Hsiulung
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Everything posted by Hsiulung
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Weapon Resting & Deployment Feedback
Hsiulung replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Current weapon deployment causes body either clip into stairs or weird poses while deploying on stairs. lol:p Sorry I don't know how to cut the pic to a smaller size. -
Weapon Mass and Encumbrance Relation Test
Hsiulung replied to agent()()9's topic in ARMA 3 - DEVELOPMENT BRANCH
I think it is all about the stamina system ,you run at same speed whatever you are carrying. This has been ages. -
Weapon Mass and Encumbrance Relation Test
Hsiulung replied to agent()()9's topic in ARMA 3 - DEVELOPMENT BRANCH
Why not tweak them yourself, it is super easy to make a big difference, and those weapons in arma 3 which also have real life counterparts. -
Weapon Resting & Deployment Feedback
Hsiulung replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Clunky and challenging, it is a revolution, but as the dev news said this is not an easy job to make this new thing work, there might have technical issues. -
Weapon Resting & Deployment Feedback
Hsiulung replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I wanna know, too. -
[DEV] Does anyone notice there is 'showHolsteredPistol' param in iteminfo?
Hsiulung posted a topic in ARMA 3 - GENERAL
No one knows? Does this 'showHolsteredPistol' stand for PISTOL finally show in hand gun holder? But for now it is set 'false' in the class iteminfo. Any tester? http://i.imgur.com/qGogXyg.jpg (491 kB) This is an empty M9 http://i.imgur.com/QTDG3YM.jpg (299 kB) As you see above screenshot it is a demo version of holstered pistol. So, no doubt a glitch. -
[DEV] Does anyone notice there is 'showHolsteredPistol' param in iteminfo?
Hsiulung replied to Hsiulung's topic in ARMA 3 - GENERAL
How far will it hide into holster? But one step closer now. -
[DEV] Does anyone notice there is 'showHolsteredPistol' param in iteminfo?
Hsiulung replied to Hsiulung's topic in ARMA 3 - GENERAL
http://i.imgur.com/qaD3gzr.jpg (351 kB) RH, your M9 also looks sexy.:bounce3: -
[DEV] Does anyone notice there is 'showHolsteredPistol' param in iteminfo?
Hsiulung replied to Hsiulung's topic in ARMA 3 - GENERAL
Maybe it just sneaked into dev branch, after doing a search there was no posting of this, so I can roughly confirm this feature has just been added today. -
Weapon Resting & Deployment Feedback
Hsiulung replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
The old hand animation of deployment returned on today's update, but I love the new one yesterday. Now the left hand is force to extend in order to reach the grip.:( -
Weapon Resting & Deployment Feedback
Hsiulung replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Could you please report bugs on http://feedback.arma3.com/ -
Weapon Resting & Deployment Feedback
Hsiulung replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes, would be nice to see AI deploying their weapons which will increase their stability of handling weapons. If so, teach AI to adjust their stance just like a player can do. -
I second that because IRL you can't recover that fast from fatigue as in Arma.
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Little Immersion Tweaks - Spice Up Arma 3's Night Life
Hsiulung replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do I miss something? The flashlight is just stuck in the middle of the map, no way to move, but it was fine at the very beginning of the mission. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Hsiulung replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I second that for the dragging units. And Hi tpw, is there a way to modify the bleedout.sqf to disable player's Bleedout only (I hate OPF, so want them bleed)? Because a mission (WLA) has its own respwan feature is broken by it when die from bleeding.- 5767 replies
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Could you please do me a favor to remove the annoying hints spamming with the TALIBAN. Every time they spawned with the hints "1","2","3","4".:( I already shut it up though, but I think someone would feel the same as me. Apart from that, don't know why only GAI's RPG7 Man get double their config count of rockets into their backpacks.
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Yeah, hope the upcoming update will bring arma into a brand new armour system!
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Seems like the mod would double the RHS's penetration values of AT rockets since you said it using a version of RAM, same For RDS's AT Ammo as well.
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Veteran mod (VTN) - announcement and WIP
Hsiulung replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you please contact PW6 to update the mod since I already mentioned them to do the update but still an old one out there, and we can't use A3S nor Yoma to download the patch. Thank you. -
I am afraid there is a script it says * Handles all incoming damage for vehicles. among those scripts in AGM_ARMOUR.pbo:( but this pbo. giving vehicles cook-off feature where really suit my liking.;)
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And what about AGM, it modifies the armour's hitpoints and damge.
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RHS Escalation (AFRF and USAF)
Hsiulung replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RPG7V2's PGO optic its night vision mode not able to be turned off. 0.3.6 ver.- 16577 replies
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Oh, that is pain waiting. I've TESTED a bit, the stock things worked just fine but RHS's m136 AT rockets ( HE, HEAT & HEDP) were not compatible with RAM since I found in cfgammo classes there is no any RAM parameters within that M136. So obviously with M136 it's too weak to destroy T100 in front comparing to I could use RHS's RPG7 PGVL to finish it once.
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RDS compatibility and Faction extensions for Leight's OPFOR Pack
Hsiulung replied to axelius's topic in ARMA 3 - ADDONS & MODS: COMPLETE
why not keep this up, it helps alot. -
Props for this, if the recent 1.40 update not break this mod I would give it a try later. Just because I found out this game is awkward when an RPG HE ammunition hit the heavy armor tank then the tank exploded at one hit. Will this influence other mods like RHS etc. ?