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Jastreb

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Everything posted by Jastreb

  1. Jastreb

    Greece navigating "uncharted territory"

    I really wonder if G&S own some of the arms industry Greece was buying weapons from and what is their share in banks Greece own money to. That would close the circle really. As most of the money went to defense budget ( some on the public spending, just to cover our tracks here and have someone to blame ), and they were insanely spending on it, and I wonder why? Corrupt government has a deal with somebody, to do something in order to get something, and in exchange you will sign here, here and here, which will sell our products and probably push the state to debt, but who the hell cares! Were corrupt! And of course debt goes on the back of the people and the states resources. Who profits? The same somebody. Yeah I know it a little conspiracy theory, but I like those.
  2. Since some people reported some poor performance I will make additional notes. If using ACE3 mod make sure you are not using ace medical for AI or enabling AI unconsciousness - this will cause fps drops, and AI will not drop intel unless dead. If they are uncon they are not counted as dead so you will not see briefcase dropped unless you make AI die ( usually headshot will do on uncon AI ) Please avoid using mods with advanced AI management such as Alive or MCC, we have not tested it with it, and these mods might break the mission - if you do use these mods, please report your findings. Thank you for feedback!
  3. And hopefully you will be playing it again sooner than you think. :) I am also one of those which used to play Insurgency in A2/w ACE for countless hours, pushing trough the dense Al Fallujah urban area. I remember it well, and therefore I pushed hard to make this happen again in A3. Yet credit goes to code writers. Without them this would not be possible. Together we form up a team, along with our testers. Thank you for your support, and keep an eye on this. Soon...
  4. Jastreb

    Greece navigating "uncharted territory"

    I don't trust those polls. But I also dont know how much Greeks are in line with its EU perspective. From my point, EUCB and IMF pushed Greece in debt slavery, deliberately. Acting like, oh you got some holes in the budget! Worry not, here is the credit. And on what terms and interest rates, nobody knows. So when they cant pay off, they offer credit to finance credit. The hell? Isn't that pushing country and its people to enormous debt, and eventually Greece losing it sovereignty? I come from the part of the world which was happy once upon a time, it will join EU, but that is not the case anymore. Peoples aren't blind. I hope Greeks aren't too. Where does this leads? Some more rough time for Greek economy and people. And some key points of interests in global map of the world changing, hopefully for the better...some day. #GreXit
  5. Roy86 I cant wait for the release, patient bear is patient.
  6. Trying this today with good old Al Fallujah in A3. Got this in rpt 21:37:00 Failed to load TextureHeaderManager from file "ca\plants2\tree\texheaders.bin" - invalid file structure. 21:37:00 Failed adding texture headers from file "ca\plants2\tree\texheaders.bin" I don't know which plants this island used but I have this loaded in order : @allinarmaterrainpacklite;@fallujah;@CAPlants2;@CAPlants_E;@CAPlants_E2;@CAPlants_PMC Can you help me figure out which plants this island uses? Just a pointer? I know how to unpack pbo but I dont know what to look? Entries in config for ca\plants2 or whatever?
  7. Please change my name to Jastreb. Thanks.
  8. Jastreb

    RHS Escalation (AFRF and USAF)

    The side rails for AKM series is pretty much erratic. If you look at RL every version comes with specific type of rail for specific type of optics. AKMN, AKML, AKMP and its AKMSX counterparts ( where AKMS is same as AKM just with metal folding stock obviously ). Seriously if I was to make this, I would give it a sub zero priority. I don't know what the discussion was about, regarding AKM(s) just giving my opinion on the topic. Oh and as a bonus for new players, here is a protip: learn to shoot without optics first, to spot and engage the enemy successfully, trust me you will never use optics again. Plus its way more fun than sniping the shit out from a hill, and then getting flanked and shot dead ( where the hell is that from??? ) by AI. At least this is much more fun for me.
  9. Jastreb

    RHS Escalation (AFRF and USAF)

    Doh, forgive my laziness....thanks for the info. I have checked everywhere on the site but there.
  10. Jastreb

    RHS Escalation (AFRF and USAF)

    Is server key for 0.3.8 missing or PWS did not ship it? I have six_bikey but no original one? I would hate do DL again from different source just to get the key so if possible please add links with server keys to main post or on your DL page. Thanks.
  11. Jastreb

    Blastcore: Phoenix 2

    +1 never use bi addon builder, Mikero won't let you make mistakes :)
  12. Jastreb

    Leights OPFOR Pack

    Simlar to my report before you seem to miss ; again in displaynames. http://pastie.org/10224493 But I don't have those errors like on the log above, could be faulty mission setup, but then again IM not spawning any units from the pack at server/mission start.
  13. Jastreb

    ACRE2 Stable Release

    Same here, and I cant fix it. The allowedLoadFileExtensions "fix" done nothing. Same as before the change. I do have that in server.cfg but adding ini and b64 does not help - no change. Radio works but no beeps squelch nothing.
  14. Jastreb

    Leights OPFOR Pack

    A heads up. Getting this in RPT on the dedicated server, haven't looked in the config, but something is a miss. http://pastebin.com/1eC2QBAq
  15. Jastreb

    Leights OPFOR Pack

    Mod works fine, but compatibility addons needs to update. I am not keen either on classname update, but wth. Should avoid doing that. Imagine BI now chooses to change every single classname including base config, anims, and all the stuff. All mods would die instantly, cause they rely on it. Same for other mods. Some other mod may rely on your classnames, so avoid changing it, and choose wisely. TLDR : Mod works fine, you need to update your missions. Older version of mod can be obtained trough PWS ( click change version and use whatever version you want - if available )
  16. Don't bother, it is your error probably. I dont have euroforce, but if its a reskin it should inherit properly from base config and should work with ACE3 without issues. And since its a reskin it cant be any skeleton spooky problem. You people that don't know what the hell are you talking about shouldn't talk. Especially if high on caffeine and dopamine. Also PS: If you have any issues or you think you found a bug, its better to report it on ISSUE TRACKER, cause forum is just the place to inform people about things not track and troubleshoot them. Have you placed the module on the map is SP editor before trying to export? Its not included by default. They will unless you include Require module in your server settings. Nothing from ACE3 will affect them and will probably have errors. To be on the safe side, use modules in your missions for now. Settings framework is kinda buggy at places. So to say at least.
  17. Not necessarily. You can play with the values and disable for vehicles and stationary guns, and on full auto and reduce the area from default 3000 to something like 2000 or less. If its still an issue disable it. Or just don't place module in a mission or use values from the module in serverconfig.hpp
  18. If you run dedicated login as admin with #login yourAdminPassword and then use #monitor NN ( where NN ) is number of seconds. It will display server FPS and will tell you if server is under load. If it shows anything above 20 its fine. Mine is usually at 45-46 even with Advanced Ballistics enabled. AB runs extension which is ran on client only and can cause client to suffer from FPS lag and stuttering in certain scenarios. Post your module config.
  19. fixVanillaDamage = ['VanillaFixDamage','Fix Vanilla Damage','',{player setDamage 0},{_target == player},{}] call ace_interact_menu_fnc_createAction; [player, 1, ["ACE_SelfActions"], fixVanillaDamage] call ace_interact_menu_fnc_addActionToClass; https://github.com/acemod/ACE3/blob/master/addons/interact_menu/functions/fnc_createAction.sqf https://github.com/acemod/ACE3/blob/master/addons/interact_menu/functions/fnc_addActionToClass.sqf Not tested but should work.
  20. Yes it does require serverconfig.hpp which you can generate in SP editor. It does not need signature it is meant to be ran as -servermod= not by clients. http://ace3mod.com/wiki/framework/settings.html#3.-how-do-i-use-them%3F Edit: Ninja'd
  21. What is your in game nickname? I had this too, but TFAR only changes my name in TS3 to my in game nickname. Haven't used feature of moving to TaskForceRadio channel but you may be using some "illegal" characters in game which TFAR cant swap in TS3. Or you are using some sort of script in mission which is creating a conflict. If it happens in any mission or in any public server, then its not what I thought it was.
  22. Only if you use @ace3\optionals\userconfig\ace\serverconfig.hpp and if you don't then just don't use it, or it might crash or complain its missing serverconfig.hpp See here > http://ace3mod.com/wiki/framework/settings.html and read the wiki. It is still WIP however. You surely do not need this on the client, just on the server if you wish to use seetings framework. If you do see also this > https://github.com/acemod/ACE3/issues/1158
  23. Its not ACE3 issue its PWS. They haven't marked 3.0.1 as "stable" and PWS client is per default notifying and updating only stable build of mods. Users need to click on change version on ACE3 mod in PWS and select 3.0.1, only then it will allow to update. http://prntscr.com/779ls2 RHS Javelin is broken and reported > https://github.com/acemod/ACE3/issues/1321
  24. Fair enough. I almost forgot its alpha. :: patient bear :: PS: Lot better physxâ„¢
  25. Where can we get an up to date documentation about modules? The one present is from AGM it seems. I am a bit confused with medical system setup. Is this CSE inherit, cause its not AGM medical as it seems. About translations. Does that include only officially supported languages by game itself or we can add just any language there? edit: This seems to be a CMS from CSE reworked and cluttered. To put it short you would probably want two modules, advanced and basic, or even three, advanced , medium and basic, where only one can be active at the time, where advanced will have those advanced things that are planned, medium has bandage, epi and morphine, and basic would be basic revive module. Ie FAK heals, Medkit revives, uncon time, number of lives, anyone or just medics. ATM its quite confusing, even though it works for the most part. What happened to repair module? I want to be able to change tires and tank gasoline. Its gone? Logistics too.
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