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omri2050

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Everything posted by omri2050

  1. Hi Firewill! Hope all is well with you 2 questions: 1. Is there a way to disable the messages on the left bottom side of screen like when you get "Target acquired" and such? I tried "enableSentences false" and "enableRadio false" and no go.. 2. Will the feature where the TGP symbology shown on the HMD be arriving next update? Thanks
  2. Hello guys Please a bit of help I'm making a mission where we need to rescue a captive soldier (AI), alive or dead. When the AI is dead, I can't carry / drag / load him with ACE. options don't show up on a dead body.. Mission should end when: 1. Captive is alive and inside a trigger (easy part) 2. His body inside the trigger (this is the problem) I can't seem to figure out how to make 2 possible - first allow carry and load body to a vehicle and then that the trigger will fire when it is inside Any suggestions?
  3. Guys, author haven't maintained this mod for years. This mod is practically dead. It was great, really, one of the best, but it's over unless in a miracle way he'll be back.
  4. This mod was not maintained for few years now.. It was great once, that's true, still is in some cases but yes, lots of bugs that will probably won't be fixed.
  5. Hi Firewill! Hope it's ok that I'm bringing this topic up again, It feels like the only thing that's missing in your great project
  6. You're awesome! Not many people, if any, has the same dedication you have Cheers!
  7. 1. Thanks 🙂 I know that the Super Hornet mod (the standalone by TETET) has it, I hope it's an easy implementation. Should be quality of life feature 2. Make sense indeed. Thanks again!
  8. Another thing if I may.. I have 4 GBU-54 But when I designate targets, I can see only 2 bombs. Might be a bug or I missed something? / /
  9. Hi Firewill! Is it possible to add TGP location symbol to the HMD? When I set a target and slew my TGP to the target, I can't see where it is via my HMD. So if possible to add a diamond or any symbol, it would be great. In this image I look where my target is and my TGP is slew to this location, but no symbol, its a little bit difficult to look at the right place Maybe even make the marker bigger, some kind of diamond. Would be much clearer Hope you understand me 🙂
  10. omri2050

    RHS: Status Quo

    Hello guys! Thanks for the work in Reforger! I have a little question...I load your RHS mod in Reforger, but the arsenal show no weapons whatsoever. I did use it once, all was ok, So I think something went wrong with Reforger updates? Any solution? I also tried the dev version of RHS, but still, nothing
  11. omri2050

    OPCOM - Operations Command (NEW UPDATE)

    Thanks for this! REALLY like it
  12. Hi @firewill🙂 When trying to drop bombs (specifically the bunker buster, laser \ GPS ) I get this error message
  13. Hey guys I had some S.W.A.T like missions in the past with hostages, but I knew something is missing So I created a composition of 2 civs injured with ACE medical system and also prevented the AI from healing itself, so the players actually need to heal them. This is the composition https://steamcommunity.com/sharedfiles/filedetails/?id=2512673636 So: To prevent AI from treating itself, paste this into his init field this setVariable ["ace_medical_ai_lastFired", 9999999]; And in order to apply ACE injury to him, check this ACE function with it's arguments this is an example: this = Your unit [this, 0.5, "body", "stab"] call ace_medical_fnc_addDamageToUnit; Those are the arguments to play with: * Arguments: * 0: The Unit <OBJECT> * 1: Damage to Add <NUMBER> * 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") <STRING> * 3: Projectile Type <STRING> * 4: Source <OBJECT> * 5: Non-directional damage source array (Optional) <ARRAY> * * Return Value: * Successful <BOOL> * * Example: * [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit * [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit And I made a short video about it, Enjoy!
  14. The F16s + F15s never get old
  15. A lot of people made great content for Arma 3. But very few are still here, making Arma 3 even better 9 (!?) years post-release. A lot of people gave up, you are still around. Amazing dude, really. Can't thank you enough for all the great things you brought into Arma
  16. Awesome stuff as usual! Thanks !
  17. omri2050

    Suicide Bomber Script

    Hey dude Just a suggestion to refine it a bit The bomb will explode in any case even if the suicide bomber is dead. Once the player gets into the radius, kaboom. Maybe you should make the bomb go off if he's dead or not go off at all. Also this shouldn't work on dedicated server as `player` is not defined. Last thing - the classname of the unit is from a mod or DLC, maybe change it to vanilla one, should be easier for people to use it 🙂 Thanks!
  18. omri2050

    Bomb Defusal

    Might be useful I used it in MP, it has a nice GUI, also with timer if you need. But probably as a temporary solution till others can help you with your code more.
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