dna_uk
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Everything posted by dna_uk
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_unit = _this select 0; _veh = _this select 1; _pos = _veh modelToWorld [ 2, 3, 0 ]; _pos set [ 2, 0 ]; _unit setPos _pos; _unit switchMove "LadderRifleStatic"; _fastrope = true; while { _fastrope } do { _unit setVelocity [ 0, 0, 1 ]; if ( _unit distance _veh < 5 ) exitWith { _fastrope = false; _unit switchMove ""; _unit assignAsCargo _veh; _unit moveInCargo _veh; }; };
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Virtual Ammobox System (VAS)
dna_uk replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice work with the release :) One thing however 1.9 description.ext in both the "gear_test.stratis" and "scripts" folder contain includes for the TAW View Distance script which will probably cause issues. -
Pull vehicle classname usingCfgVehicles
dna_uk replied to saetheer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
User Interface Event Handlers You're looking for onLBSelChanged I believe. -
equipment code failing (dedicated server)
dna_uk replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry my bad, forgot to include that part in the arguments. >.< Try this: [ [ [ _inf ], "client\player\turn.sqf" ], "BIS_fnc_execVM", _inf ] spawn BIS_fnc_MP; -
Pull vehicle classname usingCfgVehicles
dna_uk replied to saetheer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This: lbAdd[ 1500, _class ]; To this: lbAdd[ 1500, getText( _cfgVehicles >> _class >> "displayName" ]; -
equipment code failing (dedicated server)
dna_uk replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[ [ _inf ], "BIS_fnc_execVM", _inf ] spawn BIS_fnc_MP; This will execute the given script file only the client where "_inf" is local. -
Pull vehicle classname usingCfgVehicles
dna_uk replied to saetheer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_cfgVehicles = ( configFile >> "CfgVehicles" ); for "_i" from 0 to ( count _cfgVehicles ) -1 do { _entry = _cfgVehicles select _i; if( isClass _entry ) then { _class = configName _entry; _scope = getNumber( _entry >> "scope" ); if( _scope >= 2 && { _class isKindOf "Car" } ) then { lbAdd[ 1500, _class ]; }; }; }; -
equipment code failing (dedicated server)
dna_uk replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would you mind uploading the mission so I can take a look? -
What are the options for displaying Variables on screen other than via Hint
dna_uk replied to magicpanda's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hintC maybe? -
There should be multiple jets in the release version
dna_uk replied to Marioshata's topic in ARMA 3 - GENERAL
Not going to lie, it is a disappointing fact indeed that there will only be one fixed wing aircraft in the game. However I have completely confidence BIS will get around to at least finishing the F35 and the Osprey for a patch or DLC. Don't think I'll be gagging for them on release though, plenty of awesome helicopters and UAVs to play with :) For those that really want fixed wing aircraft, just wait for release, there will be plenty of mods no doubt. -
Hint server to all players?
dna_uk replied to unidad2pete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This could also be useful to you depending on what you need it for of course... http://community.bistudio.com/wiki/BIS_fnc_showNotification You'll also need to use BIS_fnc_MP for the notification to show on all / selected clients. -
Naval mines. Moored mines trigger problems
dna_uk replied to legio4777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Mines at the moment only seem to be local and accessible server side. Your only solution is to run your trigger server side and send clients task updates. See BIS_fnc_MP. -
Correct me if I'm being stupid here... - I place a "hgun_P07_F" (pistol) into my uniform or vest. - Attempt to remove it with : player removeWeapon "hgun_P07_F" - Attempt to remove it with : player removeItem "hgun_P07_F" Neither command works, so I'm basically unable to remove weapons via scripts that I place in my uniform or vest. Any ideas? :confused:
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Remove weapon from uniform or vest
dna_uk replied to dna_uk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here's the ticket: http://feedback.arma3.com/view.php?id=8307 -
Not sure if this is an issue in the dev builds, can anyone confirm? http://forums.bistudio.com/showthread.php?154912-Remove-weapon-from-uniform-or-vest
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iniDB - Save and Load data to the server or your local computer without databases!
dna_uk replied to SicSemperTyrannis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great addon, can see myself using this in future. Perhaps it would be an idea to compile the functions using cfgFunctions in config.cpp for better security / implementation? -
The problem with this now is that mission files that were locally compiled by cfgFunctions such as missionConversations.sqf or missionTasks.sqf are compiling their blank defaults in the "a3\functions\scripts" directory at runtime, but on mission load / init the local equivalent of the script file cannot be compiled and overwrite the default blank file because it's protected. This is obviously breaking any missions that use BIS_fnc_missionTasks or BIS_fnc_missionConversations (such as all the showcase missions).
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https://forums.geforce.com/default/topic/541383/geforce-drivers/official-nvidia-r320-00-beta-display-driver-feedback-thread-released-4-23-13-/post/3791122/#3791122 Found this post on the GeForce forum. Apparently Nvidia is either in contact or going to try and get into contact with Bohemia Interactive to help optimize their drivers for ArmA 3. Hurray! :D
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What computing system do you have for the Arma 3 Beta?
dna_uk replied to Yett71's topic in ARMA 3 - BETA DISCUSSION
You tried disabling FXAA or SMAA? -
Nice new event handlers in the latest dev build for inventories. Are we going to get any more of the kind? Like event handlers for moving gear from vest to uniform or adding/removing a weapon attachment?
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Cheers for the update
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ServerSide SkipTime Script
dna_uk replied to McKeewa's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/BIS_fnc_MP -
Couple of bugs in the last two or three dev builds:
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Debriefing and parsing Variables to it ?
dna_uk replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's sort of what OP wanted, but not. It's easy enough to use though, see: http://community.bistudio.com/wiki/missionNamespace -
Debriefing and parsing Variables to it ?
dna_uk replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not possible to pass parameters to debriefing as far as I am aware.