Jump to content

darthun

Member
  • Content Count

    14
  • Joined

  • Last visited

  • Medals

Everything posted by darthun

  1. I'm trying to build the Ares mod from the sources available on the Ares website. Building is successful, but when i launch the game, once i reach main menu, i get the following error : " /zeus_modules/functions/Ares_fn_init.sqf" file not found. ( the path and filename is from my memory) Now i went in my computer to check if the file was there, and it's there. It shouldn't be missing. I checked the cfgfunction, read the BI wiki, and it appears like it's generating the expected path. It should be looking over there but it's not finding the file. to replicate the problem, download the Ares mod, and try packaging it. Please link to towards a good solid tutorial or help me figure it out ! It shouldn't be that hard.
  2. darthun

    Achilles

    I was going to use achilles, but it doesn't support customs modules from Ares. I made some very nice modules that i was easily able to add to ares using the registercustommodule function. There is also great documentation on Ares on how to do it. That feature is absent from achilles. Ares has easy drag and drop feature and can be easily extended. I feel like achilles is based out of an old Ares version. And Ares is supposed to be dead and not working. Please add these features to achilles. That way we can port our Ares mods to Achilles. Check out the script folder in Ares wiki and how easy it is to add new modules to ares.
  3. Needed to add .sqf to the addon builder options.. because you know, who would want to package sqf files in an arma mod right ?
  4. I need help compiling Ares. I can't seem to get it to work. I keep getting a "fn_Ares_init.sqf" not found error when i launch the game. The build from addon builder shows successful.
  5. Hmm, it's not showing up under zeus while in game. I managed to get it to work with scope = 2; in the eden editor.
  6. Hi guys, I'm new to mission making. I'm looking to make a simple module that does an addaction on the player. But here is the twist : I don't want to drop the module on the map and synch it. i want to drop the module directly on the player. The best example of the behavior i'm looking for exists when you are Zeus. You can put down a ammo box , and then under Arsenal, there is a "add arsenal " module you can drag and drop onto the ammo box and it gives the arsenal option to it. I'm going to use my module in the same situation, so it's a zeus player who will drag and drop the module onto a vehicle. How would i go about this ? Thank you.
  7. Many thanks, exactly what i was looking for :)
  8. im looking for good tutorials on how to make addons as well !
  9. How do you write a double nested for loop ? I can not write the simplest one. My google fu has not yet found an example.
  10. My name is Darthun. I've been playing arma since arma 2 ACE and really enjoyed doing milsim COOP missions with a nice small squad of 10 people. My friend and me are looking to play arma 3 ( no APEX) again with a group of semi-milsim people. We are looking for a serious squad that mainly does infantry coop missions. Our ideal squad is a milsim squad that likes to play seriously but doesn't call people "sir" in teamspeak or care too much about out of game rank. The milsim is in arma. The friends are in teamspeak.
  11. darthun

    BMR Insurgency

    Hi, I like mission, but i'm running into problems trying it. The respawn system is buggy. When someone gets revived, he loses all his gear and reverts to the intial gear he had upon entering the server. It's very frustrating. Also, whenever i want to chose a different kind of enemy in the missions parameters ( because green soldiers in zargabad seems funny to me) all the grids become black and no enemy spawns. Is there something I can do to fix this ?
  12. Thank you for the polite and quick answers. I consider this thread answered and closed. :) I will have other questions though, and am actively looking to learn more sqf and make friends in the scripting community. But that is another topic for another thread.
  13. I'm using the example gived by BI on this page : http://community.bistudio.com/wiki/DialogControls-Toolbox Where i create a Toolbox and i get a hint in the corner that gives me the control ID and value. The example works fine. However, I can't seem to match the controlID with itself. something like : "Control #200" == (_this select 0) is always false, even though the variable contains the infamous "Control #200" string as shown in the example. _this select 0 contains more than just the number. And i can't seem to find what. how can i compare that parameter ?
  14. Hi, This is my first post, and i'm new to mission editing, so please be gentle. Problem : i can't change the weather on thirsk winter map. Situation : I found this nice unit under game logic faction in thirsk winter map while editing. it's called Thirsk Weather. you can set the unit to either be fog, snow, or snowstorm, with different strenghts. I'd like to start the mission with snow4, and then have a trigger that switches it to a snowstorm. The only way i can make use of this nice weather unit (although it looks more like a module, but it's really under units in the editor) is to place it on the map when mission start. i tried createvehicle, deletevehicle, setdamage, playing with fuel and ammo, and nothing seems to affect the weather. from the mission sqm file, i found out that "TH_SNOWSTORM1" seems to be either the unit name or classname of the unit. Here is what i found in the mission sqm. I would like to switch from "TH_SNOWSTORM1" to "TH_FOG3" with a trigger, for example. can anyone help ? thank you :) Also, i tried searching on the web, but i didn't find anything related to this weather feature in thirsk winter, a part for some youtube comments that said : " thirsk comes with it's own weather addon" (which i believe is what i'm playing with)
×