combo already!! The textures are very nice indeed, maybe add a couple more gear items like a backpack or vest to tie them together and you'll have a well rounded pack. It doesn't have to be big to be beautiful. An easy way to double the content of your pack is to simply swap out the model you've used in your config for this one... model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; ...it will give you an unrolled sleeve version with high collar, like this.
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The full fat version that come with TPW Mod has a few more features like additional sounds plus the crows disperse if there's near-by combat. The version he edited for me is pretty basic and was mainly for the hunting aspect. I'd imagine if you ran that script during a regular Ravage scenario with bandits, renegades and zeds the skies would eventually look like this... 😅
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Oh wow!...(insert one of those funky rabbit emojis here)
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Sorry George ¯\_(ツ)_/¯.......I did say It's tpw's script, It's an edited version of his latest animal script.
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@ArteyFlow It's a very easy thing to do, and testament to the vast array of awesome content out there. I go very light on the arrays and haven't run into any difficulties in the past, recently only using a mixture of Ravage gear and my GM uniforms. Loving the update, being able to only spawn trader groups is cool for those peaceful hunting trips. A solitary nomadic trader would be a nice option to have... Contact soundtrack music is very nice indeed, really lends itself to Ravage.....so good I haven't even tried the new custom music array yet.
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Sliders eh?.....sounds cool!
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TPW was kind enough to edit a script for me that spawns a few crows over dead bodies/animals/zombies, it's pretty neat as a natural visual marker for a potential looting opportunity, it works for player kills and AI kills during the day. Feel free to tinker and/or improve etc. etc...... Boars... AI...
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Maybe you have the "Dead Rising" feature enabled?......if so, your mods/scripts could be interfering with it?
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The players loadout should play a part in how much damage is inflicted from a zed attack, regardless of damage coef setting. If your wearing a uniform/vest that has high ballistic protection, you will/should absorb more damage than you would if your wearing, for instance, plain civilian clothes.
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Contact Expansion Playable Content Feedback
EO replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
@Glow some folks, including me, haven't played Carpe Noctrem yet..... -
Furniture proxy list too!!
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A recent addition to the Ravage YT channel, definitely worth a little watch...
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Sounds pretty neat.....but the download link is fubar.
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Yay.
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You need to have Geiger Muller counter in your inventory then enable it by double clicking on it, otherwise the radiation is undetectable....until your dead!
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I think the AI module is unable to spawn only Renegades+Car Patrols.....a Main Hostile Faction has to be established first before car patrols will spawn.