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Everything posted by lordheart
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Version 2.3 Changelog: New rain effect (thanks TPW for making me aware of the refract particle) CBA keybinding for wipe glasses Support for new facewear introduced by BIS Fixes for non-glasses still getting glasses effect Minor code improvements all over, but does mean things like VAS should work correctly New signed key specifically for 2.3 and LHM Glasses Thanks goes out to: AGM for bug reports and allowing me to integrate with them TPW, whom without I would not have known about the refract particle for the much improved rain All who have offered their support
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Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Lightspeed_aust, get close enough and they will get cracked. -
So I gave it some consideration and I will be releasing an update to this in the next couple days with all the changes that have occurred in the AGM version of this as well as making use of CBA's keybinding functionality.
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Rope Feature Discussion/Feedback (dev branch)
lordheart replied to deltagamer's topic in ARMA 3 - DEVELOPMENT BRANCH
If I understand it correctly, there is a config entry for an auto braking speed. I created a issue on the tracker for a scripting function to disable it. http://feedback.arma3.com/view.php?id=20708 -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check out AGM_Interaction_fnc_addInteraction and/or AGM_Interaction_fnc_addInteractionSelf -
How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
lordheart replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Just tested it and it works, thanks tom_48_97 -
I assume they will need to introduce a function to disable auto-braking on a vehicle, I think that is the issue.
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How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
lordheart replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Same here, is there some other steps I am supposed to follow that are hidden behind some dark magic? -
Scripting Discussion (dev branch)
lordheart replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
@Nouber there is showHUD but it does disable a lot more than is probably desired.- 1481 replies
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Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Dorak https://github.com/KoffeinFlummi/AGM/issues/381 -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Behaviour is as expected, sky might be affected too much however, there is nothing that can be done about that. -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It could still potentially be a bug, the whole screen should be effected and it should be a simple desaturation effect. Could you possibly attempt to screenshot it happening? -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Bunt2014, It is a feature of AGM_Goggles, it's to simulate (in some degree) dust being kicked up into your eyes, try wearing goggles or glasses to prevent it. -
Was the following a copy paste mistake or is it how you have it in script? tf_greq_west_lr = _settingsLR; publicVariable "tf_freq_west_lr"; Because tf_greq_west_lr != tf_freq_west_lr
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Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Daantjeeuh AGM_Interaction_Fnc_addInteractionSelf AGM_Interaction_fnc_addInteraction -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is currently no way to detonate all at once, it is requested feature though and will be looked into. Not a lot has changed from Arma's handling of explosives in terms of detonation from other explosives and so on. So unfortunately what you are currently seeing might remain as such. Unless someone knows off hand if eventHandlers can be added to CfgAmmo objects? -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@hoizen, you'd simply to call AGM_Goggles_fnc_ApplyDirtEffect on each client. Perhaps it would be better to make use of AGM_Goggles_fnc_ApplyDustEffect (more in line with what you'd like to achieve perhaps) same requirement as ApplyDirtEffect, needs to be executed on each client. -
Authentic Gameplay Modification
lordheart replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@havena, you are going to need to be more specific about which commit. -
There's a couple mods that cover a few of those features: http://forums.bistudio.com/showthread.php?180258-Combat-Space-Enhancement-0-2 http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification http://forums.bistudio.com/showthread.php?160054-TMR-Modular-Realism
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LHM Glasses will no longer be maintained as a standalone addon. It has been merged into AGM, all further updates will be done there. Regards, L-H
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LHM Static Drag Download Allows dragging of static weapons (editor placed or setup) to place them in a more suitable situation. Allows for raising and lowering of dragged objects for better placement. Allows for dragging of smaller crates (optionally larger crate configs are included). Requirements: None Version: 1.1.1 Notes: Needs to be active server side, not just keys While dragging use left shift + scroll wheel to adjust the height of the dragged object There is an optional pbo located in the optional folder that allows for dragging of larger crates (Box_XXX_AmmoVeh_F, XXX_supplyCrate_F) place it in @LHM_StaticDrag\Addons to make use of it Changelog:
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LHM Static Drag will no longer be maintained as a standalone addon. It has been merged into AGM, all further updates will be done there. Regards, L-H
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CBA - Community Base Addons - ARMA 3
lordheart replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, just got some questions regarding the new keybinding, currently in TFAR we have quite a few keybindings through the manual method. We'd like to switch over to the new method however, it currently doesn't support a couple of the things we use: Code parameter instead of a single function (due to passing parameters to an actual function) Keydown and keyup keybinding Are these potentially going to be included at a later stage? Regards, L-H -
The plugin API version stays the same, so it should be fine to update.
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Have you tried opting into the beta for the ArmA tools? It fixed most of the issues I had with the last update for it.