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MrSanchez

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Everything posted by MrSanchez

  1. I'd think your fine...for most mods the loading order doesn't matter. E.g. I'm pretty sure you could launch @ACE3 before @CBA and you'd have no errors. That's because every mod has a 'requiredAddons' parameter in their config patches class that ensures that any PBO (incl. vanilla ones) that it depends on is loaded before it loads the mod. Some mods may have a sketchy requiredAddons parameter that may screw the loadorder a bit but luckily they're rare :) Kind regards, Sanchez
  2. They should send remote controlled Hello Kitty cars to the middle east to lure RPG/TOW-setups into giving away their positions :D
  3. Thanks ;) I just finished recording a dev video showing what I've got done so far - I'll be publishing it here later this weekend (hopefully) Kind regards, Sanchez
  4. MrSanchez

    Module Creation MP - Loop

    Woops, I totally forgot you were working on a module. Ryan and I had the same problem with the zombie module, the value people insert into the groups section of the module is a string, not a number. ParseNumber the _groups variable or compile it to convert the string to a number. Kind regards, Sanchez
  5. Cheers! Yeah I've been so busy livestreaming this that I forgot to make any progress videos... I'll wrap up what I've been creating this week and then create a dev update. Kind regards, Sanchez
  6. MrSanchez

    Module Creation MP - Loop

    As mister mentioned above, it's rather difficult to help if the error message nor more code info is given... Start by checking what type of variable _groups is.... Kind regards, Sanchez
  7. I salute thy for this great mod. A few errors as there seems to be a zasleh proxy from the ridgeback :D (not as important) 21:51:57 Warning: Convex component representing Slide not found 21:51:57 Warning Message: Cannot open object blx_ridgback\weapons\zasleh_proxy.p3d Kind regards, Sanchez
  8. MrSanchez

    Zombies & Demons 5.0

    Wasn't Ryanzombies already updated to 3.3 on Play withsix??
  9. You sure this isn't just your graphic settings (regarding Terrain Detail)?
  10. The Lee Enfield Leight used was not part of CUP. I believe he used Trixie's (released) sources, instead. Kind regards, Sanchez
  11. Just modify the suspension of the BMW or cut the front off, problem solved.
  12. MrSanchez

    Zombies & Demons 5.0

    Okay. That somewhat rules out the possibility of the looting table being broken (this is not enabled by default iirc). Anyways, we're actively working on it but I'm about 70% sure its an ArmA 3 problem (We really didn't change anything significant in the last updates that could cause this....). Tracker page on it; http://zombiebugs.site40.net/mantisbt/view.php?id=37 Kind regards, Sanchez
  13. MrSanchez

    Zombies & Demons 5.0

    When your server crashed, were you actively using the zombies? If so, were you using the looting module?
  14. Santa Hat 1.0 This Santa hat suits all your Christmassy-purposes. Fully compatible with facewear like a pair of aviators. Pictures: http://imgur.com/a/juL0e Download: Dropbox: https://dl.dropboxusercontent.com/u/23922015/%40SAN_SantaHat.zip Credits: Sanchez - Config/Oxygen work Katie - Creation of high-poly and low-poly models & Textures. Ryan Dombrowski - Middle bogan License: This mod is licensed under APL-SA (Share Alike) With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). Noncommercial - You may not use this material for any commercial purposes. Arma Only - You may not convert or adapt this material to be used in other games than Arma. Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license. Have fun! Kind regards, Sanchez
  15. MrSanchez

    POOK SAM PACK (May 2022)

    Just ignore everyone that has < 15 posts, lol.
  16. We've made sure it has full functionality ;) https://gfycat.com/EarnestLegitimateHalibut
  17. For the love of god, PLEASE put them on www.pastebin.com instead :P. I don't think these forums have spoiler tags and I am unsure whether code-tags auto-enables scrolling mode...but regardless of this, the method you used now to post this is just..... https://www.youtube.com/watch?v=07So_lJQyqw
  18. MrSanchez

    Zombies & Demons 5.0

    I haven't seen the network message pending spam before. Interesting how the line before it says line 72 in zombie.sqf (additemcargoglobal -> command that has to do with network sync) Did you enable loot dropping?
  19. MrSanchez

    Zombies & Demons 5.0

    I have yet to discuss this with Ryan but my answer would be no. Kind regards, Sanchez
  20. MrSanchez

    Zombies & Demons 5.0

    A good way to check if something is an Exile problem is by launching @ryanzombies without exile and testing it.....if the problem still persists then, it's a ryanzombies problem, if not...well....Exile forums. 98% of the problems I read about are with Exile servers.....Exile changes quite a lot of stuff that could possibly break Z&D..They were never intended to work with eachother. (The crashing of Exile servers running @ryanzombies is being investigated though - probably a Bohemia problem since 1.54) Kind regards, Sanchez
  21. MrSanchez

    Zombies & Demons 5.0

    CBA is definitely not required ;) ACE damage is only applied if ACE is detected. CBA fnc globalExec is used in a script that is only being executed when ACE is running, and since ACE depends on CBA....well... :P Thanks for your previous suggestion
  22. MrSanchez

    Zombies & Demons 5.0

    Well...first of all, are you editing the mission.sqm with notepad? If so...there's a reason why A3 made a visualized editor that can read .sqm files....to avoid screwing up :D If you aren't however, well...the value is supposed to be an array so place squared brackets around the items.
  23. I'll be fine on the scripting & testing side of things for now. I'll be doing internal testing with my group and the scripting progress is pretty fast too. Thanks for the offer though :D And cheers, ofcourse ;)
  24. Cheers. Been sick the last few days but I'm feelin' better now and I'ma continue the development tomorrow ;)
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