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fx2k

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Everything posted by fx2k

  1. fx2k

    Eden Composition spawning live

    I use this method at the moment too and was excited to see the new compositions, until I realised...I don't know a way to spawn them on the fly :( I would love a way to do so.
  2. :) I will also add that I'm new(ish) to scripting in Arma, just going off my experiences so far and thought it may help. I'm not saying its the answer to all problems, just that it helped me with making my scripts work for Altis. Obviously it depends on what you are searching for, like I said.. using just "House" will return (off the top of my head) high voltage wires, poles, underwater coral etc etc, basically a shed load of objects that should be classified differently IMO and that I am not interested in. Refining the list as best as you can has to help, but only if there is a more appropriate class to search for.
  3. I dont disagree, however the question I responded to did not mention filling houses, just freezing on Altis. I use nearestObjects myself, but with limited range.. I also specify building class names rather than just "House" since I noticed the number of objects being returned from just 'house' was excessive and including objects that well.. are not houses / buildings.
  4. Altis has a lot more 'objects' per 100m than stratis does and of course is larger.. this results in a lot more processing time and larger arrays being returned, not to mention causing a balloon in memory usage which in turn freezes the engine until it completes, which for me was originally about 30 seconds or so. Im no expert on the subject though, this is just what I observed. Since refining my scripts which used NearestObjects, I have managed to achieve the same results with non of the huge performance loss. I still use NearestObjects here and there, but only with short ranges, i.e 100.
  5. Try lowering the search range, or using NearEntitites instead @bottom of : http://community.bistudio.com/wiki/Code_Optimisation
  6. fx2k

    Headache

    Good to hear it ;)
  7. fx2k

    Headache

    Whilst not quite the same, I began suffering with motion sickness, some games like Half-Life I simply cannot play LOL. Not many games affect me in this way though luckily, but there is still the odd one here or there. Aside from head bob, 95% of the time, adjusting the FOV to a more comfortable setting works for me, since these days games are set at 65ish aka ('sofa -> TV') settings instead 90+ ish for ('chair -> monitor right in your face') I wonder why Arma 3 doesn't have a FOV slider yet has the settings for it in the config file? Anyway, worth a shot. Also, a video explaining FOV : Edit: just found this which may help http://www.armaholic.com/page.php?id=21179
  8. A few others with related issues here too :( http://forums.bistudio.com/showthread.php?163288-Planes-and-uavs-not-moving
  9. For what its worth, I spawn via simple createVehicle and noticed that it is initially stuck. After mashing Q W S X and C a few times, off it goes. I haven't tried spawning it at a different height yet since I have only just noticed the issue, but maybe that's all it needs? I'm not using any mods atm either.
  10. fx2k

    1-2 FPS on Altis and 60 fps on stratis.

    I posted this in another thread, but I guess this thread is more appropriate. Seems like this is the problem for me at least, maybe it is something to do with the "House" class being used for god knows how many objects, but maybe not... For me, using a nearest* command in mission scripts kills the game for about 30 seconds (and my mission uses it quite a bit, so basically kills the game forcing me to end the process. Different story on Stratis though, where it plays perfectly fine and has been throughout the beta period. . When the nearest commands are used and the game freezes up the CPU usage is at 10% (never more) and Memory usage goes to around 2.2GB for the arma process. Even without an empty mission, running a "nearest x" via the debug window causes the same issue. So I commented out all the nearest commands in my scripts and the mission runs reasonably well at least from a brief test, I will do some more in-depth ones this evening.
  11. Seems like this is the case, maybe it is something to do with the "House" class being used for god knows how many objects, but maybe not... For me, using a nearest* command kills the game for about 30 seconds (and my mission uses it quite a bit) perfect on Stratis though. When the nearest commands are used and the game freezes up the CPU usage is at 10% (never more) and Memory usage goes to around 2.2GB for the arma process. So I commented out all the nearest commands and the mission runs reasonably well. I7 3970x, 16Gb ram, Windows 8 x64, Nvidia GTX 690, Intel 520 ssd
  12. A quick way would be to Add the support modules to the map but don't sync the requester with the player. In the trigger for capturing Air Station Mike, add this to the OnAct field player synchronizeObjectsAdd [nameofSupportRequestor]; Changing nameofSupportRequestor to whatever name you used for the logic object in the editor.
  13. fx2k

    HELP Gtx690 :(

    Im not doubting, just offering what I have for comparisons sake and perhaps some suggestions. Also, for what its worth, multiGPU mode being enabled is causing some issues such as flickering mirrors / mini displays etc. Maybe its a driver issue, maybe its a bis issue? Do you have the latest Nvidia beta driver?
  14. fx2k

    HELP Gtx690 :(

    Have you tried it on V. High instead of Ultra? Also, the clouds seem to have more of an impact than the rest, at least so far from my short tests :P
  15. fx2k

    HELP Gtx690 :(

    I have a GTX690 running at 2560x1600 with all settings on V. High, visibility at 2900 and objects around 1500. I'm getting around 50-80fps depending on where, whats going on etc, although not thoroughly tested everywhere yet, so it may vary but overall I am pleased with the performance / view distance. BTW, the difference between V. High settings and Ultra IMO is barely noticeable. Just because the setting exists, doesn't mean you have to do everything in your power to enable it. What's the spec of the rest of your hardware? Its not just about GPU alone.
  16. The bug tracker as it stands has so many duplicates my head hurts. BIS need to make the search more prominent, Make it big... front and center! Disable adding a new report until you have searched... something! Possibly even add an ajax enabled search which finds related reports based on the description they are entering before the user submits yet another duplicate, its not hard to do and could drastically improve how it is used by all those taking part in the Alpha.
  17. fx2k

    Congratulations Bohemia Interactive!

    Considering its the Alpha it has exceeded my expectations that's for sure! Great work BIS, a masterpiece in the making :) Now we just need some new alpha BIS Tools to compliment :) As for the server issues, not many get it right on release day, BIS fell short on their own store which was a shame but hey, even Microsoft couldn't anticipate the demand for W7 when they first released public builds, there servers where down for just as long, and that's MS.
  18. Hopefully that will get sorted pretty soon, such is life I guess. :( Today has been a bad day for some fan's but by the looks of the state of the servers still, a very profitable day for BIS.
  19. fx2k

    Bistore closed

    This was initially an edit for my post above, but I gave up on that... @ -=seany=- As it occurred to me not everybody has used steam, the email from BIS states: "xxx Steam version download STEAM client HERE" Forget this link which goes via bis since you will get nothing but time-outs, instead download steam directly from : http://store.steampowered.com, register, install then redeem your key via Games > Activate a product on steam Assuming you do have the key. I Hope all of you who don't have it yet get it soon :)
  20. fx2k

    Bistore closed

    Mirrors / Torrents are not needed since you redeem the serial key (once you get your hands on it that is) via steam which handles the digital distribution. If you have the emails, then you may have the serial needed to redeem it on steam already, in which case that's the easy part: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352 Of course, who knows, its obvious from the forums that a lot of people don't have their keys yet :(
  21. Play withSix in my opinion has great potential, but does need a few tweaks here and there, so far from memory and a quick 2 second play, here's a few things which bugged me about the UI The far left tiled area was confusing as to what was going on, as an example: I first click Arma 2 CO, dayz pops up as a mod I clear Dayz as the mod (fine) then click on TOH, Dayz is re selected, I have to keep clearing it. I don't even have Dayz installed, although I did a while back. Access to the individual or extra mods only seems to be available with one of the main mods selected Although I generally just manually install any mods I want anyway, but this seemed strange. I would have thought you could also select additional mods for the base game? Something else kind of insignificant, but can be disorientating.. On some lists it seems to scroll line by line whilst (fine) yet on others it seems to scroll page by page by page. Hope this is helpful in someway, even though a bit random (and hard to post due to BIS servers still being hammered)
  22. Auto detect over-rates my rig too, resulting in 20-30fps but with a few tweaks here and there I can have very high with around 60fps, ultra seems out of the question but auto detect didn't think so :P I have only spent 20 mins having a look around so far and wont get a proper chance until a little later, but so far I like what I am seeing, give or take the lollipop looking distant trees, mind you I have not played with the settings much either.
  23. I didn't actually take it as an insult, although my reply didn't come across that way, I need to proof read more before posting. Who invented edit buttons :)
  24. Fair enough, it would put some decision making upon BIS and possibly stir things up a little by missing people out, but as much as I want to get my hands on the alpha, I really see no point whatsoever in having my forum name (or real name etc) added into the game credits just because I bought it upon release. Not that I'm saying it will happen either. Either way, the list of names credited will be somewhat meaningless. That's not me being childish, that's me not seeing the point or value in something "shiny". Edit: An yes, I realise buying from the BIS store will alleviate steam from taking a cut, hence why I have every intention of buying the supports edition, plus for any future dlc (if any) but certainly not for undeserved credit. There will surely be a lot more than 500 purchasing that edition to support BIS.
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