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Everything posted by DJankovic
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
DJankovic replied to Placebo's topic in ARMA 3 - GENERAL
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[WIP] USMC UH-1Y MEDEVAC
DJankovic replied to NightIntruder's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Woowww, love the sounds of the blades going trough the air :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
DJankovic replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why are we missing a lot of buildings markers from the map? -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
DJankovic replied to Placebo's topic in ARMA 3 - GENERAL
Long time didint post here :) Here are few of my favourites :) http://images.akamai.steamusercontent.com/ugc/713029186774316100/860B1F89EEFF2CCB3669513C2980ABF026119FF2/ http://images.akamai.steamusercontent.com/ugc/717542930198022901/0A72A9FED7A6331A17A63B1F8568EDFBDB7E3096/ http://images.akamai.steamusercontent.com/ugc/688271433274031159/7433D610E5E877F320C9E156D3EA6120AAF2E80B/ http://images.akamai.steamusercontent.com/ugc/693906639085880324/9A98E78C05874E8EB2BD96FC0A6408B38FE08777/ http://images.akamai.steamusercontent.com/ugc/642119685379492372/43BFF26C94429AA31224F50CEA60EA528E3C90A2/ http://images.akamai.steamusercontent.com/ugc/642120405083481812/9476BD0F2453A4F0FD44B570E750A725B15A580A/ http://images.akamai.steamusercontent.com/ugc/642120405095526621/AE640187423A173A3614B49F85E55E760914ABC8/ http://images.akamai.steamusercontent.com/ugc/648877323448338614/D74E8ACDDBBDBE34D468160BE1205D9A5CFB72D2/ Modlist: http://steamcommunity.com/groups/161st_VSOAR/discussions/0/666828127195870035/ -
[MELB] Mission Enhanced Little Bird
DJankovic replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why not adding them both? Collision lights are flashing bright in NVG at night so you can have option to turn on formation lights (NVG capable ) -
[MELB] Mission Enhanced Little Bird
DJankovic replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am combat ready :D PS. This is virtual garage,attachments -
[MELB] Mission Enhanced Little Bird
DJankovic replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
started digging deep. :) checked all 5 airframes in and out and glitched trough the frame nothing :) but neverthanless ill keep on looking :) have few more ideas where could it be so ill try that thing today -
[MELB] Mission Enhanced Little Bird
DJankovic replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Digged trough the files,figured out what i need to find now I just need to find it hahah -
RHS Escalation (AFRF and USAF)
DJankovic replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry not Antonov plane but TU 95 https://www.facebook.com/redhammerstudios/posts/899497820063212 will this be in the mod or it is discarded? and about ports from arma 2 just asking,would save you a lot of time.- 16577 replies
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RHS Escalation (AFRF and USAF)
DJankovic replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is no script witch is giving your il 76 :P but C130 already have ability to paradrop atleast small vehicles :) and + you can walk inside of it :D how nice is that but when we are on topic about hevy aircrafts my question is what happen with that antonov airplane? and would devs consider that arma 2 mod Antonov 225 aircraft or c17 globemaster and remake it for this mod? this modpack definetly need something to help transporting all this heavy vehicles around Altis (and not using zeus and spawn "teleport" them around)- 16577 replies
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Well tanoa is announced like 5 months ago :) we could get some new wip images or teaser of the new update :)
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[MELB] Mission Enhanced Little Bird
DJankovic replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and i was about to ask will you have this things on sides THANK YOU FOR THE HARD WORK love the textures :) nice work, flying your bird since you released them,love it and is there a possibility to edit animation for example guys witch are sitting in middle and back seat of the bench that they are holding the bar above when they are not in FFV position :) that would be cool to do, wright now they are like asses glued to that benc :D -
Trky`s Multiplay Uniforms,with Spec 4 Vest mod, dont see anything new there
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RHS Escalation (AFRF and USAF)
DJankovic replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you guys please try to do it :) it would be so nice to have realistic nvg`s look :)- 16577 replies
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RHS Escalation (AFRF and USAF)
DJankovic replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question for RHS devs, question about AN/PSQnvg`s, mainly for one with Single tube for one eye :) Now my question is it possible to make maybe half of the screen go green and half of the screen to be normal with some black edges to mark the nvg tube etc.? So sort of when you get nvg, it is covering just one of your eyes, like it would in real life?- 16577 replies
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Like the idea :) keep it comming would love to see it finished
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Any chance of finally fixing clipping issues?
DJankovic replied to peegee's topic in ARMA 3 - GENERAL
Agree on this one, clipping trough the walls is breaking evrything,so many times i got killed by AI by player,with cliping trough the wall,it is pissing me off seriously -
[MELB] Mission Enhanced Little Bird
DJankovic replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
double tap "V" to eject from vehicle,or scroll wheel and in action menu you have eject option -
RHS Escalation (AFRF and USAF)
DJankovic replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holly fuck,just browsing the forum and saw that RHS is about to hit 1 milion of views on this thread :) That is amazing :)- 16577 replies
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any official confirmations??
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Is Tanoa main island of the expansion or there is something bigger comming?
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Hey guys,so i set my self a task to make in arma 3 CQB areas,Buildings rooms apartment buildings(maybe :D) But now i am stuck on 1st floor because i cant get a proper material for the floor,i used pallets but you can see trough them,and if i just place more it will not be possible to see trough them but i want to minimize object amount, now for walls i used a Shoot house walls then i got to idea maybe i can use them like floor if i manage to rotate them,so i used in init this setvectordirandup x,y,z and i made it,panel was turned around and acted like a floor,but when you try to walk on it,there is the problem,seems that arma engine is not accepting walking on walls :391: so yea,i have great building and i hate to leave it on 1 floor if i can go up, even made a stairs This is what i made so far :) http://i.imgur.com/GWiptfr.png Any sugestions how i could make a proper floor for the building? and keep in mind that i will use only arma 3 vanila stuff :) Tnx
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Why not, EA and UBISOFT are doing it all the time in their trailers why BIS shoudnt do it :P :P
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Woohooo for the release THANK YOU MAN big than you fog making my favourite helo :) gonna fly this one so much :)
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Go in game coppy to clipboard stuff you need,than ALT +TAB out of the game open notepat and pres CTRL + V in notepad and there u go :) save that notepad wherever you want