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Everything posted by Heinrich Kramer
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Helicopter fastrope script
Heinrich Kramer replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edit: forget what i said, i am tired and all, i think i just misread the code or messed up elsewhere edit 2: i just used your code but removed the if (bla) exitwith {}; and it worked. -
Helicopter fastrope script
Heinrich Kramer replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey, man i really like your script, i only changed a little part, the animation. i used the Gunner animation for Static guns, it is "gunner_standup01", and even though it does not fit perfectly, i think it looks okayish enough in motion. i also change the roping speed and sped up the loop a bit. i made a quick video of the changes http://www.youtube.com/watch?v=ygGhEqqM2WM&feature=youtu.be thanks for the script, my skills are not good enough to pull somthing like this on my own :) also, for us scripting noobs, could you release a commented version so we can learn what you did? looking at commented code helps learning a lot :) MfG TheSystem -
Prevent civilian going into "scared" mode
Heinrich Kramer replied to NickThissen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
another approach would be: this DisableAI "FSM"; this disables the Danger.fsm, therfor they never react to anything dangerous. -
Arma Toolbox for Blender - Arma 2/3 exporter script
Heinrich Kramer replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
ah6x.3d is this a typo in the thread or is the filename broken? -
XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
we were short on supplies :D -
XMedSys - Improved Medical System for A3
Heinrich Kramer replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the bleedout is epic i got hit by a quad wich was driving too fast and hit an earthbump, so he jumped me right in the face, injuring me so hard that i wasn't able to bandage me enough to stop my bleeding before i bled out. great work, we love your mod. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
on my end, it was, always. perhaps it is how our hardware interpretes it with alle the DX shaders and stuff -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that's the distance lod from the A2 Trees. they look worse in A2. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@messfunkt: all the time, and we don't have problems. only problem so far was, that units executing animations with the BIS_fnc_ambientanim despawn as soon as a player JIP's, but i don't know if this has anything to do with the maps, and i don't really suspect them. -
Arma 3: Community wishes & ideas- NO DISCUSSION
Heinrich Kramer replied to Maio's topic in ARMA 3 - GENERAL
look if Gnats Skyhopper is still available, it was the first plane in Arma 3 Alpha ;) -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
check your description.ext for syntax errors and your mission.sqm for typos in classnames. best thing to do is check your server .rpt, the last line is probably whats going wrong. -
CreateMarker script only runs in one instance
Heinrich Kramer replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nul = [this,m1] execVM "scripts\marker_1.sqf"; do you use the same init in both boxes? if yes, rename in one init m1 to m2 or anything else. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you pay the hosting, i am sure he won't have a problem with that. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
he even paid money so people can download, so people need to stop QQing ASAP -
FHQ Debug Console for Arma 3
Heinrich Kramer replied to Varanon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i thought the same, then i actually looked into the controls ;) the buldozer controls use the mouse to move, but since it is a dialog wich uses the mouse to click things, that doesn't work. you can remap the buldozer controls to match the WASD and then it works. -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how did you open them? did you have them in the same folder? did you only open the first part? wich program did you use? -
I found a Typo. it should read trve Arma. Also Arma is only trve, while it bangs its head. \m/ but to the topic: the true arma experience is people having fun with each other and enjoying the game. no matter if it is Coop, TVT, RP, Zombies, Aliens, Mutants or Hello-Kitty-Warzone-Massacre-straight-from-hell.
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@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there another mirror for the 1.0->1.1 fix? your dropbox links have been disabled due to traffic :D -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
quick question: do you plan on implement the arma 2 editorassets used to port the maps? right now, they don't have names, an the editorsymbols are quite small :( btw: Massis African Conflict mod is perfect for takistan ;) -
@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
put all 3 parts in one Folder then open Part1 -
ah, ok
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ok then the editor-show classnames thingy is not where i should look for things like that :) thank you for your time
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the one with your real names ---------- Post added at 18:06 ---------- Previous post was at 17:58 ---------- i think i found the source, you are referring to the wrong classname the black Ka60 (or Po30 in arma) is O_Heli_Light_02_unarmed_F at least it is the only one, wich has still the old Arma 3 Name
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when I start with your mod it pops up an error window (before the game starts) wich reads "Addon 'RVE_Ka60' requires addon 'A3_Air_Heli_Light_02' " the game starts then, so it doesn't break, but i guess you should look in your config :)
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@A3MP - ArmA 3 Map Pack
Heinrich Kramer replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 here, serveradmins need to upload the whole mod, and reupload 5 GB for a patch that would take a few MB is quite hard. it took me 8 hours to get the mod on our server.