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Everything posted by omri2050
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Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Firewill! Hope all is well with you 2 questions: 1. Is there a way to disable the messages on the left bottom side of screen like when you get "Target acquired" and such? I tried "enableSentences false" and "enableRadio false" and no go.. 2. Will the feature where the TGP symbology shown on the HMD be arriving next update? Thanks -
Hello guys Please a bit of help I'm making a mission where we need to rescue a captive soldier (AI), alive or dead. When the AI is dead, I can't carry / drag / load him with ACE. options don't show up on a dead body.. Mission should end when: 1. Captive is alive and inside a trigger (easy part) 2. His body inside the trigger (this is the problem) I can't seem to figure out how to make 2 possible - first allow carry and load body to a vehicle and then that the trigger will fire when it is inside Any suggestions?
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Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
omri2050 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, author haven't maintained this mod for years. This mod is practically dead. It was great, really, one of the best, but it's over unless in a miracle way he'll be back. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
omri2050 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod was not maintained for few years now.. It was great once, that's true, still is in some cases but yes, lots of bugs that will probably won't be fixed. -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Firewill! Hope it's ok that I'm bringing this topic up again, It feels like the only thing that's missing in your great project -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're awesome! Not many people, if any, has the same dedication you have Cheers! -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. Thanks 🙂 I know that the Super Hornet mod (the standalone by TETET) has it, I hope it's an easy implementation. Should be quality of life feature 2. Make sense indeed. Thanks again! -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another thing if I may.. I have 4 GBU-54 But when I designate targets, I can see only 2 bombs. Might be a bug or I missed something? / / -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Firewill! Is it possible to add TGP location symbol to the HMD? When I set a target and slew my TGP to the target, I can't see where it is via my HMD. So if possible to add a diamond or any symbol, it would be great. In this image I look where my target is and my TGP is slew to this location, but no symbol, its a little bit difficult to look at the right place Maybe even make the marker bigger, some kind of diamond. Would be much clearer Hope you understand me 🙂 -
Hello guys! Thanks for the work in Reforger! I have a little question...I load your RHS mod in Reforger, but the arsenal show no weapons whatsoever. I did use it once, all was ok, So I think something went wrong with Reforger updates? Any solution? I also tried the dev version of RHS, but still, nothing
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Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's awesome! -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! -
OPCOM - Operations Command (NEW UPDATE)
omri2050 replied to kingofnuthin1980's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this! REALLY like it- 35 replies
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Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks as usual! -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi @firewill🙂 When trying to drop bombs (specifically the bunker buster, laser \ GPS ) I get this error message -
Hostage rescue + ACE medical scenario - share script
omri2050 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys I had some S.W.A.T like missions in the past with hostages, but I knew something is missing So I created a composition of 2 civs injured with ACE medical system and also prevented the AI from healing itself, so the players actually need to heal them. This is the composition https://steamcommunity.com/sharedfiles/filedetails/?id=2512673636 So: To prevent AI from treating itself, paste this into his init field this setVariable ["ace_medical_ai_lastFired", 9999999]; And in order to apply ACE injury to him, check this ACE function with it's arguments this is an example: this = Your unit [this, 0.5, "body", "stab"] call ace_medical_fnc_addDamageToUnit; Those are the arguments to play with: * Arguments: * 0: The Unit <OBJECT> * 1: Damage to Add <NUMBER> * 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") <STRING> * 3: Projectile Type <STRING> * 4: Source <OBJECT> * 5: Non-directional damage source array (Optional) <ARRAY> * * Return Value: * Successful <BOOL> * * Example: * [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit * [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit And I made a short video about it, Enjoy!- 1 reply
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Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The F16s + F15s never get old -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A lot of people made great content for Arma 3. But very few are still here, making Arma 3 even better 9 (!?) years post-release. A lot of people gave up, you are still around. Amazing dude, really. Can't thank you enough for all the great things you brought into Arma -
Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome stuff as usual! Thanks ! -
Hey dude Just a suggestion to refine it a bit The bomb will explode in any case even if the suicide bomber is dead. Once the player gets into the radius, kaboom. Maybe you should make the bomb go off if he's dead or not go off at all. Also this shouldn't work on dedicated server as `player` is not defined. Last thing - the classname of the unit is from a mod or DLC, maybe change it to vanilla one, should be easier for people to use it 🙂 Thanks!
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Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Firewill Standalone Series Release Thread
omri2050 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Might be useful I used it in MP, it has a nice GUI, also with timer if you need. But probably as a temporary solution till others can help you with your code more.