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kavoriken

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Everything posted by kavoriken

  1. Just a heads up that saving is indeed possible in a very hacky way using PStools which is a tool developed by Microsoft to freeze Windows processes. This allows you to freeze your client and dedicated server processes and lets you resume them at any given time. I found out about this a while ago when looking for ways to save my Warfare Benny Edition game in A2 which had the client and dedicated server running on my quad core machine for maximum performance with that many AI's. The drawbacks are of course that both processes stay in your ram and you cannot shutdown your computer without losing both processes, putting it in standby will work though. I have not tried this in Arma 3 yet, so i cannot guarantee that it will work, but if you are really desperate to save your SP progress when using a dedicated and client on the same machine, this is the only way right now. Heres a link to the tools: http://technet.microsoft.com/en-us/sysinternals/bb896649.aspx Freezing processes works like this: pssuspend.exe arma3server.exe resuming works like this: pssuspend.exe -r arma3server.exe For some reason the time between freezing the client and the dedicated needs to be very exact. Just writing a batch file to suspend and resume both at the same time will result in the client dropping from the server. To get my client to not disconnect, i wrote a small batch file which uses the ping command to get a pause between the 2 suspend commands (it tries to ping 1.1.1.1 100 times, unfortunately there is no better way to include a custom pause in a batch file). If the client gets disconnected you might want to lower or raise the number, that might depend on your CPU speed. suspend.bat: pssuspend.exe ArmA3.exe PING 1.1.1.1 -n 1 -w 100 >NUL pssuspend.exe arma3server.exe resume.bat: pssuspend.exe -r ArmA3.exe PING 1.1.1.1 -n 1 -w 100 >NUL pssuspend.exe -r arma3server.exe As mentioned before, i have not tested this yet for Arma 3, but it worked flawlessly on my machine ([email protected]; Win7 64bit) for A2.
  2. There are definately invisible borders in the adapt campaign that prevent you from running around obstacles too much. Edit: Was about to finish and ran into this: http://feedback.arma3.com/view.php?id=16926
  3. Pretty far in now. Great experience so far, except for the AI pathfinding making things extremely difficult at times.
  4. Just played an epic round of this over the last couple of days (old version though, gonna start a new game soon!). First of all: congratulations for the best mission ive played so far. Cant say that i ever got bored, so thanks for all your work! A couple of comments: - Maybe it should be possible to raze guardposts or even camps if you dont need them anymore. Razing unnecessary guardposts (for example on shores) should help performance in the long run. In my game, after like 20 or so hours of playtime, i pretty much hit the brickwall where playing isnt really enjoyable anymore at 12-30fps max, although i have to admit that i'm pretty impressed about how long it took to get there. - There should be less or none enemy spawns within your "territory". For example i had Kavala and the surrounding area controlled with walls around 2 camps and many many guardposts. Still i encountered enemy groups within that area that spawned as i drove around. Getting enemy choppers dropping paratroopers is ok, but enemies setting up tents in an area they never had access to via foot/road is a bit weird. - Factory distribution is a bit unbalanced across the island. Prestigepoint wise the south-western part of Altis is so much better than the rest, also because theyre much easier to defend. Maybe raising the amount of prestige points gained from factories in the east or north would balance that out a bit.
  5. First impressions so far: + Great atmosphere (stuff happening around you, music, voice acting) - Dunno if it's just me and my playstyle, but i find the gameplay a bit restrictive. Everything you do that the game doesnt want you to do results in the mission failing. I get the realism aspect behind this (disobeying orders etc.) but i would love if the game was a bit more open towards exploration or solving missions in unusual ways. I mean i'd love to just join the fight around Kamino just for the fun of it, or go around Stratis observing the fights all over the island. Superlinear gameplay is what has always kept me away from BF3 or COD campaigns, i just can't stand "You are leaving the zone, return now or be shot" messages. I could be the only one complaining about this, and i've only played 2 missions, so maybe this will change in later missions and in the end that is pretty much all i have to complain about so far.
  6. kavoriken

    Bad FPS in Full Release

    The thing is that at least with singleplayer the multi core usage could be fixed so easily by just making the game host the mission on a seperate dedicated server exe in the background. In fact, missions with high AI count hosted on a dedicated server plus the client on my own machine already made Arma 2 the only game to ever use my [email protected] at close to a 100% on all cores. It does also gives you MUCH improved FPS compared to just playing it via Scenario or hosting it "in-game". Multiplayer performance is a different thing. I don't know exactly whether its the netcode or the server software that forces the clients to use the server FPS as an upper threshold, but some of that stuff should have been rewritten from the ground up. I mean it has been exactly the same thing in Arma 2.
  7. Just tried subscribing/resubscribing to different mission and yours, same thing here, doesnt download anything. Must be Steam.
  8. kavoriken

    Showcase Review

    Dude, criticizing is ok, but get your facts right. The MAP of Altis is close to 1000 square kilometers with a LANDMASS of 270 square kilometers. Seriously, i do not understand how people, of ALL the things criticize Altis first. If there are things you could criticize then it's the promises that were made regarding content, the bugs or the netcode that hasnt been revised at all. But seriously? Altis? Yes, i will say f*** that map is awesome and a masterpiece, no matter if that makes me a fanboy or whatever.
  9. kavoriken

    CRV-6e Bobcat tracked engineering vehicle

    Blufor -> NATO -> Supports
  10. kavoriken

    Wow, first impressions are very, very good.

    It has been stressed out so many times already, CPU is the thing that brings you Performance in Arma. The GPU will only help your FPS when you place yourself in the editor with 0 AI or game logic going on in the background and hit play. Apart from that scenario, your CPU will ALWAYS be the bottleneck.
  11. kavoriken

    Low FPS

    It's not like your PC does not match the recommended specs at all, but if you read my post above closely you would understand that the PC specs listed as recommended are slightly better for Arma 3 than your PC is. Why? Because the i5-2300 has better single threaded performance than your CPU and your extra 2 cores don't matter.
  12. kavoriken

    Warfare BE

    Did BIS add Warfare Buildings in Arma 3 now that it's out?
  13. kavoriken

    Low FPS

    While i can not help you to get more FPS all that much, maybe i can help you understand Arma 3 Performance a bit more. First of all, CPU is the most important part when it comes to performance. Your CPU has 6 cores and everything above 4 doesn't help Arma 3 Performance at all. Single threaded performance is the next big thing. Your CPU does have a passmark single threaded score of ~1200 (Source: http://www.cpubenchmark.net/singleThread.html) which is not exactly high-end for Arma 3. The next thing is Multiplayer performance. You cannot compare Singleplayer to Multiplayer performance as your performance is strongly dependant on the Servers performance. The Server FPS counts pretty much as an upper threshold for all the clients. If you play an enormously complex mission online (60 players, 100+ AI), your FPS will be a LOT worse compared to just placing yourself in the editor. If the Servers FPS is very low (like below 15) no high-end PC on this world can render the client at 60 FPS, thats just how the Arma 3 netcode works... So, what can you do to improve the performance in your case? Forget all graphic settings and just turn down Viewdistance and Object Detail until you can live with the performance, these 2 options will provide the biggest boost in your case. Most graphic options put strain on the GPU only, and the GPU usually never hits 100% if you play singleplayer with AI or Multiplayer as the CPU is the bottleneck. Apart from that you can't do too much except getting a better CPU (Your GPU is absolutely fine) or maybe an SSD for faster Texture loading.
  14. kavoriken

    Warfare BE

    Oh right, nevermind then. Played on the arma2.ru server before, and theyve already added those to their version.
  15. kavoriken

    Warfare BE

    Huh? Servicing in the HQ has been a core thing in Warfare since like... ever. You buy the service trucks for mobile- and free service. Servicing in the base definately needs to stay.
  16. The only thing that really concerns me is the ancient netcode behind this game. How they could not have rewritten the netcode when clients are stuck with the server FPS as their upper threshold simply blows my mind. Apart from that i can live with pretty much everything. Arma has evolved more and more into a gaming platform which will evolve with mods/user made content. Nowadays it is just impossible to provide every group playing arma with the content they want. Just look at all the requests on this forum. Female civilians, detailed interiors, specific inventory items, weapons, better sounds, more of this, more of that... I see how people might be pissed about broken promises, but clearly it is impossible to satisfy everyone. Core mechanics like netcode and the single-threadedness of core game processes on the other hand is something that damages every group playing this game.
  17. kavoriken

    Warfare BE

    If you want a quick and dirty solution for this, you might wanna check out my old post here: http://forums.bistudio.com/showthread.php?138805-Warfare-BE/page37&p=2261438#post2261438
  18. The AI really struggles to keep the sport hatchback on the road and fails a lot. If you set up the car on the straight road bit near the airbase and give it a waypoint in like kavala, it flies off the road at least 3 times, lol.
  19. Hahaha, i love the sport hatchback. Best thing in Arma since forever. Pressing the turbo accelerate button in this thing means death 80% of the time. If you wanna have real fun with it, in the editor create yourself as a player and the sports hatchback seperately as an empty vehicle and initialize both with "this allowdamage false;". So much fun.
  20. Jesus christ that sport hatchback is fast, 325 km/h! I think we need a bigger island :D
  21. Downloading Update now. 809mb :)
  22. kavoriken

    Warfare BE

    Benny you should really create a new thread for BECTI in the Arma 3 user missions section. Comments here are getting a bit mixed up, sometimes i don't know what version people are talking about.
  23. kavoriken

    Warfare BE

    What about giving you the possibility to take over AI's in your team as soon as you die? Could be limited to X Meters. That would make dieing instantly when you just took a 15 minutes truck drive not suck so much.
  24. kavoriken

    Altis - Info & Discussion

    +1 In PVP Scenarios i dont have that much of a problem with snipers. But the AI is just horrible when it comes to reacting to sniper fire. They usually stand there for a couple of seconds, then they run, maybe to a bush, but as a sniper you just know that you'll get another shot at them as long as they dont "accidently" run behind a building. Sometimes i get the feeling that vehicles start looking for you, but they dont really seem to care all that much. As long as you lay still in a bush theyll be gone within a minute or so. So on Altis, Snipers are absolutely lethal against AI. You can take out tons of Enemies without even getting spotted. And its kinda easy to take down enemies 1km+ from your position as well. Wind would definately help with that, would make snipers more interesting to play as well.
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