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Everything posted by cyrus231
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Toadie's SmallArms and Animations for Arma3
cyrus231 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the updates and get well soon Toadie! Just reporting that something in the optional hlc_rhs_compat_M60E4.pbo breaks the RHS M240s. We haven't seen any other issues with the other RHS compatibility PBOs. -
Community Upgrade Project - CUP_Terrains
cyrus231 replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ponds , Evro's fixes, and ThreeDot's vegetation are enough to get me excited! Thanks to all involved for all the hard work! -
Sweet! Thank you sir.
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Joint Rails seems to be breaking the new weapon stats feature in arsenal (https://twitter.com/KarelMoricky/status/537596162388533248), will this be something that can be easily fixed?
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Arma 3 Open Life | Public RPG Mod
cyrus231 replied to tobinator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I agree Rydygier... I have washed my hands of life missions/mods long ago but I am glad that someone is taking time to create the mods in an open source/free way. This community has room for everyone as long as we're working together and not scamming our fellow man. -
[WIP]F-16C Fighting Falcon Standalone
cyrus231 replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good! I'm glad you decided to release a standalone version, -
JSRS: DragonFyre -- WIP Thread
cyrus231 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As far as the ammunition case sounds go, I love them, but maybe they could be put in an optional pbo so it could be the user's choice. If you need any testers my group are pretty experienced and would be happy to send you our .rpt files. We have been helping with MP testing on a game called Blackwake recently. I completely understand if you are just keeping it to closed group. Thanks for your work, DragonFyre sounds awesome! -
Preview release: Nimitz for Arma3 (0.103)
cyrus231 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in Zeus you will have to place it on land lift it up and move it to the deck... you can't place it directly on the deck -
+1 I for one am just happy that someone is making good quality Arma 3 islands.
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I think people are a bit confused about what this does. Let me see if I understand... This does not disable Zeus functionality just gets rid of the eagle flying above, is that correct?
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@Ares - Modules expanding Zeus functionality - Release Thread
cyrus231 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found that the problem lies between Ares and the AGM "Check PBOs" module. As a short term workaround you can remove the Check PBOs module from your missions. (and have faith that your players have the latest AGM version) -
@Ares - Modules expanding Zeus functionality - Release Thread
cyrus231 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loading this with CBA, and AGM causes AGM to show "AGM Version Mismatch" even though AGM is loading and the versions match. This is on a dedicated server. http://i.gyazo.com/cf94a43a7656aeaf293ecc8a8d1368af.png (2173 kB) This is what the RPT shows. [AGM] Player: ERROR missing addon(s): agm_core, agm_difficulties, agm_disposable, agm_goggles (and it goes on to list all of AGM) Edit: Info above added to github issues. -
@Ares - Modules expanding Zeus functionality - Release Thread
cyrus231 replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't thank you enough for putting this together! I run Zeus missions for my community and you have made that so much easier. Thank You! -
these tools are what you need http://forums.bistudio.com/showthread.php?70362-DSSignFile-Utility&p=1232670&viewfull=1#post1232670
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Can't wait! Looks awesome!
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Take a look at Toadie2k's HLC AR-15s as they are very nice and as Civ based weapons would make sense for a PMC unit to use. Come to think of it an AK-12 from his AK pack would look good too. Either way when our group runs PMC style we use your gear along with Toadie's weapons and we look nice... lol. Thanks for continuing this work!
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Dedicated Client / Headless Client feedback (dev branch)
cyrus231 replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
We bought a copy for my group as well. However I look at it this way, now I can give the steam account with the extra copy to someone who doesn't have Arma 3 yet. There is a silver lining. -
Effective and simple, just the way they should be. Thanks for your work!
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[W.I.P] Las Altis Police Department
cyrus231 replied to Armod's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Keep it up! Great work. -
[W.I.P] projectArmA - Life Mod Support Group
cyrus231 replied to Armod's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We are a community that likes to run sessions of Life missions instead of a server up 24/7 falling into chaos when there are no police. Is this going to be something we would qualify for? We want quality gameplay over popularity. -
This is my most anticipated Arma project. I love the work that you've been doing and hope to see this become something awesome.
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[W.I.P] projectArmA - Life Mod Support Group
cyrus231 replied to Armod's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm glad to see this happening for the Life/RP server community. It's never a good thing to see people stealing one another's work, also sad to see it being kept from the community at large. I would love to see Civ and Police motorcycles. -
Weapon Inertia & Sway Feedback (dev branch)
cyrus231 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Thankfully a full re-install fixed it. At first the files validated correctly but I was still having the issue. I think the inertia feels good at this point but I do wish fatigue could be adjustable via difficulty settings. In most cases I'm fine with it as is but some less serious missions could do without. I think it's always better to give the players and server admins some choice. -
Weapon Inertia & Sway Feedback (dev branch)
cyrus231 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
No mods at all. Fresh install of dev branch. I will validate the files and try again. I knew it didn't seem right at all. -
Weapon Inertia & Sway Feedback (dev branch)
cyrus231 replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Surely this is not intended behavior.