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dragonsyr

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Everything posted by dragonsyr

  1. thank you sir !! i ll try this afternoon ....
  2. dragonsyr

    Scripting Discussion (dev branch)

    I dont know if is this the place that my post bellongs. how can i make this work script from a trigger on the map with radius of 50 my language :-) and i need help to make this C++ please if is kind of air and has engine on and the distance between player from the unit1 is higher than 5 meters, then unit1 playMove "something" and if lower than 5 meters unit1 playMove "something_2" and/or if the player switch engines off, then unit1 playMove "something_3" and/or if player land more than 1 meter distance from unit1 then unit1 playMove "something_4" same for kind of vehicle (no players) with stop , not landing offcourse.. :-) i think that is easy for you :-) thanks
  3. exactly ! i want to have in my server the mcc mod , for mcc missions. but in all other missions that is not for mcc , i want to have restrictions without the need of the mod . so if the client connect without mcc , every non mcc mission can start as usual. if the client have mcc then only specific names or Uid's (i prefer Uid if this possible) can open the main mcc console. Thanks . Its a powerful tool for testing/building missions great job !
  4. can i prevent the use of mcc in my mission if the client use the mcc mod? how can i define if client have mcc then only someone or noone can use it else mission start as it is? i know this is possible if i put the mcc access module but i dont want that .....i need my mission run without mcc mod required. edit i think that i need a command in my mission init or in description like if mcc mod present then give access to "someone or noone" else exit with blah blah...... like that if (!mcc_like_that) then { this setvariable ["names",["shay_gman","Spirit"]]; }; thanks also can i use Uid numbers instead of names? and how
  5. Good work aplion. I know that the aircrafts in this mod was for A2 and in there working perfect with allmost all mods. So until the tools released from bis dont expect perfection. We waiting also the Hafm vehicles . Another great mod that arma3 needs. And dont waste your time with trolls . Just ignore them.. your mods rocks!!! keep the good work :-)
  6. dragonsyr

    FSFLauncher A3 Edition

    can you add the option for player profile selection? very Nice tool btw thanks..
  7. Please i need to know the key binds for Acre A3. right now i need to find the use radio in vehicles.... is it available this option so far?
  8. i m lost . First of all i had the problem with the acre with 3.0.12 TS. problem fix is the direct input. now with 3.0.13 the direct input is gone , but i dont have problems with TS. Second is that where can i dnld the acre for arma3 beta . is there a version ? every dnld i have ,not working in game. i see only the radio in my right lower corner , but no acre sounds, and TS says that i have Version 1.4.10 and Arma2 connected:No Why the acre plugin says Arma2 ? is this normal? thanks Acre give s Arma full radio comm realism ... i can t wait for a stable release for A3... nice work !!
  9. thank you noubernou now i have acre back :-) acre is compatible with arma3?
  10. i noticed that after the last update of ts3 , if you have the acre plugin enabled , then the keybord not working within ts3. the only way to make the keyboard works is to disable the acre plugin. something wrong with my setup? also when this problem is fixed , can i play in arma3 with acre? or waiting for new release of acre for arma3?? thanks
  11. I see in the official page of arma3 that "People can purchase the regular Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of Arma 3 is also available at many of the major retailers." when and where ?? i found nothing on stores worldwide thanks
  12. dragonsyr

    retail dvd on stores?

    thanks for the replies , now i m waiting my order see you online soon.
  13. dragonsyr

    retail dvd on stores?

    only from web? when i can buy the dvd on local stores?
  14. We need to know if the arma3 is a steam community game only. Final version plans for dvd in stores?
  15. dragonsyr

    Road Painter 2

    paint your roads and smooth if you want. export the roads and if you use smooth export the xyz terrain. open visitor and use import script tool from the drop down menu. select import objects script and pick your export file from painter. if you use smooth import to your map the exported xyz from painter. edit: in visitor , you must add all the road pieces as artificial objects and not as road networks.. after that you can import your roads from painter
  16. try description.ext the shooting is in x_setupplayer.sqf -----search for FUNC(KickPlayerBaseFired)------
  17. i need lifting only on ch47 helis and flares for all. i need mando setup for planes (for air to air missiles and lgb and gbu/cbu bombs, rearming, flares ) i dont worry about vehicles if not supported. thanks
  18. later i ll try to set the kick base satchel to yes and i post the result... i never use the kick option....
  19. this tool is excellent..... the easiest way to host servers..... all arma versions need this ..
  20. how about the rus as service option? r you going to release this? :-)
  21. i_client.sqf edit :you can lift tanks with sling rope , but you need assistance
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