UltimateBawb
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Everything posted by UltimateBawb
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Will we ever see a stable multiplayer running at 50-60 fps?
UltimateBawb replied to Holden93's topic in ARMA 3 - GENERAL
It's not impossible, a new server executable BI's testing allows for extremely good FPS compared to the regular one, try it out yourself: http://forums.bistudio.com/showthread.php?169944-Arma-3-STABLE-server-1-08-quot-performance-binary-quot-feedback -
I have no idea why, but the coax weapons mounted on armor are insanely disproportionately loud to the engine, main gun, and everything else. It makes me want to literally mute the game it's so bad. Everything is bearable. Does anyone else have this problem?
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The AAF Tank is freaking amazing!
UltimateBawb replied to shifty_ginosaji's topic in ARMA 3 - GENERAL
The tank should at least sound like it's exerting power instead of sounding like it's idling. It's pathetic as it is. -
Seriously BI what the actual fuck. You can't pull this shit on us in 2013. I really want to draw attention to the pea-shooter-esque sounds of the 20, 30, and 35mm cannons mounted on AAA and aircraft. They sound like absolute garbage. What is this? Honestly it sounds like you recorded someone tapping on a damn table and set it as THE FINAL SOUND IN YOUR GAME. And you still haven't fixed it. Revamped sound engine? Bullshit, A2 sounded better than this trash.
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How important is Ram to Arma 3 performance
UltimateBawb replied to brasscakes's topic in ARMA 3 - GENERAL
Clocking up your RAM and/or buying lower latency RAM would give you some performance gain. Also look into overclocking that CPU, Arma sees massive benefits from OCing. -
How important is Ram to Arma 3 performance
UltimateBawb replied to brasscakes's topic in ARMA 3 - GENERAL
Post exact specs. please. -
I swear if this gets changed back to the suppressors magically slowing bullets I will cry. 13isLucky is completely wrong if he thinks suppressors should behave that way, please BIS keep the dev. branch change!
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The AAF Tank is freaking amazing!
UltimateBawb replied to shifty_ginosaji's topic in ARMA 3 - GENERAL
Ah damn so much confusion. Yeah I meant to say T-100, not Kuma, I thought for some reason that Kuma was the designation for the T-100 in game. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
UltimateBawb replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
This is incredible, I get more FPS on that server than in SP. Amazing job BIS. -
The AAF Tank is freaking amazing!
UltimateBawb replied to shifty_ginosaji's topic in ARMA 3 - GENERAL
He's saying that the Kuma was likely based off of the T-90MS but had turret design greatly influenced by the "Black Eagle." -
So I've just spend a good bit of money upgrading my GPU and I still can't get decent frames. I just don't get it, this isn't one of those "omg BI optimize yer game" threads. Here are my specs: - Windows 7 64 bit - Phenom II X6 1045t @ 3.645 GHz - 8GB XMS3 @ 1440 MHz - 4GB Radeon R9 290 - A3 and OS installed on Kingston SSD (450Mbs/s read and write) So what exactly is keeping me from getting halfway decent frames?
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Arma 3 Engine - What would have been a better option and what can we learn?
UltimateBawb replied to squirrel0311's topic in ARMA 3 - GENERAL
This. -
Arma 3 Engine - What would have been a better option and what can we learn?
UltimateBawb replied to squirrel0311's topic in ARMA 3 - GENERAL
What are you even talking about? ArmA has plenty of documentation. -
What seems to be the problem, Armacer?
UltimateBawb replied to UltimateBawb's topic in ARMA 3 - TROUBLESHOOTING
Yeah I've got the Gigabyte version, that shouldn't be the issue: http://www.newegg.com/Product/Product.aspx?Item=N82E16814125500 -
What seems to be the problem, Armacer?
UltimateBawb replied to UltimateBawb's topic in ARMA 3 - TROUBLESHOOTING
I was thinking the same thing, I need an Intel setup badly. -
AI script to spawn at height
UltimateBawb replied to acsriot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh yeah sorry about that. Mikie wouldn't it be best to use ASL as he's using a ship which is above water? -
It's complete bullshit how the AI gets shot and literally stands there in the open to return fire. What is this fucking Counter Strike where it's better to kill the enemy first than take cover? BI get your fucking shit together it's fucking infuriating. The game is broken with AI that doesn't fear death for fuck's sake.
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AI script to spawn at height
UltimateBawb replied to acsriot's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try this: for [{_i=0}, {_i < 7}, {_i = _i + 1}] do { // 7 determines amount to spawn _unit = "B_recon_TL_F" createUnit [getMarkerPos "spawn", group player]; _unit setPos [getPos _unit select 0, getPos _unit select 1, 18]; // 18 determines height }; It's a bit more efficient (not that you'll notice any performance increase, it's just good practice not to repeat code) and should do what you want. -
That was a bug. The ACR can only use different calibers with an upper receiver swap which is not simulated in A3. Also: MX dispersion: 0.00087 MXM dispersion: 0.00065 MXC dispersion: 0.0011 Mass values are also different. Please know config values before making claims.
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http://www.milavia.net/aircraft/l-159/l-159_specifications.htm As seen in the link above the A-143 (a renamed L-159 Alca) should be able to reach a top speed of 936 Km/h while at sea level. Instead it struggles to maintain 300Km/h when maneuvering and can only reach 750Km/h in a high altitude dive with maximum thrust. This is ridiculous; biplanes can fly at 300Km/h. The extremely low speed makes it impossible to not get shot down by any high caliber ground fire.
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I've been making an amphibious landing mission for quite some time now. Problem is, literally every script I've written for the mission is made to fix something Bohemia looked over. There are a lot of these: - One to make bunkers laser targets so aircraft actually engage them (still only happens when they feel like it) - One to fix the armament of the Lynx to a realistic attack variant - Many to make pseudo amphibious vehicles by attaching them to boats so they actually engage targets past 700m - One to stop attachTo from blowing up vehicles And now I've run into something even more interesting: Bohemia seems to have simulated mental illness in tank commanders! They pull on shore, back up to go underwater, eventual find some terrible route to the objective (a whole other problem in itself) and stop midway. The commander becomes autistic and shouts move orders to random or alternating grids, shown below: http://i.imgur.com/3tmAny2.jpg The driver tries to keep up by spinning and moving erratically, and the mission is broken beyond repair. Thanks BI.
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Actually shot placement does affect gameplay. Being shot in the arms makes it harder to aim, shot in the legs slows or disables movement short of a crawl, etc. That's no excuse not to strive for realism. And yes, the AI can be terrible.
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- Realistic parabolic and terminal ballistics (a massive leap over other games) - Vehicle component simulation (though still somewhat elementary) - Fatigue and weight system - Inventory system - Fuel use Obviously many things are lacking but very basic things set this game apart. Honestly the ballistic model of Arma makes me fall in love with it; actual drag, mass, and momentum is calculated (though wind simulation on ballistics is still missing).
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Do you know how this game works? Realism is portrayed best by core game mechanics, game mechanics which you likely know nothing about given you've joined literally one day ago. If A3 is the only Arma title you've played and you're comparing it to BF3 then you're either ignorant or trolling. People with that mindset fill the demand for watered down realism.
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Overpowered. Overpowered? Are you fucking kidding me? This game has no place for that kind of thinking. Get out. If it's powerful in real life, it's powerful in game. Period.