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audiocustoms

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Everything posted by audiocustoms

  1. Good evening Ladies and Gentelmen The Community Upgrade Project (CUP) is still looking for helpers to further improve our mods. What we need: - Skrip/Config Gurus - 3D Wizzards - Terrain Magicians - Insane people in general What do you get: - A lot of #350 - Unnecessary Tags, mostly when you sleep - No fame - A lot of shitstorms why the mods are so big What you seriously get: - All the above - Access to a metric ton of data, information and knowledge - A wide range of useful contacts to Legends of the Armaverse (Marvel just bought the film rights to "Legends of the Armaverse" for #350) What you are working on: - Whatever you want, whenever you want... Sort of... Did we catch your interest? Visit us on our discord for more information! https://discord.me/cup-arma3 Also, some stuff we are working on:
  2. audiocustoms

    Arma 3 Third-Party DLC Pitch Discussion

    4) What about free 3rd party premium DLCs? Is this an option, too? 5) What will the rules be regarding mentisation? What if a DLC creator doesn''t want his mod to be monetised?
  3. audiocustoms

    Arma 3 Third-Party DLC Pitch Discussion

    1) Who will be in charge of the final quality management? 2) Many items in modifications for the armaverse are actually copyright protected (but everybody looks away). What's with new content that might, or might not be copyright protected (oshkosh, colt, vehicle and firearms trademarks in general...)? 3) Who will handle legal questions if 3rd party rights beeing violated, either by the creator or the creators rights by others?
  4. audiocustoms

    Photoshop to PAA exporter

    Nice work, mate!
  5. The map data is already split from the rest resulting in CUP Terrains - Core (shared by all maps like buildings, vegetation, config, ect. ~6,5GB) and CUP Terrains - Maps (only map data like satmaps, hightmaps, ect. ~1,5GB). This being said, no, maps won't be split up in single downloads because there is no sense in it. Not from a developer view, nor the majority of users.
  6. Afaik PWS is the only platform that has Version history.
  7. I forwarded your request to some experienced sound gurus, maybe you are lucky and somebody as the time for you. Cheers
  8. You are right. The list as it is now is pretty much useless. Also little details are known on what makes a community suitable to be approved. What are the conditions to approve a community for monetisation? Is it just their word to enforce the rules given by BI or what...? Registering a community should not be the only part in this process, also the server that they are using should be registered with a valid adress and port, also shown public next to their registered community name. As @m1lkm8n said, we do lack a system of reporting violaters that are on that list, but what about unregistered communities that are monetising their server, further more with content that is prohibited to be monetised? EDIT: I just realized this already is avaliable...
  9. audiocustoms

    RSO Buildings pack

    I'm sorry to hear that you are going "underground". It's really a shame what a little number of so called "modders" do to our community. But since this went down on steam ws and the way this dips*it acted, i'd DMCA him straight away. If you join up on the #ip_rights_violation channel on arma 3 discord some experienced guys can guide you through the process. Also there is a new website in developement that helps modders like you to track down violaters on steam ws and you can take them down as easy as ordering a pizza.
  10. @22ndmeu I'm sorry to tell you, but you ARE running CWA at startup. Otherwise the server you are trying to connect would't bitch around. Causes could be: - you are running CUP Terrains CWA - you are running CUP Terrains Complete - you are running a 3rd pary mod that includes CUP Terrains CWA (full or in parts, in which is dump and fucked up...) - you moved all CUP Terrains into one big folder and runnign it from there.
  11. I wouldn't say that. Sure, many DMCA reports i did thanks to "The Tool" where from china and russia, but the most reports (you woudn't believe it) where actually from france... But that's not the topic right here, so let's get back to it: Thanks to the hard work of OPTiX, Dscha and Arkensor we can soon seach not only for reuploaded PBOs, but also for content that is inside a PBO, like ripped models and such. This means more possibilities for us right holders, but also more work (sadly). And speaking of more work, some modders (including me) recived a mail from Valve to limit our reports to 25 a day. Since the release of "The Tool" it seems that Valve can't handle the ammount of reports anymore (yes, we broke steam ^^). Sure, some may say fuck that and for valve to employ more ppl on the department. But i suggest to take it slow and let them realize for real that there is a huge problem on the rise, or even pretty existent. Hopefully Steam AND Bohemia Interactive take the latest events and do something good with it.
  12. No need for apologies, i had to learn it the hard way myself when i was setting up CUPs test server. I've never worked with signature checks before and was about to go crazy b/c i KNEW i uploaded the exact same mods to the test server and had a signature fail all the time :D I'm not a server guy, so screw that ^^ Glad to hear you had success!
  13. Did you also move all needed keys to the servers key folder?
  14. 1: NEVER bump your posts! 2: Your mod installation is corrupted. Verify your installation with steam and redownload if needed.
  15. We thought about it, but this needs almost a complete rework of all models, textures and mappings. In short: if it comes it will take a lot of time.
  16. audiocustoms

    Hellenic Armed Forces Mod (HAFM)

    I am aware of the "side effect" when setting HAFM as dependency, but since you have plans for a SA i can wait. Thx for the cheering response.
  17. audiocustoms

    Hellenic Armed Forces Mod (HAFM)

    Hey buddy, hope you doing good ;) So i was thinking to bring my old NH90 BW Retexture to the workshop. The think is, i need to set a dependency, obviously :D My question is, should i set a dependency to "Hellenic Armed Forces Mod" or do you have any plans to release a SA version of the NH90 to the Workshop?
  18. @Bansheevod lol... This applies to most forums as well. I suggest you read it carefully ;) https://workaround.org/getting-help-on-irc/
  19. audiocustoms

    Server monetization program

    So here are my 2ct... First of all, i'm riding the "tripple-nope-train" here. As soon as money is involved shit is about to get down, and that's a fact! Everybody can see it, because otherwise this topic would have never came up... I would be more than happy to shut this whole thing down, but i'm affraid this will never happen. By allowing the monetization BI opened up pandoras box and will never be able to close it. Sure, some rules are set to get an approval by BI, but those rules are not enough. Not even closely... Nobody knows how much money those admins really make, mostly without even paying taxes. This is shady as fuck IMO. There must be addintional rules set like: Only one legal way to purchase money to the server admins (e.g. paypal) montly paypal reports from the approved servers to BI about income and also make them puplic visible maximum payment per player/server (5€ player/month) maximum allowed income per server admin (i'd say 200€ is more than enough to keep a root server running) enforcement of lawsuits against violaters and not just shutting down the server / steam workshop approval for monetization requires to send in a copy of an ID or passport to get a hold on a person for lawsuits if violation happens Once this is done, we can take care of the modders. I got an idea about that also: every approved server has to pay a percentage fee to BI every income that is over the max. allowed income per server goes to BI the split and the overplus that BI receives goes to a central account every modder must be allowed to join some sort of organisation that gets the split and the overplus of the monetization programm.
  20. Make a ticket please. dev.cup-arma3.org
  21. Since the first day we have ppl complaining: And now we have enterable buildings and this: Soooooo..........
  22. This clearly states that you have absolutely no idea what you are talking about. Please do yourself a favour and embarress yourself somewhere else...
  23. As hard as it may sound, but we actually had/have this quite often. As Neo said, we had a lot of complains like "Your mod is shit, get your act together and fix it. I can't launch CUP without gamebreaking errors...!!!oneELEVEN". After some investigation we found out that they where using outdated rip offs together with the current CUP version... Do the math. And yes, we do know and understand the there are some individuals out there in the community that prefer smaller packs without dependencies or even stand alone models. But this was never and will never be the idea behind CUP. It is known that all BI data of the previous titles is free avaliable. So as you figured, if you want a selection of content and not the whole pack you need to port it on your own. And this is not bad if you take a deeper look. You actually learn a lot about modding and the effort / work behind such projects. CUP even provides (beside many others) detailed tutorials on how to port content. And we are open to share knowlage regarding this matter.
  24. Steam / Arma 3 Laucher has some hickups lately forcing random users to update / redownload some if not all of the subscribed mods. But nevertheless we got something in the pipes, stay tuned ;)
  25. audiocustoms

    Paul “Bushlurker” Pelosi (1960-2017) Rest in Peace

    I can not speak for everyone, but i hope that all of our thoughts are with his friends and family in this hard time. ... we got a man down ... R.I.P. My deepest condolences to his loved ones.
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