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About Hsiulung

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    Lance Corporal
  1. Hsiulung

    Weapon Resting & Deployment Feedback

    Current weapon deployment causes body either clip into stairs or weird poses while deploying on stairs. lol:p Sorry I don't know how to cut the pic to a smaller size.
  2. I think it is all about the stamina system ,you run at same speed whatever you are carrying. This has been ages.
  3. Why not tweak them yourself, it is super easy to make a big difference, and those weapons in arma 3 which also have real life counterparts.
  4. Hsiulung

    Weapon Resting & Deployment Feedback

    Clunky and challenging, it is a revolution, but as the dev news said this is not an easy job to make this new thing work, there might have technical issues.
  5. Hsiulung

    Weapon Resting & Deployment Feedback

    I wanna know, too.
  6. How far will it hide into holster? But one step closer now.
  7. http://i.imgur.com/qaD3gzr.jpg (351 kB) RH, your M9 also looks sexy.:bounce3:
  8. Maybe it just sneaked into dev branch, after doing a search there was no posting of this, so I can roughly confirm this feature has just been added today.
  9. No one knows? Does this 'showHolsteredPistol' stand for PISTOL finally show in hand gun holder? But for now it is set 'false' in the class iteminfo. Any tester? http://i.imgur.com/qGogXyg.jpg (491 kB) This is an empty M9 http://i.imgur.com/QTDG3YM.jpg (299 kB) As you see above screenshot it is a demo version of holstered pistol. So, no doubt a glitch.
  10. Hsiulung

    Weapon Resting & Deployment Feedback

    The old hand animation of deployment returned on today's update, but I love the new one yesterday. Now the left hand is force to extend in order to reach the grip.:(
  11. Hsiulung

    Weapon Resting & Deployment Feedback

    Could you please report bugs on http://feedback.arma3.com/
  12. Hsiulung

    Weapon Resting & Deployment Feedback

    Yes, would be nice to see AI deploying their weapons which will increase their stability of handling weapons. If so, teach AI to adjust their stance just like a player can do.
  13. Hsiulung

    Fatigue Feedback (dev branch)

    I second that because IRL you can't recover that fast from fatigue as in Arma.
  14. Do I miss something? The flashlight is just stuck in the middle of the map, no way to move, but it was fine at the very beginning of the mission.
  15. I second that for the dragging units. And Hi tpw, is there a way to modify the bleedout.sqf to disable player's Bleedout only (I hate OPF, so want them bleed)? Because a mission (WLA) has its own respwan feature is broken by it when die from bleeding.