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LeClair

BI PR
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Everything posted by LeClair

  1. LeClair

    Community Radars

    Catching up the thread on previous Community Radar. If you haven't had a chance to read Issue #43 yet, take a look! Community Radar (COMRAD) #43 Another Community Radar has been rapidly deployed for your enjoyment! Check out some brilliant Arma 3 community content! Community Radar (COMRAD) #44
  2. LeClair

    Community Profiles

    Thread catch-up: Community Profile #33: "PuFu" - Full Interview Community Profile #34: "LeClair" - Full Interview Community Profile #35: "mharis001" - Full Interview Community Profile #36: "Melle" - Full Interview Community Profile #37: "UselessFodder" - Full Interview Community Profile #38: "Viper1Zero" - Full Interview ... and an all-new profile! Community Profile #39: "DigbyTW" - Full Interview Get to know military historian, LARPer, and "forever-Zeus" DigbyTW!
  3. LeClair

    Community Radars

    We present the first Community Radar of 2024! Check out some exciting Arma 3 community content! Community Radar (COMRAD) #42
  4. LeClair

    Community Radars

    A new Community Radar has commenced its flyby! Check out some fantastic Arma 3 community content! Community Radar (COMRAD) #41
  5. Arma 3, Bohemia Interactive’s widely acclaimed military simulator with over 10 million copies sold and hundreds of thousands of players monthly, turns ten on September 12, 2023! To celebrate, we are planning an anniversary live stream, a two-week long Steam sale, and recently released a free platform update! After a decade of virtual operations, we continue to support Arma 3 and its exceptional community of millions that make it the genre defining military sim-game that it is! Read the full report here: https://arma3.com/news/arma-3-10th-anniversary-celebration
  6. LeClair

    Community Radars

    Catching up the thread on previous Community Radars. If you haven't had a chance to read through them before, take a look! Community Radar (COMRAD) #25 Community Radar (COMRAD) #26 Community Radar (COMRAD) #27 Community Radar (COMRAD) #28 Community Radar (COMRAD) #29 Community Radar (COMRAD) #30 Community Radar (COMRAD) #31 Community Radar (COMRAD) #32 Community Radar (COMRAD) #33 Community Radar (COMRAD) #34 Community Radar (COMRAD) #35 Community Radar (COMRAD) #36 Community Radar (COMRAD) #37 Community Radar (COMRAD) #38 Community Radar (COMRAD) #39 Our latest Community Radar has just made its landing! Brace yourselves for exciting community content! Community Radar (COMRAD) #40
  7. LeClair

    OPREPs

    Full Report
  8. LeClair

    OPREPs

    Full Report
  9. LeClair

    OPREPs

    Full Report
  10. LeClair

    CSLA Iron Curtain - Changelog

    CSLA Iron Curtain Update 1.1 ADDED ADDED: SP mission - Nimrod ADDED: SP mission - Operation Abort ADDED: AFMC faction (characters & gear & vehicles) ADDED: Mi-24V helicoper ADDED: AH-1F helicopter (include + 3 camo versions) ADDED: Mi-24V wreck ADDED: AH-1F wreck ADDED: MU-90 - armored mine layer based on BVP1 (mines can be unloaded and placed only at low speed) ADDED: RM-51 ADDED: M113A1 APC ADDED: M113A2 extended ADDED: M923A1 truck - transport, ammo, repair and refuel versions ADDED: M923A1 truck with S280 Shelter ADDED: M923A1 truck with M2 HMG ADDED: M1025/M1043 with M2 HMG ADDED: M1025/M1043 - VhC (sandbag turret protection) ADDED: AZU - VB and TAI versions ADDED: OT-64 - VB version ADDED: AZU - CIV blue texture set ADDED: V3S DTP civ. - blue color texture set ADDED: Cator tractor (CSLA, CIV, FIA texture sets) ADDED: Sa24 submachinegun ADDED: Sa26 submachinegun ADDED: M-14 rifle ADDED: M16A1 rifle ADDED: Pi-75SR & Pi-75LR pistols ADDED: all objects/props available in Eden editor + preview pictures + stringtable ADDED: pylon system on all helicopters ADDED: New proxy of weapon systems for CSLA and US air vehicles ADDED: LRM122 launcher - pylon weapon ADDED: LR122 rocket - pylon weapon ADDED: B8V20A launcher - pylon weapon ADDED: S8 rocket model ADDED: UB32 launcher - pylon weapon ADDED: UB16 launcher - pylon weapon ADDED: S5 rocket model ADDED: 9k114 - pylon weapon ADDED: 9k114 rocket model ADDED: GUV 8700 GL - pylon weapon ADDED: GUV 8700 MG - pylon weapon ADDED: UPK 23 250 - pylon weapon ADDED: UH60 FuelPod - pylon weapon ADDED: M260 launcher - pylon weapon ADDED: M261 launcher - pylon weapon ADDED: TOW launcher - pylon weapon ADDED: 70mm HYDRA rocket model ADDED: TOW missile models ADDED: FAB250 & FAB500 bomb models ADDED: RM-70 - "Trnovnik" rocket ADDED: S280 Shelter as placeable object ADDED/UPDATED: Sarka civ. car - VhC (luggage on the roof, 3 variants) ADDED/UPDATED: Sarka civ. car - VhC (racing strips and numbers) ADDED/UPDATED: Sarka civ. car - update of model, exterior + interior, openable doors ADDED: Sarka civ. car - PO and VB textures + beacons ADDED/UPDATED: Ada civ. car - VhC (luggage on the roof, 3 variants) ADDED: Sa61 - new model/textures ADDED: Sa61 silencer - new model ADDED: Sa61 - 10 rounds magazine ADDED: Sa61 - magazines proxy ADDED: M16A1 - model & 20Rnd magazine ADDED: FAL rifle - bipod attachment ADDED: M-2 bipod for M-14/M21 rifle ADDED: Sa58 - 3D scope ADDED: UK59 - 3D scope ADDED: US weapons - cfgMagazineWells ADDED: CSLA weapons - cfgMagazineWells ADDED: AFMC ammo & weapon crates ADDED: AFMC uniform ADDED: AFMC Mk6 helmet + variants ADDED: AFMC beret + variants ADDED: AFMC vest ADDED: AFMC boonie hat ADDED: new model of cap vz60 + texture variants ADDED: new model of CSLA beret ADDED: BoonieHat vz.85 (+ variants) ADDED: FIA uniforma WLD 12 (Oak camo) ADDED: vz85 gear + underarm holster for Sa61 ADDED: Gear with mag pouches for Sa24 & Sa26 ADDED: PASGT helmet + googles ADDED: Cap vz.28 - new CVC helmet model for CSLA ADDED: DH-132 - new CVC helmet model for US ADDED: SPH-4 - new model of helmet for US helicopter pilots ADDED: SPH-4 (Attack) - helmet for pilots of combat helicopters AH-1 with HSS ADDED: POP6 - new model of CSLA helicopter helmets ADDED: ZSh5 - modified model of a helmet for pilots of CSLA combat helicopters ADDED: Da25 - new model of CSLA smoke grenades (several colors) ADDED: W3P - new model of CSLA metal detector (mine finder) ADDED: AN/PRS7 - new model of US detector (mine finder) ADDED: TNT200g - new model of TNT charge & igniter used by CSLA ADDED: Satchel charge - a new model of a bag with TNT charges for CSLA ADDED: FIA Commando Units ADDED: FIA characters with Sa24 and Sa26 ADDED: FIA medic and commander characters - for FIA Combat Patrol MP mission ADDED: FEATURE - changing of CSLA berret (masking to red and vice versa) ADDED: FEATURE - adds/removes pistol for commander, if his behaviour will change (not to walk with pistol in hands while in CARELESS/SAFE mode) ADDED: FEATURE - Automated animation of buttstock for selected weapons when on back/in hands: MP5, M16, FAL, Sa61, Sa58 ADDED: FEATURE - damaged engine and hull effects ADDED: MP mission Combat Patrol on Gabreta FIA vs AFMC ADDED: MP mission Warlods Extreme on Gabreta map ADDED: Building populator script (\csla_scripts\mission\CSLA_fn_populateHouses.sqf) ADDED: Desert texture sets for all vehicles (CSLA, US, FIA) ADDED: flag and coats of arms of Ukraine ADDED: flag and rondel of AFMC ADDED: grey, brown & FIA textures for CSLA ammo boxes ADDED: post soviet states' flags UPDATED UPDATED: effectiveness of tank ammunition UPDATED: fording on cars and trucks UPDATED: added ladder to Hviezda general store UPDATED: BMP-1 - added searchlight on turret UPDATED: sound sets for vehicles' weapons UPDATED: sound sets for launchers UPDATED: sound sets for firearms UPDATED: surfaces in objects due to echo during firing UPDATED: F813 - mirrors UPDATED: M47 Dragon - missile model & textures UPDATED: M47 Dragon - launcher model & textures UPDATED: UH-60 - ESSS installation dependent weapon pylons UPDATED: khaki US uniform textures UPDATED: US soldier - NOHQ texture UPDATED: CSLA soldier - body model & textures UPDATED: FIA soldier - body model & textures UPDATED: M113 - added details UPDATED: M2 HMG - fixes in viewPilot lod UPDATED: CSLA,US,FIA,AFMC,CIV - changes in stringtables, unification UPDATED: RPG-75 - changed to use sights without in-game zeroing UPDATED: LAW72 - changed to use sights without in-game zeroing UPDATED: LAW72 ammo - changed parameters UPDATED: CSLA NVG and Binoculars - changes in models in hand and on the ground UPDATED: PIP periscopes on BVPs UPDATED: PIP periscopes on M113 UPDATED: PIP periscopes on LAV25 UPDATED: Sa58 VG70 - added ability to attach bayonet UPDATED: Sa58 - recoil and reload anim UPDATED: Sa61 - bolt selection UPDATED: Sa61 - zeroing UPDATED: M16 - textures & model updates UPDATED: M16 - rear sight model improvements UPDATED: M16 - front sight model UPDATED: M203 - grenade launcher NOHQ texture UPDATED: M249 - textures & animated zeroing UPDATED: VG-70 launcher - parameters UPDATED: MP5 - buttstock texture UPDATED: Sa58 - reload magazine bolt animation UPDATED: FAL - textures & selector animation UPDATED: FAL - optics glass lens UPDATED: FAL - recoil & fire rate UPDATED: FAL - rifle parameters UPDATED: Sa58 - reload mag animation and sound match UPDATED: M21 - optics glass lens UPDATED: M16 - reload magazine animation UPDATED: AP mines - efficiency UPDATED: Sarka civ. car - textures UPDATED: Helicopters - CM - AI handling UPDATED: CSLA AT & AA Launchers - AI handling UPDATED: US85 AT & AA Launchers - AI handling UPDATED: UH-60 - pylons - pilot control UPDATED: Mi-17 - pylons - pilot control UPDATED: US supply crates - added missing & new UPDATED: CSLA supply crates - added missing & new UPDATED: PLDVK - rear view mirror UPDATED: Props - Greenhouse (Sklenik) - enabled breakable glass UPDATED: CSLA, US85, FIA - changes in headgear weight and protection level UPDATED: CSLA, FIA, US85 gear stringtables UPDATED: camo textures on CSLA helmets (Vz60, OAKS, SALAMANDER) UPDATED: M2 HMG - recoil & animations UPDATED: T72 - darkened "fake" interior UPDATED: M923 - updated tarpaulin texture/RVMAT UPDATED: FIA men - changed weapon M16A2 -> M16A1 UPDATED: FIA men - icons on map UPDATED: weapon holders UPDATED: M1/T72 tanks - damage UPDATED/ADDED: AP ammo for sniper rifles UPDATED: changed beacon system (once the driver gets out with beacon turned on, sound will turn off but light will stay on) UPDATED: M1/T72 tanks - renamed ammo UPDATED: Sarka and Ada civ. cars - PhysX UPDATED: Vz85 backpack & pouches model UPDATED: EventHandlers on CSLA characters UPDATED: Unified naming for "kits" & strings for mine detectors UPDATED: Protective glasses on CSLA helmets UPDATED: Endurance of APCs' hull against 12.7mm UPDATED: Endurance of car engines UPDATED: AZU - PhysX UPDATED: F813 - PhysX UPDATED: LAV25 - turret setting & M240 turret shake UPDATED: M1 steel helmet - size and selection UPDATED: VG-70 - grenades parameters UPDATED: Script to hide spare rocket load on RM-70 when empty UPDATED: "Salamander" cap - name typo UPDATED: UI of various vehicles UPDATED: Function for mapping of national insignias on vehicles UPDATED: Hierarchy of command in some vehicles UPDATED: CSLA backpacks - capacity UPDATED: Ada civ. car - damage UPDATED: HMMWV - antenna animation UPDATED: Dana - antenna animation UPDATED: US characters - map icons UPDATED: FIA supply crates - added missing & new UPDATED: FIA characters - commander, saboteur, rifleman UPDATED: AN2 - PhysX UPDATED: AN2 - geometry & minor texture tweak UPDATED: Model of 7.62x25 cartridge UPDATED: MP Anarchy - added Sa26 submachine gun UPDATED: MP missions (WL full - added Mi24/AH1) UPDATED: MP mission Cleaning - updated land/air patrols, added AI groups UPDATED: Showcase mission on Gabreta - added new vehicles and weapons UPDATED: damage resistance of all vehicles (feedback from community) FIXED FIXED: Fuel consumption of all vehicles FIXED: reported bugs on houses & other map objects FIXED: Gabreta - various fixes from INT Gitlab FIXED: animation on big grey gate FIXED: M1911 - remaining bullet in magazine and hammer animations FIXED: AN2 - propeller animation FIXED: AN2 - propeller texture FIXED: FIA supply crates - not showing in the editor FIXED: OP-61 - magazine with 7.62-PZ-59 FIXED: M939 - anim RPM max value to 2500 FIXED: US GL vests - shadow in 3rd LOD FIXED: CSLA supply crates - texts FIXED: handguns -> firearms text on supply crates FIXED: MH60 DAP - strings FIXED: Mi17 with pylons - strings FIXED: CSLA grenades' description changed from "dopadovy" to "narazovy" FIXED: beacons - component added to px lod FIXED: CSLA rowboat - icon change FIXED: PRC77 - radio gear icon FIXED: RF10 - radion gear icon FIXED: M60 - handling on M1025/M1043 FIXED: T72/M1 tanks - recoil FIXED: UH60 - wreck fire-geometry FIXED: AN2 - glass reflection FIXED: T72 - alpha sorting on driver's periscope FIXED: UH60 MG - ironsights view FIXED: TOW & M2 - landcontacts & geometry FIXED: US - removed unused US85_blackbox FIXED: UK59 - rate of fire FIXED: Sa58 - fixed mass for bayonet FIXED: Fix of rotor blur for Mi17 and UH60 FIXED: Position of wrecks for Mi17 and UH60 FIXED: Mi-17 - weird texture/model while falling from the air if destroyed FIXED: T-72 - fixed commander view FIXED: FIA vehicles - attributes (insignia) FIXED: CSLA vehicles - attributes (insignia) FIXED: Mirrored signs and attributes on vehicles FIXED: Sa61 - bolt position FIXED: VG-70 - disabled 40mm grenades FIXED: CSLA vehicle siren playing after the vehicle is destroyed FIXED: Cz52 - reload animation FIXED: Cz82 - reload animation FIXED: Parameters of RPG-7V - to match with optics FIXED: Picture on a weaponholder for PP-Mi-Na FIXED: slingLoadCargo for vehicles M1025 / M1043 / M998 FIXED: Ada civ. car speedometer animation FIXED: M270 MLRS - damage model FIXED: OP63 - cursor FIXED: F813 - hitglass8 selection FIXED: UH60 - position of memory points for flares FIXED: UH60 - selection of propller in last resolution LOD FIXED: LAV25 - camouflage selection in distant LOD FIXED: M1008 - camouflage selection in distant LOD FIXED: F813 - fire geometry materials FIXED: CSLA - capacity of backpacks for static weapons and backpacks-radios FIXED: M1A1 - textures on VhC FIXED: AN2 - missing memory point for inventory ... and many other minor fixes and updates
  11. LeClair

    OPREPs

    Full Report
  12. LeClair

    Dev Reports

    Full Dev Report #9
  13. Dear Community, We recently disabled Voice Over Network (VON) on all Official Arma 3 servers. This action was taken due to technical issues affecting player safety. We are currently investigating a solution, but we cannot provide an exact date as to when VON will be re-enabled on Official Arma 3 servers. We are sorry for this inconvenience as we realize voice communications are important to play together effectively. We will update you when we know more.
  14. LeClair

    Arma 3 Charity Bundle

    Dear community, On March 2nd, we released a Charity Bundle featuring Arma 3 and Laws of War DLC. This DLC was chosen as a reminder to adhere to the rules of war through the introduction of the principles of International Humanitarian Law (IHL). This includes the prevention of threats to civilian lives and infrastructure and the protection of humanitarian actions. The Charity Bundle was initially scheduled to be available for two weeks. However, after those two weeks, we decided to extend the fundraiser period by another week, until the 23rd of March, so we could help more. In three weeks, with the help and support of our community, we managed to raise an incredible $38,612 through the Charity Bundle. All of the net revenue will be sent to the International Committee of the Red Cross (ICRC) for the support of people affected by the war in Ukraine. If you were unable to buy the bundle in time, and would still like to offer support, you can donate directly at https://www.icrc.org/en/donate/ukraine. We would like to thank our community and everyone who bought the Charity Bundle! We greatly appreciate your support and hope the war will have a peaceful resolution soon.
  15. LeClair

    Arma 3 Charity Bundle

    Dear community, A horrific humanitarian crisis is unfolding in Ukraine. We at Bohemia Interactive have decided to create a special Arma 3 Charity Bundle to raise funds for the people that need it most. It will be available for the next 2 weeks. All of this bundle's net revenue will be donated to humanitarian aid charities like the International Committee of the Red Cross (ICRC), in support of their assistance to people affected by the ongoing war. Part of this bundle – Arma 3's Laws of War DLC – introduces the basic principles of International Humanitarian Law (IHL), which is as important as ever during this armed conflict. We urge respect for the rules of war, protection of humanitarian actions, and doing everything possible to avoid risk to civilian lives and infrastructure. Visit our portal for more information on IHL: https://arma3.com/ihl, and the official website of the ICRC for more info about donating directly: https://www.icrc.org/en/donate/ukraine. We stand with the people of Ukraine and hope for a peaceful resolution soon. Charity Bundle: https://store.steampowered.com/bundle/25069/
  16. LeClair

    Arma 3 Charity Bundle

    Dear community, On March 2nd, we released a Charity Bundle featuring Arma 3 and Laws of War DLC. This DLC was chosen as a reminder to adhere to the rules of war through the introduction of the principles of International Humanitarian Law (IHL). This includes the prevention of threats to civilian lives and infrastructure and the protection of humanitarian actions. The Charity Bundle was initially scheduled to be available for two weeks. However, after those two weeks, we decided to extend the fundraiser period by another week, until the 23rd of March, so we could help more. In three weeks, with the help and support of our community, we managed to raise an incredible $38,612 through the Charity Bundle. All of the net revenue will be sent to the International Committee of the Red Cross (ICRC) for the support of people affected by the war in Ukraine. If you were unable to buy the bundle in time, and would still like to offer support, you can donate directly at https://www.icrc.org/en/donate/ukraine. We would like to thank our community and everyone who bought the Charity Bundle! We greatly appreciate your support and hope the war will have a peaceful resolution soon.
  17. Dear community, A horrific humanitarian crisis is unfolding in Ukraine. We at Bohemia Interactive have decided to create a special Arma 3 Charity Bundle to raise funds for the people that need it most. It will be available for the next 2 weeks. All of this bundle's net revenue will be donated to humanitarian aid charities like the International Committee of the Red Cross (ICRC), in support of their assistance to people affected by the ongoing war. Part of this bundle – Arma 3's Laws of War DLC – introduces the basic principles of International Humanitarian Law (IHL), which is as important as ever during this armed conflict. We urge respect for the rules of war, protection of humanitarian actions, and doing everything possible to avoid risk to civilian lives and infrastructure. Visit our portal for more information on IHL: https://arma3.com/ihl, and the official website of the ICRC for more info about donating directly: https://www.icrc.org/en/donate/ukraine. We stand with the people of Ukraine and hope for a peaceful resolution soon. Charity Bundle: https://store.steampowered.com/bundle/25069/
  18. LeClair

    Arma 3 Charity Bundle

    Dear Community, Thank you all for the support you've shown during these hard times. In order to help as much as possible we've decided to extend the availability of our Charity Bundle containing Arma 3 + Laws of War DLC. The Charity Bundle will be available for one more week until 23rd of March, 17:00 CEST. Charity Bundle: https://store.steampowered.com/bundle/25069/
  19. LeClair

    Arma 3 Charity Bundle

    Dear Community, Thank you all for the support you've shown during these hard times. In order to help as much as possible we've decided to extend the availability of our Charity Bundle containing Arma 3 + Laws of War DLC. The Charity Bundle will be available for one more week until 23rd of March, 17:00 CEST. Charity Bundle: https://store.steampowered.com/bundle/25069/
  20. LeClair

    Community Radars

    Catching up the thread on previous Community Radars. If you haven't had a chance to read through them before, take a look! Community Radar (COMRAD) #16 Community Radar (COMRAD) #17 Community Radar (COMRAD) #18 Community Radar (COMRAD) #19 Community Radar (COMRAD) #20 Community Radar (COMRAD) #21 Community Radar (COMRAD) #22 Community Radar (COMRAD) #23 Our latest Community Radar has just been shipped and is waiting to be unwrapped for the Holidays. Take a look at some splendid community content! Community Radar (COMRAD) #24
  21. 75th Ranger Regiment - Regimental Reconnaissance Company Information adapted from Wikipedia page and other research of the real 75th RRC Est. October 2014 | CELEBRATING THREE YEARS OF OPERATIONS www.75thrrc.us The 75th Regimental Reconnaissance Company is a MilSim unit that specializes in conducting short-duration and long duration reconnaissance of objectives for a larger fighting force. This reconnaissance is routinely conducted in support of future strike or special light infantry operations. RRC teams can also be used to conduct deep target acquisition and designation, or to confirm or disprove information reported by other sources. Rarely will teams be used to attack enemy targets, but they are highly prepared to when necessary. The unit has three primary tasks: Active Reconnaissance, Surveillance, Direct Action. Our RRC teams can: - Infiltrate the objective area by parachute (HALO, HAHO, or static lines), helicopter, fixed-wing aircraft, SCUBA, small boat, foot, or other means. - Remain undetected in the vicinity of the objective area. - Perform reconnaissance operations employing a full range of night observation devices, infrared detection devices, unattended early warning sensors, and photographic equipment. - Collect combat information to satisfy priority information requirements and mission-essential elements of information. - Place unattended ground sensors, navigational beacons, and electronic target designation devices. - Perform demolition target analysis. - Perform drop zone (DZ) selection, marking and reception duties. - Collect combat information to satisfy priority information requirements and mission-essential elements of information. - Perform highly selective, limited attacks or ambushes when so tasked. - Link up with the main force in the objective area, or escape and evade the enemy in order to return to friendly lines.
  22. The 75th RRC is currently looking for new and dedicated Recon Operators and Army Aviators to expand our capabilities. If you are interested or require more information, visit http://75thrrc.us/, our TS at 74.91.127.221 or add me on steam http://steamcommunity.com/id/jtleclair
  23. LeClair

    Advanced Rappelling

    Hey guys! Has any one else implemented this code or tested it for Duda? I have tried to use it in SP, Local host and dedicated box environments, and haven't been able to get the scroll wheel option to show up, and I am not sure if I am just missing something or doing something wrong, as I see a few people liked the post.
  24. Hello, I have been trying to test out the Communications Tower from the latest Beta release, both the one you can place from 3den with the 50k range, and the script attached to a different tower object. Is there a minimal distance one has to be from the tower for it to be transmitted, similar to the ILBE pack's SATCOM, or does the signal emanate from the tower itself (so any one within 50km of the tower, no matter where you broadcasted from, will be able to hear you)? Also, is there a limit on the number of towers that can be placed on the map, either the 3den placed or script called version? Also, as a side note, the static radio feature is interesting, but have you considered creating a static radio for input/broadcast? Having a radio system that could be placed on a table or inside a command trailer would be so useful, as we have a Command and control element that remains at an airfield to provide battle-space control, and it would be cool to have a static radio as an object within our HQ cargo trailer that you can sit at and use, much like a vehicle radio instead of having to carry around the pack. Maybe even a radio model with a chair that is a vehicle class? I may be oversimplifying this as I have no experience modding and very little in scripting. Thank you for your work on this mod! It really is an integral mod for nearly every single Milsim group out there, and we definitely would be lost without it!
  25. Oh bb. Thank you x100000 for this!
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