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Everything posted by hectrol
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draw that eliminates the used options
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Larrow @mrcurry @soldierXXXX @Schatten Thank you very much for your effort and for your knowledge. At the moment I have two missions, soon there will be more: Mission_Namuvaka.sqf GSM_Mission.sqf Can you help me organize it please? For you they are known concepts but for me they are new, thank you all very much. The scenario: Hectrol Series ARMA 3 & 4 Scenarios : https://www.facebook.com/61558391754366/ WAR Series - ARMA 3 & 4 Scenarios : https://www.facebook.com/61557058640716/ Stealth Mode On Series: https://www.facebook.com/61556099381253/ Assault Series: https://www.facebook.com/61558606737053/ -
draw that eliminates the used options
hectrol posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello dear comrades, I was wondering if there is a scripted draw method similar to the one I propose, BUT that does not repeat the options. //nul = [] execVM "loops\Sorteo_Civilian_Namuvaka_1.sqf"; systemchat "Hostage placed"; _script = (floor random 9) + 1; switch (_script) do { case 1 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_1; }; case 2 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_2; }; case 3 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_3; }; case 4 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_4; }; case 5 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_5; }; case 6 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_6; }; case 7 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_7; }; case 8 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_8; }; case 9 : { leader CIV_REHEN_NAMUVAKA_1 setPos getPos Pos_Reh_Namuvaka_9; }; }; although it would be to choose between scripts like.. nul = [] execVM "missions\Mission_1.sqf"; nul = [] execVM "missions\Mission_2.sqf"; nul = [] execVM "missions\Mission_3.sqf"; etc -
[SOLVED] Spawn civilian hostage with init, and problem with addAction
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, now works perfect, Schatten you have saved my life like a hostage. ^_^ Thanker very much. You will appear in the acknowledgments of the scenary. //nul = [] execVM "spawns\CIV_REHEN_NAMUVAKA_Loop_1.sqf"; //while {true} do { [west, ["Task_CIV_REHEN_NAMUVAKA_1B"], ["Protect the hostages. - Proteja a los rehenes.","Protect the hostages. - Proteja a los rehenes."], none, "CREATED", 2, true] call BIS_fnc_taskCreate; systemchat "CIV_REHEN_NAMUVAKA_1"; CIV_REHEN_NAMUVAKA_1 = [getPos player, civilian, ["C_Man_formal_4_F_tanoan"]] call BIS_fnc_spawnGroup; //"C_Man_formal_4_F_tanoan" createUnit [position player, group CIV_REHEN_NAMUVAKA_1]; //{_x doMove ASLtoATL getPosASL PenBLU_OTANDESERT_MEN_Obj_1; _x allowFleeing 0; _x setCombatMode "RED"; _x setskill ["courage",1];_x setUnitPos "UP"; } forEach units CIV_REHEN_NAMUVAKA_1; //{ _x setCombatBehaviour "SAFE"; [group _x, getPos _x, 10] call BIS_fnc_TaskPatrol; } forEach units CIV_REHEN_NAMUVAKA_1; { _x disableAI "PATH"; _x setCaptive true; _x setUnitPos "MIDDLE"; _x addAction [ ":: Rescue - Rescatar :: ", { ["Task_CIV_REHEN_NAMUVAKA_1", "SUCCEEDED"] call BIS_fnc_taskSetState; { _x setCaptive false; _x enableAI "PATH"; _x setUnitPos "AUTO"; } forEach (units CIV_REHEN_NAMUVAKA_1); (units CIV_REHEN_NAMUVAKA_1) joinSilent (group player); } ]; } forEach units CIV_REHEN_NAMUVAKA_1; waitUntil {({alive _x} count units CIV_REHEN_NAMUVAKA_1) < 1;}; ["Task_CIV_REHEN_NAMUVAKA_1B","CANCELED"] call bis_fnc_tasksetstate; //}; -
[SOLVED] Spawn civilian hostage with init, and problem with addAction
hectrol posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Spawn civilian hostage with init, and problem with addAction. The addAction does not work, I have tried several calls like... _x, _this, this, leader CIV_REHEN_NAMUVAKA_1... and nothig. Helpme please and thanks. //nul = [] execVM "spawns\CIV_REHEN_NAMUVAKA_Loop_1.sqf"; //while {true} do { [west, ["Task_CIV_REHEN_NAMUVAKA_1B"], ["Protect the hostages. - Proteja a los rehenes.","Protect the hostages. - Proteja a los rehenes."], none, "CREATED", 2, true] call BIS_fnc_taskCreate; systemchat "CIV_REHEN_NAMUVAKA_1"; CIV_REHEN_NAMUVAKA_1 = [getPos player, civilian, ["C_Man_formal_4_F_tanoan"]] call BIS_fnc_spawnGroup; //{_x doMove ASLtoATL getPosASL PenBLU_OTANDESERT_MEN_Obj_1; _x allowFleeing 0; _x setCombatMode "RED"; _x setskill ["courage",1];_x setUnitPos "UP"; } forEach units CIV_REHEN_NAMUVAKA_1; //{ _x setCombatBehaviour "SAFE"; [group _x, getPos _x, 10] call BIS_fnc_TaskPatrol; } forEach units CIV_REHEN_NAMUVAKA_1; { _x disableAI "PATH"; _x setCaptive true; _x setUnitPos "MIDDLE"; // Add rescue action _x addAction [":: Rescue - Rescatar :: ", { ["Task_CIV_REHEN_NAMUVAKA_1","succeeded"] call bis_fnc_tasksetstate; {_x setCaptive false; _x enableAI "PATH"; _x setUnitPos "AUTO"; {[_x] joinSilent group player;} forEach units CIV_REHEN_NAMUVAKA_1; } ]; } forEach units CIV_REHEN_NAMUVAKA_1; waitUntil {({alive _x} count units CIV_REHEN_NAMUVAKA_1) < 1;}; ["Task_CIV_REHEN_NAMUVAKA_1B","CANCELED"] call bis_fnc_tasksetstate; //}; -
[SOLVED] Spawn civilian hostage with init, and problem with addAction
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Schatten for the cleanup BUT when the civilian spawns the addAction still doesn't work. //nul = [] execVM "spawns\CIV_REHEN_NAMUVAKA_Loop_1.sqf"; //while {true} do { [west, ["Task_CIV_REHEN_NAMUVAKA_1B"], ["Protect the hostages. - Proteja a los rehenes.","Protect the hostages. - Proteja a los rehenes."], none, "CREATED", 2, true] call BIS_fnc_taskCreate; systemchat "CIV_REHEN_NAMUVAKA_1"; CIV_REHEN_NAMUVAKA_1 = [getPos player, civilian, ["C_Man_formal_4_F_tanoan"]] call BIS_fnc_spawnGroup; //"C_Man_formal_4_F_tanoan" createUnit [position player, group CIV_REHEN_NAMUVAKA_1]; //{_x doMove ASLtoATL getPosASL PenBLU_OTANDESERT_MEN_Obj_1; _x allowFleeing 0; _x setCombatMode "RED"; _x setskill ["courage",1];_x setUnitPos "UP"; } forEach units CIV_REHEN_NAMUVAKA_1; //{ _x setCombatBehaviour "SAFE"; [group _x, getPos _x, 10] call BIS_fnc_TaskPatrol; } forEach units CIV_REHEN_NAMUVAKA_1; { _x disableAI "PATH"; _x setCaptive true; _x setUnitPos "MIDDLE"; _x addAction [ ":: Rescue - Rescatar :: ", { ["Task_CIV_REHEN_NAMUVAKA_1", "SUCCEEDED"] call BIS_fnc_taskSetState; { _x setCaptive false; _x enableAI "PATH"; _x setUnitPos "AUTO"; } forEach (units CIV_REHEN_NAMUVAKA_1); (units CIV_REHEN_NAMUVAKA_1) joinSilent (group player); } ]; } forEach CIV_REHEN_NAMUVAKA_1; waitUntil {({alive _x} count units CIV_REHEN_NAMUVAKA_1) < 1;}; ["Task_CIV_REHEN_NAMUVAKA_1B","CANCELED"] call bis_fnc_tasksetstate; //}; -
[IceBreakr/IBIS] Project Yulakia
hectrol replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is it much longer before we can download this wonderful map? -
Welcome to collection STEALTH MODE ON Series [SP] [ENG-SPA]
hectrol posted a topic in ARMA 3 - USER MISSIONS
Welcome to collection STEALTH MODE ON Series 😊 These scenarios brings together several activities as well as constant action throughout the map. I hope you enjoy the Stealth System and the Sniper role. Thanks for playing. Estos escenarios reúnen varias actividades así como acción constante por todo el mapa. Espero que disfrutes del Sistema de Sigilo y el rol de Francotirador. Gracias por jugar. Hectrol TrymytryTr3vws T R O L O U S E T Y poz3zooshitayagو [WS] Stealth Mode On Great Dunes SOG Stealth Mode On The Bra [SP] [Eng-Spa] Stealth Mode On Wild Mountains [SP] [ENG-SPA] Stealth Mode On ALTIS [SP] [ENG-SPA] STEALTH MODE ON IWOJIMA [SP] [ENG-SPA] STEALTH MODE ON GABRETA [SP] [ENG-SPA] STEALTH MODE ON ARGENTINA [SP] [ENG-SPA] STEALTH MODE ON STASLOW [SP] [ENG-SPA] STEALTH MODE ON TANOA [SP] [ENG-SPA] STEALTH IRON MALDEN [SP] [ENG-SPA] ::: Collection ::: -
Welcome to collection STEALTH MODE ON Series [SP] [ENG-SPA]
hectrol replied to hectrol's topic in ARMA 3 - USER MISSIONS
Added : [WS] Stealth Mode On Great Dunes -
Welcome to collection STEALTH MODE ON Series [SP] [ENG-SPA]
hectrol replied to hectrol's topic in ARMA 3 - USER MISSIONS
Added several deliveries. - Añadidas varias entregas. -
[SOLVED] doMove ASLtoATL getPosASL GROUP to nearest Enemy
hectrol posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi and Help me with script please: //Spawn group whit one unit. WORKS Rastreadores_1 = [getmarkerpos "marker_P1", west, ["vn_b_men_seal_39"]] call BIS_fnc_spawnGroup; and helpme with: {_x doMove ASLtoATL getPosASL to nearest Enemy group in 1000 meters or all; } forEach units Rastreadores_1; -
[SOLVED] doMove ASLtoATL getPosASL GROUP to nearest Enemy
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Perfect mrcurry very very thanks. I added a loop to repeat and it turned out perfect. I'm going to mention you in the thanks of the very next stage "Stealth Mode On The Bra". Pleased to meet you. You have an overwhelming talent. -
Please how would this code be correct? Something like that but with the correct condition or statement: waituntil {HELI1 (2 meters from the ground) }; Thanks Masters
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waituntil 2 meters from the ground
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is part of a script with dialogue and events in which a Chinook is seriously damaged and makes a forced landing. I just wanted to pause until it hits the ground. Instead of by time. -
waituntil 2 meters from the ground
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi I'm sorry but it doesn't work. It doesn't pause. -
[ solved ] Teleport object only on the earth's surface
hectrol posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi please. Teleport object at random X maximum distance, only on the earth's surface. No water. -
[ solved ] Teleport object only on the earth's surface
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
private _pos = [TELEPORT_MAP, 3000, 14000, 6, 0, 20, 0] call BIS_fnc_findSafePos; TELEPORT_MAP setPos _pos; @j0nes thanks this works for mi. -
Create smoke effect via trigger
hectrol replied to _Soletti_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
other SmokObj = "SmokeShellred" createvehicle ((thisTrigger) ModelToWorld [0,0,0]); -
Please, what is wrong? Condition Side and not isKindOf
hectrol posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please, what is wrong? The intention is to add it to the Init of the AI Spawn Script Pack [LV], in Ambient Combat, to discard the EAST side and have the WEST side spawn by parachute. if ((side player == blufor) And ! {_x isKindOf "landVehicle"} or ! {_x isKindOf "AirVehicle"} then { removeBackpack this; this addBackpack 'FIA_Parachute'; [this, 300] call BIS_fnc_halo; }; -
Please, what is wrong? Condition Side and not isKindOf
hectrol replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Harzach.Please, what is wrong? The intention is to add it to the Init of the AI Spawn Script Pack [LV], in Ambient Combat, to discard the EAST side and have the WEST side spawn by parachute. -
Helicopter & AirPlane damage model script?
hectrol replied to O.Languedoc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
poz3zooshitaya_RandomHeliMalfuctions _badfuctions = (floor random 28) + 1; switch (_badfuctions) do { case 1 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 2 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 3 : {[(vehicle player), ["HitVRotor", 0.4]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 4 : {[(vehicle player), ["HitVRotor", 0.5]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 5 : {[(vehicle player), ["HitVRotor", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 6 : {[(vehicle player), ["HitVRotor", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 7 : {[(vehicle player), ["HitVRotor", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 8 : {[(vehicle player), ["HitVRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 9 : {[(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 10 : {[(vehicle player), ["hitavionics", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 11 : {[(vehicle player), ["hitavionics", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 12 : {[(vehicle player), ["hitavionics", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 13 : {[(vehicle player), ["hitavionics", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 14 : {[(vehicle player), ["hitavionics", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 15 : {[(vehicle player), ["hitengine", 0.6]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 16 : {[(vehicle player), ["hitengine", 0.7]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 17 : {[(vehicle player), ["hitengine", 0.8]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 18 : {[(vehicle player), ["hitengine", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 19 : {[(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 20 : {[(vehicle player), ["hithull", 0.4]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 21 : {[(vehicle player), ["hithull", 0.5]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 22 : {[(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 23 : {[(vehicle player), ["hitFuel", 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 24 : {[(vehicle player), ["hitFuel", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 25 : {(vehicle player) setdamage 0.4;}; case 26 : { [(vehicle player), ["hitFuel", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hitengine", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["hithull", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; [(vehicle player), ["HitVRotor", random 1]] remoteExec ["setHitPointDamage", (vehicle player)]; (vehicle player) setdamage random 1;}; case 27 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; case 28 : {[(vehicle player), ["HitHRotor", 0.9]] remoteExec ["setHitPointDamage", (vehicle player)];}; }; `developDaryCONJgears_HelicotersMalfuctionsTEST3034651987 Trolouse ✊👻🖖poz3zooshitayaو developDaryCONJgears_HelicotersMalfuctionsTEST3034651987 Trolouse ✊👻🖖poz3zooshitayaو -
[IceBreakr/IBIS] Fapovo Island
hectrol replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://steamcommunity.com/sharedfiles/filedetails/?id=2015895147 -
DynO_A3 - dynamic object compositions for ArmA3
hectrol replied to Outlawz7's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello and thank you very much Outlawz7 I tested the script [on Stratis island] and it also moves stage elements. :( Only happen to me? Any solution? EDIT: SOLVED I now record composition in VR map without impurities. Sorry -_- -
[RELEASE] Sandstorms
hectrol replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Tthanks for the fix and info maese Austin. I love he big storm but don't fit into my mission in Altis if the effect is present throughout the island completely. Fit well in the desert and some localized area. BUT "AUSMD_calm_dust" is a great touch of atmosphere. I love those little details and I'm using. Years ago I also did a mod on this topic for Fallout New Vegas. Only by creating a single texture and the change was drastic, are not pariticulas, but I was very pleased with the result. My goal was to achieve a similar effect as much as possible as if they were particles: [VIDEO DEMO] Hectrol FX Duststorm Deluxe HighRes Retex MOD DEMO Fallout New Vegas : I will be aware of what's new with your script. -
[RELEASE] Sandstorms
hectrol replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Greetings and thanks for the script. I think I've found a problem: *** When you ride in a vehicle storm dissipates. *** More details of using the script would be appreciated. Or even a mission of example. Its storm permanent? Can you turn ON and off? With "AUSMD_calm_dust.sqf"? ¿I can selectively position the storm or its global? How is it controlled? I do my experiments with triggers, but it would be great if I learn to do correctly. Thanks & pardon my grammar -
Arma 3 - ai first aid support
hectrol replied to DAP's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi DAP, sorry for my ignorance, but how I can use exactly this amazing mod with "SLP Spawning script [ALPHA]" [attack mode]?? I have tried to follow your instructions for new created units, but only I get that ground units disappear. :/