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daze23

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Everything posted by daze23

  1. they're still under "Learn" for me. are you sure you didn't switch back to the 'stable' branch?
  2. is there a startup parameter to get the game to go straight to this VR menu screen? http://i.imgur.com/9WH3NzR.jpg
  3. he's in the main campaign...
  4. bootcamp campaign was pretty cool. I got one CTD at the end (right after the "hearts and minds..." line), but everything went fine after I restarted Arma
  5. I think that was pretty much the idea. but I still think they could have given us more closure at the end
  6. daze23

    Episode 3, "Game Over" mission

    I had the option to save once. the problem is I had no option to load that save later. only 'revert' or 'replay'
  7. daze23

    100% GPU usage in Editor - Halp?

    use vsync or some other method to limit your framerate ---------- Post added at 13:19 ---------- Previous post was at 13:17 ---------- because he doesn't need his GPU making all that noise (and heat) just so he can have 300 fps in the editor
  8. all jokes aside, I think it's much worse than ME3 episode 2 ended with this cliffhanger about Miller, and it was honestly pretty cool. it left me wanting to play the next episode, so I could find out what was really going on. but I was denied that :mad:
  9. I like the majority of the campaign, but I'm pretty disappointed in the ending
  10. lol, he's already got a $1000 CPU (i7-3970x)
  11. it seems to be fixed in the latest dev build. for some reason Steam didn't want to give me the latest dev build. I had to opt out and back in to get it to update ---------- Post added at 12:32 ---------- Previous post was at 12:30 ---------- I can't believe they haven't done something about this yet. voted
  12. with the current dev build, I encountered an invincible AI unit at the "Immobilized Armor" north of Kore. he's standing in the road behind the ammo(?) truck. I killed everyone but him, and it actually completed the task, so it seems there is something 'bugged' with that unit. he didn't seem to react to bullets or die, even when I blew up the truck next to him, but he sure could kill me :/
  13. while we're adding object/items to the editor, could we get "Objects (Lamps)" back in the (non-zeus) editor as well?
  14. the campaign missions in Gori are broken for me in the current dev branch. after I go through the briefing with Stavrou, it brings me to the 'weapons tables', but I'm stuck in letterbox, and can't move, take weapons, etc
  15. can we get "Objects (Lamps)" back into the 2D editor, since they are in the Zeus editor?
  16. so of course "Objects (Lamps)" is in the Zeus editor, but still not in the 2D editor :mad:
  17. if you leave camp via the road, they placed vehicles for you to use
  18. idk, but all the hype about the mysterious 'new multiplayer mode' is getting annoying. I feel like I'm being setup for disappointment...
  19. the Panther is 'frozen' for me. it can move around, but the tracks don't animate, the MG (?) looks like it's constantly firing, and as the gunner, I couldn't turn the turret
  20. daze23

    AI Discussion (dev branch)

    yep, I noticed this playing through the campaign, in situations where I had nvg's and the enemies only had flashlights. somehow they could see me, very far away, in the 'pitch black'. especially when they're in 'combat' mode
  21. so you selected the flashlight attachment, but didn't use it? that patrol mission was clearly designed to be played at night. enemies use flashlights, and there's fires and chem-lights conveniently placed in key locations. and yes, there are also nvg's scattered around. I understand people's frustration with how items don't always carry over, but that mission was designed to be played without nvg's (and I personally really enjoyed it)
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