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gibfender

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Everything posted by gibfender

  1. gibfender

    Community Wiki Upgrade

    This isn't so much a bug report than a feature request (i.e. this was already an issue before the upgrade) but it'd be a neat QoL improvement if the search function wasn't case sensitive. For example typing should suggest The best way to do this would probably be to install the TitleKey extension which is what Wikipedia uses to achieve the same effect.
  2. My group and I have felt its absence dearly. Would love to see it make a comeback
  3. Sorry for the bump but does anyone have any idea if this is possible with EOS Bastion?
  4. gibfender

    Public Asset Database

    This looks great - will the new functions be able to output in anything other than wiki markup? I used the old one to maintain a classnames spreadsheet for my groups modset but that involved pasting the output into a wiki page and copy-pasting the table into a spreadsheet.
  5. gibfender

    NIArms Release Thread

    I got all 4 of them from the "Optionals" folders in their respective downloads on http://credmo.updatedtuesdays.com/tier1/products/legacy-products/
  6. gibfender

    NIArms Release Thread

    Is it me or are these compats missing from the Workshop? hlc_ace3_compat_AK hlc_ace3_compat_AWC hlc_ace3_Compat_CORE hlc_rhs_compat_CORE Seems like all the others are there apart from these.
  7. He's aware, we've been speaking in the OCAP slack server. He said he won't have a chance to begin development again until he finishes his studies in May.
  8. I'm no developer, I just changed the target platform in VS and rebuilt. As I say I haven't tested that yet so there's a very good chance it doesn't work!
  9. I recompiled it in 64 bit but haven't had a chance to test yet. Use at your own risk! https://drive.google.com/file/d/0B0vdHrnQ9ABvaHFHZjkwb2RpdkU/view?usp=sharing
  10. With Bastion, is there a way to specify the starting location of the attacking AI? An example of what I'm after: At the moment the enemy will spawn in at random positions around the bastion marker.
  11. gibfender

    SC Mini-Mods and Projects

    Scorch: Thanks for these mods. Is there any chance of seeing the items addon on the Steam workshop? My community is looking to move away from A3Sync to the workshop so it's be great if this was available there.
  12. gibfender

    Knock on Vehicles

    Bridge: Thanks for this mod. If integration with ACE isn't coming anytime soon, is there any chance of seeing this on the Steam workshop? My community is looking to move away from A3Sync to the workshop so it's be great if this was available there.
  13. gibfender

    Murshun Easy Way Out

    rebelvg: Thanks for this mod. Is there any chance of seeing this on the Steam workshop? My community is looking to move away from A3Sync to the workshop so it's be great if this was available there.
  14. gibfender

    NIArms Release Thread

    Hi Toadie, Just picked up the FAL pack and am running with the RHS and ACE compats. I'm getting a repeat of this issue when I have the hlc_rifle_FAL5000 equipped and look in my inventory Warning Message: Picture \hlc_wp_fal\tex\ui\gear_x_ca not found Haven't had a chance to test all the others yet. Apologies if this is not a new issue for the FAL, thought it would be best to report anyway. Thanks for all the hard work
  15. Hi Shay, Big fan of MCC, but I was wondering if it would be possible to get a version where the sample missions aren't packed in with the mod? They're currently not being used by my group and it'd be nice to hide them from the mission selection screen. I've tried unpacking the PBO, removing the sample missions folder and all references to the missions from CfgMissions.hpp and config.cpp but then I get an error about ErrorMessage: Include file mcc_sandbox_mod\definesMod.hpp not found. The file is there and the #include was untouched but alas. Anyway, this isn't a huge issue, just a nice to have for the next version. Thanks Gib
  16. For what it's worth I've thrown one together. I'm not using as high-quality a source as 10T (just exported the emf using ExportNoGrid, used EMFtoPNG.exe to generate the png and then used gdal2tiles.py to generate the tiles). But hopefully it'll keep everyone going until 10T or someone who knows this stuff better than I can do a better job. You can view a demo here CLICK FOR DOWNLOAD
  17. I'm seeing the same thing as well. Example RPT can be found here http://armagoons.com/rpt/arma3server_2016-06-22_16-19-51.rpt Mod List: @3cb_baf_vehicles; @abramia; @ace; @ASR_AI3; @BG_WEF; @BRIDGE_Knocking; @CBA_A3; @CUP_Terrains; @EWK_CIGS; @fa18_a3; @js_jc_su35; @K_MNP; @Leights OPFOR Pack; @Medium Utility Helicopters; @MELB; @mgsr_mod; @murshun_cigs; @murshun_easywayout; @NIArsenal; @R_Unfold; @RHSAFRF; @RHSGREF; @RHSUSAF; @ruPal_headgear_modding; @sc_items; @sthud_a3; @TAC; @tao_foldmap_a3; @task_force_radio; @tf47_launchers; @tf47_launchers_rhs; @tpc_su22; @USP_Patches; @vt5; e: this is with the latest stable release
  18. I'm having an issue with using ALiVE to populate two markers. The override factions i'm using are rhs_faction_usarmy_wd and rhs_faction_msv. When I preview the mission both markers have proper factions spawned, but also units from RHS's Insurgent (Independent) faction in each one. I know that faction isn't supported by ALiVE (according to this), is there a way I can stop this? Happy to dropbox the mission pbo when I'm at my home machine if that helps.
  19. I'm having an issue getting civilians to populate the map. I've done an album showing the setup here http://imgur.com/a/Vx3Dy When I load the mission my RPT shows ALIVE AMBCP - Warning no locations found for placement, you need to include civilian locations within the TAOR marker Full RPT here http://pastebin.com/y8EMfpi8 I've tried making the marker bigger and smaller as well as every variation of ignore objective and location placement. The marker name is exactly the same as the TAOR (copied and pasted) Where am I going wrong?
  20. Is there a way to get the server to show the mission list with TADST? Leaving no missions ticked just loads into a blank screen and ticking all of them obviously just loads the first in the list.
  21. gibfender

    Shoter's Animation Script

    Hey, thanks for this script. I'm having a little difficulty with the looping. In my scenario I have an AI engineer next to a helicopter. I want the engineer to loop the repair_kneel1 animation for about 45 minutes while the players fend off attacks. At the end of the 45 minutes I want to kill the engineer and setdamage 0 the helicopter. The animation takes about 20 seconds so i'm looking for about 150 loops. - How do I get the animation to loop 150 times or even better, for 45 minutes? - How do I exitWith heli setDamage 0; heli setvehiclelock "unlocked"; engineer setDamage 1; hint "The CH-47 is repaired, but our Engineer had a heart attack from all the excitement."; ? Thanks!
  22. Hi, My group has added this addon to our repo. For some reason A3 Sync keeps throwing errors about files its expecting that aren't there. Generated by ArmA3Sync 1.5.73 05-Jan-2016 04:49:34 Check repository finished with errors for repository name: Tactilol - File not found on repository: @F16C_Standalone/Addons/OneNote Table Of Contents.onetoc2 - File not found on repository: @F16C_Standalone/Keys/OneNote Table Of Contents.onetoc2 - File not found on repository: @F16C_Standalone/OneNote Table Of Contents.onetoc2 Things I've tried to resolve: Deleting and re-adding the addon, followed by a build/sync Deleting, redownloading and re-adding the addon, followed by a build/sync Deleting the .a3s folder, build/sync Deleting the .a3s and all zsync files, build/sync As far as I can tell, the files it's looking for have never been in the addon on the server, not sure what's going on here. Repo URL if it helps: http://armagoons.com/repo/.a3s/autoconfig
  23. You're absolutely right. I'd forgotten to allow all MIME extensions in the IIS. Thanks!
  24. I'm having trouble setting up my repo on my server. Autoconfig URL: http://armagoons.com/repo/.a3s/autoconfig Error log: http://pastebin.com/kqNuDtdn After building the repo, I get the above errors when I run the check. As you can see, it's looking for // after addons. If I try to use the autoconfig on my home machine I get this error but you can see the file exist in the repo itself here http://armagoons.com/repo/@ace/addons/ Where am I going wrong? edit: Additionally the instance of A3 Sync on the server is constantly marking the zsync files as to be deleted
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