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Everything posted by EO
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A stunning showcase mate, I couldn't believe my eyes the first Timefall, how you managed to work that magic on plant clutter is quite baffling but truly amazing! My first trip through Larche reminded me of that image from Hiroshima where the only building that survived the blast was the Genbaku Dome, the only structure left standing in Larche was the church tower, quite spooky. Haven't quite made it to the Radio Tower yet, but I'm getting there....
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For me the most significant part of the blog post is the 25 positions required for an "unannounced" project, ranging from Art and Animation, Scripting, Design, QA etc. While it may have nothing to do with Arma 4, it definitely looks like their laying the foundation for something substantial.
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@Sierra-G339 'Digger' The Survival Module is generally linked to items spawned by the Loot Module. There's a couple of useful pages in the Ravage Wiki with some basic info on how Ravage deals with food/water. https://ravage.fandom.com/wiki/Food https://ravage.fandom.com/wiki/Water
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That picture sequence is phenomenal mate, don't know how you managed it but that's some amazing work right there, my Odradek is spinning rapidly.
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Statues will be built for you guys. ^^
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As requested by Big Boss... Steam Workshop.- 278 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mmm, how strange, I applied wound textures to some of my uniforms by using that method, for reference... Sorry I couldn't be more helpful bud, maybe it's an inheritance thing.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Adding class Wounds to your configs should work...- 5767 replies
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mgi scripts NO MORE SINGLE DEATH (SP/MP) - AUTO-REVIVE
EO replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I missed this one first time around, very handy. -
This is literally a game changer, thanks for putting in the work on this JB, feature rich and a great showcase, you are so awesome brother!
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^^ this mirrors my thoughts exactly, I'm glad someone with a real Arma history has said these words that needed to be said.
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Company of Heroes 2, Company of Heroes 2 Ardennes Assault - Limited Free Promotional Package https://store.steampowered.com/sale/companyofheroessale
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Regarding Sullen Skies for Moschnyi Island and Caribou Frontier....Since there is currently no access to Armaholic or it's database I've added alternative download links for each of these terrains on their respective Workshop pages. Moschnyi Island. Caribou Frontier.- 278 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those look really good man, I much prefer the "worn" look as apposed to uniforms that look like they just came from the dry cleaners.- 5767 replies
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Hiya, If you want some authentic VC zombie action, I added S.O.G Prairie Fire uniform classnames to that wee collection I created a while back, just copy/paste the array into the Ambient Zombie module... https://www.dropbox.com/sh/qf4alrw0baz0nou/AAAk316zp0fo5bmN8WYydynca?dl=0 @haleks Regarding Prairie Fire, is there any way of filtering out what zed/renegade heads spawn, would be neat just to have Asian zeds/renegades spawn on Cam Lao Nam, PKL etc.
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I guess we'll have to wait and see what map-related changes are made with future patches, I've since made a few more map-related tickets, various things like misplaced objects, inaccessible watchtowers, all unassigned so far. 😞
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@RealSoundFilter - Changes low-pass filter
EO replied to LtShadow's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thread has been inactive since August 2016, author hasn't been on the forum since May 2018. Please read the forum guidelines: Threads older than 4 months should not be dug up unless something significant is being added. -
This mod tweaks the Zodiac/Rescue Boats and makes them much more agile over the water. More responsive rudder control. Tighter turning circle. Covers every vanilla faction that uses them. Server Key included. Steam Workshop.
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Animals Module - Extended" has been updated: Added Water Buffalo. Water Buffalo courtesy of Justin N. STEAM WORKSHOP- 278 replies
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@DirtyMuttley Keep your fancy lingo and read the forum guidelines, specifically the Illegal Content or cheating/hacking section.
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It's not cool to openly ask about porting assets from another game here on the Official Forum.
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solved (mostly) move object through curve smoothly?
EO replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If terrain makers could make an underwater "road" network that only boats could follow... -
solved (mostly) move object through curve smoothly?
EO replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Depending on what boat your using in your mission, small config tweaks can make boats much more agile on the water, smoother movement etc....I have a rescue boat that turns on a sixpence compared to the vanilla version. Obviously no good for a scripted mission your building, but just saying there are other ways to make water navigation "easier" -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New version is good on my end, however I wasn't having any issues with the last version+SOG, so go figure. While I'm here, if you want to add support for the water buffalo that was added to the recent Ambient Animals mod for Cam Lao Nam the class name for the big hairy fellow is jn_buffel_base- 5767 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With regards to Ambient Animals for Cam Lao Nam, someone has asked how to disable ambient wildlife around Pleiku airfield, so here is an example... It deactivates ambient animals when the player enters trigger area. It re-activates ambient animals when player leaves trigger area.- 278 replies
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