daze23
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Everything posted by daze23
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trigger to fire when player has map (or other item) in inventory
daze23 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
is there a condition I can use in the editor to do this? -
Bootcamp / VR Discussion (dev branch)
daze23 replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
they're still under "Learn" for me. are you sure you didn't switch back to the 'stable' branch? -
yep, that worked. thx
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is there a startup parameter to get the game to go straight to this VR menu screen? http://i.imgur.com/9WH3NzR.jpg
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Bootcamp / VR Discussion (dev branch)
daze23 replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
he's in the main campaign... -
Bootcamp / VR Discussion (dev branch)
daze23 replied to LuLeBe's topic in ARMA 3 - DEVELOPMENT BRANCH
bootcamp campaign was pretty cool. I got one CTD at the end (right after the "hearts and minds..." line), but everything went fine after I restarted Arma -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
daze23 replied to Wiki's topic in ARMA 3 - GENERAL
I think that was pretty much the idea. but I still think they could have given us more closure at the end -
I had the option to save once. the problem is I had no option to load that save later. only 'revert' or 'replay'
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use vsync or some other method to limit your framerate ---------- Post added at 13:19 ---------- Previous post was at 13:17 ---------- because he doesn't need his GPU making all that noise (and heat) just so he can have 300 fps in the editor
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Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
daze23 replied to Wiki's topic in ARMA 3 - GENERAL
all jokes aside, I think it's much worse than ME3 episode 2 ended with this cliffhanger about Miller, and it was honestly pretty cool. it left me wanting to play the next episode, so I could find out what was really going on. but I was denied that :mad: -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
daze23 replied to Wiki's topic in ARMA 3 - GENERAL
I like the majority of the campaign, but I'm pretty disappointed in the ending -
Large Number of AI and heavy firefight, physic simulation and game engine limitation?
daze23 replied to wasserkool's topic in ARMA 3 - GENERAL
lol, he's already got a $1000 CPU (i7-3970x) -
it seems to be fixed in the latest dev build. for some reason Steam didn't want to give me the latest dev build. I had to opt out and back in to get it to update ---------- Post added at 12:32 ---------- Previous post was at 12:30 ---------- I can't believe they haven't done something about this yet. voted
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Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
daze23 replied to Wiki's topic in ARMA 3 - GENERAL
with the current dev build, I encountered an invincible AI unit at the "Immobilized Armor" north of Kore. he's standing in the road behind the ammo(?) truck. I killed everyone but him, and it actually completed the task, so it seems there is something 'bugged' with that unit. he didn't seem to react to bullets or die, even when I blew up the truck next to him, but he sure could kill me :/ -
while we're adding object/items to the editor, could we get "Objects (Lamps)" back in the (non-zeus) editor as well?
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
daze23 replied to maddogx's topic in ARMA 3 - GENERAL
it seems to be fixed in the current dev build -
the campaign missions in Gori are broken for me in the current dev branch. after I go through the briefing with Stavrou, it brings me to the 'weapons tables', but I'm stuck in letterbox, and can't move, take weapons, etc
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can we get "Objects (Lamps)" back into the 2D editor, since they are in the Zeus editor?
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Lamps/lights such as street lights, small lamps, big lamps e.t.c. Gone from editor?
daze23 replied to Metall's topic in ARMA 3 - QUESTIONS & ANSWERS
so of course "Objects (Lamps)" is in the Zeus editor, but still not in the 2D editor :mad: -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
daze23 replied to Wiki's topic in ARMA 3 - GENERAL
if you leave camp via the road, they placed vehicles for you to use -
idk, but all the hype about the mysterious 'new multiplayer mode' is getting annoying. I feel like I'm being setup for disappointment...
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the Panther is 'frozen' for me. it can move around, but the tracks don't animate, the MG (?) looks like it's constantly firing, and as the gunner, I couldn't turn the turret
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yep, I noticed this playing through the campaign, in situations where I had nvg's and the enemies only had flashlights. somehow they could see me, very far away, in the 'pitch black'. especially when they're in 'combat' mode
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Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
daze23 replied to Wiki's topic in ARMA 3 - GENERAL
so you selected the flashlight attachment, but didn't use it? that patrol mission was clearly designed to be played at night. enemies use flashlights, and there's fires and chem-lights conveniently placed in key locations. and yes, there are also nvg's scattered around. I understand people's frustration with how items don't always carry over, but that mission was designed to be played without nvg's (and I personally really enjoyed it) -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
daze23 replied to Wiki's topic in ARMA 3 - GENERAL