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lordheart

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Everything posted by lordheart

  1. lordheart

    ZAM Glasses

    Version 2.3 Changelog: New rain effect (thanks TPW for making me aware of the refract particle) CBA keybinding for wipe glasses Support for new facewear introduced by BIS Fixes for non-glasses still getting glasses effect Minor code improvements all over, but does mean things like VAS should work correctly New signed key specifically for 2.3 and LHM Glasses Thanks goes out to: AGM for bug reports and allowing me to integrate with them TPW, whom without I would not have known about the refract particle for the much improved rain All who have offered their support
  2. lordheart

    Authentic Gameplay Modification

    @Lightspeed_aust, get close enough and they will get cracked.
  3. lordheart

    ZAM Glasses

    So I gave it some consideration and I will be releasing an update to this in the next couple days with all the changes that have occurred in the AGM version of this as well as making use of CBA's keybinding functionality.
  4. If I understand it correctly, there is a config entry for an auto braking speed. I created a issue on the tracker for a scripting function to disable it. http://feedback.arma3.com/view.php?id=20708
  5. lordheart

    Authentic Gameplay Modification

    Check out AGM_Interaction_fnc_addInteraction and/or AGM_Interaction_fnc_addInteractionSelf
  6. lordheart

    Sling Loading Feedback

    I assume they will need to introduce a function to disable auto-braking on a vehicle, I think that is the issue.
  7. Same here, is there some other steps I am supposed to follow that are hidden behind some dark magic?
  8. lordheart

    Scripting Discussion (dev branch)

    @Nouber there is showHUD but it does disable a lot more than is probably desired.
  9. lordheart

    Authentic Gameplay Modification

    @Dorak https://github.com/KoffeinFlummi/AGM/issues/381
  10. lordheart

    Authentic Gameplay Modification

    Behaviour is as expected, sky might be affected too much however, there is nothing that can be done about that.
  11. lordheart

    Authentic Gameplay Modification

    It could still potentially be a bug, the whole screen should be effected and it should be a simple desaturation effect. Could you possibly attempt to screenshot it happening?
  12. lordheart

    Authentic Gameplay Modification

    @Bunt2014, It is a feature of AGM_Goggles, it's to simulate (in some degree) dust being kicked up into your eyes, try wearing goggles or glasses to prevent it.
  13. Was the following a copy paste mistake or is it how you have it in script? tf_greq_west_lr = _settingsLR; publicVariable "tf_freq_west_lr"; Because tf_greq_west_lr != tf_freq_west_lr
  14. lordheart

    Authentic Gameplay Modification

    @Daantjeeuh AGM_Interaction_Fnc_addInteractionSelf AGM_Interaction_fnc_addInteraction
  15. lordheart

    Authentic Gameplay Modification

    There is currently no way to detonate all at once, it is requested feature though and will be looked into. Not a lot has changed from Arma's handling of explosives in terms of detonation from other explosives and so on. So unfortunately what you are currently seeing might remain as such. Unless someone knows off hand if eventHandlers can be added to CfgAmmo objects?
  16. lordheart

    Authentic Gameplay Modification

    @hoizen, you'd simply to call AGM_Goggles_fnc_ApplyDirtEffect on each client. Perhaps it would be better to make use of AGM_Goggles_fnc_ApplyDustEffect (more in line with what you'd like to achieve perhaps) same requirement as ApplyDirtEffect, needs to be executed on each client.
  17. lordheart

    Authentic Gameplay Modification

    @havena, you are going to need to be more specific about which commit.
  18. lordheart

    Hypothetical Mod Collaboration

    There's a couple mods that cover a few of those features: http://forums.bistudio.com/showthread.php?180258-Combat-Space-Enhancement-0-2 http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification http://forums.bistudio.com/showthread.php?160054-TMR-Modular-Realism
  19. lordheart

    ZAM Glasses

    LHM Glasses will no longer be maintained as a standalone addon. It has been merged into AGM, all further updates will be done there. Regards, L-H
  20. LHM Static Drag Download Allows dragging of static weapons (editor placed or setup) to place them in a more suitable situation. Allows for raising and lowering of dragged objects for better placement. Allows for dragging of smaller crates (optionally larger crate configs are included). Requirements: None Version: 1.1.1 Notes: Needs to be active server side, not just keys While dragging use left shift + scroll wheel to adjust the height of the dragged object There is an optional pbo located in the optional folder that allows for dragging of larger crates (Box_XXX_AmmoVeh_F, XXX_supplyCrate_F) place it in @LHM_StaticDrag\Addons to make use of it Changelog:
  21. lordheart

    LHM Static Drag

    LHM Static Drag will no longer be maintained as a standalone addon. It has been merged into AGM, all further updates will be done there. Regards, L-H
  22. Hi, just got some questions regarding the new keybinding, currently in TFAR we have quite a few keybindings through the manual method. We'd like to switch over to the new method however, it currently doesn't support a couple of the things we use: Code parameter instead of a single function (due to passing parameters to an actual function) Keydown and keyup keybinding Are these potentially going to be included at a later stage? Regards, L-H
  23. The plugin API version stays the same, so it should be fine to update.
  24. lordheart

    Flashbang

    Have you tried opting into the beta for the ArmA tools? It fixed most of the issues I had with the last update for it.
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