Jump to content

Jastreb

Member
  • Content Count

    390
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Jastreb

  1. Hi lads. I have a very strange issue here. Not sure what is causing it and how to reproduce it, but here is the problem description. I host a dedicated server, which is downloaded on a separate machine, trough Steam client, from the tools library, so there is no Arma3 ( game ) in there, just the server package. Steam client is not running, and I am starting a server with batch script, and all is fine there. Server starts, and is visible in server browser, and I am able to connect to it. Now comes the problem. I login as admin with a predefined password in server.cfg, and after using #missions command to change the mission I am unable to change any parameter of it in the Parameters menu. I have no idea what the problem is here. Its like server is not registering that I am admin for the params menu? Here is the settings. Batch script for starting @echo off :start C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0" goto loop echo Server monitored is not running, will be started now start "" /wait "C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\arma3server.exe" -port=2302 "-config=C:\Users\Administrator\Desktop\configs\SAF\SAF_config.cfg" "-cfg=C:\Users\Administrator\Desktop\configs\SAF\SAF_basic.cfg" "-profiles=C:\Users\Administrator\Desktop\configs\SAF" -name=SAF -pid=pid.log -ranking=ranking.log "-serverMod=@mcc_sandbox_a3;@asm;@asr_ai3;@zeu_serverbriefing" "-mod=@cba_a3;@task_force_radio;@agm;@alive;@rhs_afrf3;@rhs_usf3;@allinarmaterrainpacklite;@leights_opfor" -maxMem=2047 -world=empty -autoInit echo Server started succesfully goto started :loop cls echo Server is already running, running monitoring loop :started C:\Windows\System32\timeout /t 10 C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0" goto loop C:\Windows\System32\taskkill /im arma3server.exe goto start SAF_config.cfg // // server.cfg // // comments are written with "//" in front of them. // NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg // STEAM PORTS (not needed anymore, it's +1 +2 to gameport) // steamPort = 8766; // default 8766, needs to be unique if multiple serves on same box - obsolete after 1.22 hotfix // steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box - obsolete after 1.22 hotfix // GENERAL SETTINGS hostname = "MyServerName"; // The name of the server that shall be displayed in the public server list password = "mypassword"; // Password for joining, eg connecting to the server passwordAdmin = "myadminpassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = ""; //Gamespy Is No Longer available, Steam is reported too automatically, just define the steam ports as per this file, leave this string empty persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter upnp = 1; // Automatically creates port mapping on UPNP/IGD enabled router. forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. maxPlayers = 20; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOICE CHAT disableVoN = 1; // If set to 1, voice chat will be disabled vonCodecQuality = 15; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to prevent random players being voted as admins. //allowedVoteCmds[] = { //{"admin", true, true, 0.5}, //{"missions", true, "true", "0.5"}, //{"mission", true, true}, // will use global "voteThreshold" //{"kick", false, false, 0.75}, //{"restart", false, false}, // invalid threshold value. Will default to global "voteThreshold" //{"reassign", true, true, 0.5} //}; //allowedVotedAdminCmds[] = { //{"mission", true, true}, // //{"missions", true, true}, // //{"restart", false, false}, // //{"reassign", true, true}, // //{"kick", false, false} // //}; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval // Leave commented out for initial run // incorrect value will cause server to hang motd[] = { "", "", "", "", "" }; motdInterval = 10; // Time interval (in seconds) between each message // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename // SECURITY BattlEye = 0; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1) verifySignatures = 0; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1) requiredSecureId = 1; // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 v1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 v1.27.126715) // EVENT SCRIPTS (see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting) onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files // MISSIONS CYCLE class Missions { class Mission_1 { template = "RHS_RUS_MCC_Cherno.Chernarus_Summer"; difficulty = "veteran"; }; class Mission_2 { template = "RHSInsurgencyALiVE.Takistan"; difficulty = "veteran"; }; class Mission_3 { template = "RHS_USA_MCC_Cherno.Chernarus_Summer"; difficulty = "veteran"; }; }; missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available // HEADLESS CLIENT headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"}; localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"}; SAF_basic.cfg // Basic config file generated 3/10/2015 1:18 AM with TADST. language="English"; adapter=-1; MinBandwidth = 131072; MaxBandwidth = 20097152; MaxMsgSend=128; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.001; MinErrorToSendNear=0.01; MaxCustomFileSize=100000; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; terrainGrid=25; viewDistance=5000; Windowed=0; serverLongitude=10; serverLatitude=59; serverLongitudeAuto=0; serverLatitudeAuto=59; Im not sure what is going on. Any ideas? Update: Well I hate it when this happens. I fixed it. Removed @asm, @mcc_sandbox_a3, and zeu_serverbriefing from -serverMods line, and removed -autoinit and -maxmem=2047 parameter from the server launch line and it works. Which one was breaking it Im not sure. Highly suspected is MCC and zeu_serverbriefing possible -autoinit also. Others should not interfere but I removed them anyway, cause I dont find any use of them. Hope this will help someone.
  2. Jastreb

    RHS Escalation (AFRF and USAF)

    added, thanks for feedback
  3. Jastreb

    RHS Escalation (AFRF and USAF)

    Changelogs are beside the mod folders also available on our website. http://www.rhsmods.org/mod/1#changelog http://www.rhsmods.org/mod/2#changelog http://www.rhsmods.org/mod/3#changelog http://www.rhsmods.org/mod/4#changelog Patience is a virtue. ;)
  4. To block weapon resting, you can do this in fn_keyUnbind.sqf forEach ['ReloadMagazine','Gear','SwitchWeapon','Diary','ingamePause','DeployWeaponAuto']; I added blocking of the ESC ( pause menu ) so players cant abort nor respawn, and to block weapon resting just add the DeployWeaponAuto Hope this helps
  5. Jastreb

    RHS Escalation (AFRF and USAF)

    And I meant when I said its offtopic. That and there is no division like that, at least not known to the soldiers. Everyone is rifleman unless specialized. Company is anything from 60 up to 120 men, and the numbers in squad and fireteams depend on the company size. It usually the rule of 1/2. If company had more men then its split to 4 squads, squads are split to 2 to 4 fireteams depending on size again.
  6. Jastreb

    RHS Escalation (AFRF and USAF)

    @Aniallator not sure what you mean by that, this is the topic for all RHS mods. The remarks before are about someone bashing CUP or something like that.
  7. Jastreb

    RHS Escalation (AFRF and USAF)

    I didnt meant to make it look like that but your posts on previous page that strethced even to this one are all about it. Hence why I replied. Odd that you have just one vehicle class but not the others. It comes from one single pbo, thats why its strange. Always check in the Eden Editor, and in case you think you found any bugs, theres feedback.
  8. Jastreb

    RHS Escalation (AFRF and USAF)

    Special Forces or in this case Paratroopers or Airborne do use those and they are part of KOV - Land Forces, so whats confusing you there? Think we didnt do our homework or even some of us handt served in some of those? ;) PS: There is infanty (Oakleaf) and infantry (Digital) under KOV faction aswell as infantry ( desert ) and ( digital ) under UN, they use M70s and M21s. None of them uses G36, HK416 nor Minimi. There are however some weapons that are used as placeholders. M72 LAW is due to be replaced in the next update with RBR M80, then there is M84 LMG which is placeholder edited Arma2 PKM model, to be replaced with the new HQ model of M84 LMG, and then there is SMAW which will evetnually be replaced with POS M91 or M79.
  9. Jastreb

    insurgency

    Looking forward to it. :)
  10. Jastreb

    RHS Escalation (AFRF and USAF)

    @Pan Samogon dont be so sure they are obsolete :) http://www.vs.rs/index.php?content=923eda30-0210-102c-a202-2f44c9235232
  11. Jastreb

    RHS Escalation (AFRF and USAF)

    Your PS looks like a feature request. Hrm... But let me answer quick. Rifle grenades are for the most part phased out and not used. So its not going to happen. Not all M70s have that sight. M70B3 / AB3 doesnt. Even if it is modelled on the weapon its there just for authenticity, but as dummy w/o function.
  12. Jastreb

    RHS Escalation (AFRF and USAF)

    Right click on the torrent link button and choose Save link as... save it to desktop and then double click to open with BT app you use. Works in any browser. Seem to be an issue with the web server mime types handling. Nothing on your side ;-) Edit: Nope its served from ftp server so its browser fail in recognizing file properly and offering to launch the app. Save link as will work anyway.
  13. Jastreb

    RHS Escalation (AFRF and USAF)

    Well thats another 40 min of work for you and 50TB+ over the contracted bandwitdth each month less for us. The cost which individuals cant sustain to pay anymore for your or anyone elses pleasure. But we havent forgot server admins and we are working on a solution as I said before but you refused to read, and assumed the worst.
  14. Jastreb

    RHS Escalation (AFRF and USAF)

    Care to read the previous page or the page #436 where the release post is? So we dont have to repeat all the time, kinda gets old.
  15. Jastreb

    RHS Escalation (AFRF and USAF)

    Wget updaters are discontinued and no longer supported. We might come up with a solution for server admins at some point, but dont hold my word for it.
  16. Jastreb

    RHS Escalation (AFRF and USAF)

    Yeah true, our Arma players wont understand a word of Czech nor Russian, or very few will, hence thats why I used Altian English.
  17. Jastreb

    RHS Escalation (AFRF and USAF)

    Ah Czech might be even closer then, it may sound like but not really anything like Russian. Yes this was intentional, maybe it will change in the future but currently there are no plans for that. Its ok to be critical ;)
  18. Jastreb

    RHS Escalation (AFRF and USAF)

    Whats there to fix? Afaik there was no Serbian in Arma so you dont expect us to record all the voices and dubbing for SAF. AFRF uses voices from A2 ( I think ) some faction in GREF use the CZ/RU mix again from A2. Guess I can make SAF speak CZ or RU but that would also be wrong, as most of us speak English very well, Czecz not at all, and somewhat Russian. Also I used accented English or Altian English, so its not quite pure. I wasnt aware that this will be a problem for anyone.
  19. Jastreb

    RHS Escalation (AFRF and USAF)

    I honestly avoided to reply to it, there is a post with links to SW and torents, there are mirrors on various sites. This is just a hate troll post nothing else and has been reported, let it die. @da12thMonkey I stand corrected.
  20. Jastreb

    RHS Escalation (AFRF and USAF)

    @calebfg2 just drive the vehicle into the trucks cargo space, dismount close the back door and drive it. It doesnt use 'vanila' system.
  21. Jastreb

    RHS Escalation (AFRF and USAF)

    @road runner Author of the script and mastermind of the gripod system is @reyhard so its up to him, he is currently out on a bussiness trip 'doing a test ride on the BI T72' <wink, wink> and we cant give you the answer on that w/o his consent. You can try to send him a PM. Thanks for the support and understanding.
  22. Jastreb

    Serbian Armed Forces (SAF) [v0.90]

    This mod is now released under the RHS banner and discussion can continue here. I am requesting the closure of this topic as previously arranged with @mladjasrb Thereby any other older versions of the SAF mod are no longer supported nor valid for use, and mirrors are advised to be taken out to avoid confusion.
  23. Jastreb

    RHS Escalation (AFRF and USAF)

    Thats because RHS has never been published to SW previously, and if you have old version of the mod it wont get updated, but in the future it will and no need to complete redownload. If you want to get just AFRF you can there is no need to DL all RHS mods at all. Unless, youre doing it wrong. And definetly has nothing to do with other mods non RHS related downloading again.
  24. Jastreb

    RHS Escalation (AFRF and USAF)

    MEGA temporary mirrors! [tar.xz archives] RHS: AFRF RHS: USAF RHS: SAF RHS: GREF
  25. Jastreb

    RHS Escalation (AFRF and USAF)

    ACE3 maintains compatibility so wait for them to update, where needed.
×